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4 Commits

Author SHA1 Message Date
Zhe Fang
2cac55b55e Merge branch 'dev' of https://github.com/jayfunc/BetterLyrics into dev 2026-01-11 09:47:29 -05:00
Zhe Fang
4efe897ab2 chores: remove unnecessary packages for RomajiConverter.Core 2026-01-11 09:47:27 -05:00
Zhe Fang
173f808a88 Merge pull request #188 from zxbmmmmmmmmm/dev
refactor: animations easing
2026-01-11 09:46:37 -05:00
Betta_Fish
e73c27c705 refactor: animations easing 2026-01-11 22:29:57 +08:00
45 changed files with 423 additions and 719 deletions

View File

@@ -1,9 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net10.0-windows10.0.26100.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<RuntimeIdentifiers>win-x86;win-x64;win-arm64</RuntimeIdentifiers>
<Private>false</Private>
<ExcludeAssets>runtime</ExcludeAssets>
</PropertyGroup>
</Project>

View File

@@ -1,13 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net10.0-windows10.0.26100.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\BetterLyrics.Core\BetterLyrics.Core.csproj" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\BetterLyrics.Core\BetterLyrics.Core.csproj" />
</ItemGroup>
</Project>

View File

@@ -1,101 +1,108 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net10.0-windows10.0.26100.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<SupportedOSPlatformVersion>10.0.19041.0</SupportedOSPlatformVersion>
<RuntimeIdentifiers>win-x86;win-x64;win-arm64</RuntimeIdentifiers>
<UseWinUI>true</UseWinUI>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<Content Include="customizeDict.txt">
<PackagePath>contentFiles\any\any\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\AUTHORS">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\BSD">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\ChangeLog">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\char.bin">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\COPYING">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\dicrc">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\GPL">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\INSTALL">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\LGPL">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\matrix.bin">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\sys.dic">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\unidic-mecab.pdf">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\unk.dic">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
</ItemGroup>
<ItemGroup>
<Content Include="customizeDict.txt">
<PackagePath>contentFiles\any\any\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\AUTHORS">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\BSD">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\ChangeLog">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\char.bin">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\COPYING">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\dicrc">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\GPL">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\INSTALL">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\LGPL">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\matrix.bin">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\sys.dic">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\unidic-mecab.pdf">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
<Content Include="unidic\unk.dic">
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<PackageCopyToOutput>true</PackageCopyToOutput>
<Pack>true</Pack>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\BetterLyrics.Core\BetterLyrics.Core.csproj" />
<ProjectReference Include="..\RomajiConverter.Core\RomajiConverter.Core.csproj" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\BetterLyrics.Core\BetterLyrics.Core.csproj" >
<Private>false</Private>
<ExcludeAssets>runtime</ExcludeAssets>
</ProjectReference>
<ProjectReference Include="..\RomajiConverter.Core\RomajiConverter.Core.csproj" />
</ItemGroup>
</Project>

View File

@@ -26,7 +26,7 @@ namespace BetterLyrics.Plugins.Romaji
if (targetLangCode == "ja-latin")
{
var lines = RomajiHelper.ToRomaji(text);
result = string.Join("\r\n", lines.Select(p => string.Join(" ", p.Units.Select(q => q.Romaji))));
result = string.Join("\n", lines.Select(p => string.Join(" ", p.Units.Select(q => q.Romaji))));
}
return Task.FromResult(result);
}

View File

@@ -12,7 +12,7 @@
<Identity
Name="37412.BetterLyrics"
Publisher="CN=E1428B0E-DC1D-4EA4-ACB1-4556569D5BA9"
Version="1.2.256.0" />
Version="1.2.265.0" />
<mp:PhoneIdentity PhoneProductId="ca4a4830-fc19-40d9-b823-53e2bff3d816" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>

View File

@@ -63,6 +63,7 @@ namespace BetterLyrics.WinUI3.Controls
);
private readonly ValueTransition<double> _immersiveBgOpacityTransition = new(
initialValue: 1f,
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
defaultTotalDuration: 0.3f
);
private readonly ValueTransition<Color> _accentColor1Transition = new(
@@ -87,13 +88,13 @@ namespace BetterLyrics.WinUI3.Controls
);
private readonly ValueTransition<double> _canvasYScrollTransition = new(
initialValue: 0f,
defaultTotalDuration: 0.3f,
defaultEasingType: EasingType.EaseInOutSine
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
defaultTotalDuration: 0.3f
);
private readonly ValueTransition<double> _mouseYScrollTransition = new(
initialValue: 0f,
defaultTotalDuration: 0.3f,
defaultEasingType: EasingType.EaseInOutSine
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
defaultTotalDuration: 0.3f
);
private TimeSpan _songPositionWithOffset;
@@ -492,7 +493,7 @@ namespace BetterLyrics.WinUI3.Controls
else
{
_canvasYScrollTransition.SetDurationMs(lyricsEffect.LyricsScrollDuration);
_canvasYScrollTransition.SetEasingType(lyricsEffect.LyricsScrollEasingType);
_canvasYScrollTransition.SetInterpolator(EasingHelper.GetInterpolatorByEasingType<double>(lyricsEffect.LyricsScrollEasingType, lyricsEffect.LyricsScrollEasingMode));
_canvasYScrollTransition.Start(_canvasTargetScrollOffset);
}
}

View File

@@ -208,6 +208,13 @@
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseInOutBounce" />
</ComboBox>
<dev:SettingsExpander.Items>
<dev:SettingsCard Header="Easing Mode">
<ComboBox SelectedIndex="{x:Bind LyricsEffectSettings.LyricsScrollEasingMode, Mode=TwoWay, Converter={StaticResource EnumToIntConverter}}">
<ComboBoxItem Content="EaseIn" />
<ComboBoxItem Content="EaseOut" />
<ComboBoxItem Content="EaseInOut" />
</ComboBox>
</dev:SettingsCard>
<dev:SettingsCard x:Uid="SettingsPageScrollTopDuration">
<local:ExtendedSlider
Default="500"

View File

@@ -424,30 +424,6 @@
</dev:SettingsExpander>
<dev:SettingsExpander x:Uid="SettingsPageJapanese" IsExpanded="{x:Bind ViewModel.AppSettings.TranslationSettings.IsJapaneseRomanizationEnabled, Mode=OneWay}">
<ToggleSwitch IsOn="{x:Bind ViewModel.AppSettings.TranslationSettings.IsJapaneseRomanizationEnabled, Mode=TwoWay}" />
<dev:SettingsExpander.Items>
<dev:SettingsCard x:Uid="SettingsPageCutletDockerServer" IsEnabled="{x:Bind ViewModel.AppSettings.TranslationSettings.IsJapaneseRomanizationEnabled, Mode=OneWay}">
<dev:SettingsCard.Description>
<HyperlinkButton Content="https://github.com/jayfunc/cutlet-docker" NavigateUri="https://github.com/jayfunc/cutlet-docker" />
</dev:SettingsCard.Description>
<Grid ColumnSpacing="6">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBox
x:Uid="CutletServerTextBox"
Grid.Column="0"
IsEnabled="{x:Bind ViewModel.IsCutletDockerServerTesting, Converter={StaticResource BoolNegationConverter}, Mode=OneWay}"
Text="{x:Bind ViewModel.AppSettings.TranslationSettings.CutletDockerServer, Mode=TwoWay}"
TextWrapping="Wrap" />
<Button
x:Uid="SettingsPageServerTestButton"
Grid.Column="1"
Command="{x:Bind ViewModel.CutletDockerServerTestCommand}"
IsEnabled="{x:Bind ViewModel.IsCutletDockerServerTesting, Converter={StaticResource BoolNegationConverter}, Mode=OneWay}" />
</Grid>
</dev:SettingsCard>
</dev:SettingsExpander.Items>
</dev:SettingsExpander>
<!-- 中文简体繁体偏好 -->

View File

@@ -95,7 +95,7 @@ namespace BetterLyrics.WinUI3.Controls
ContentDialog deleteDialog = new ContentDialog
{
XamlRoot = this.XamlRoot,
Title = "卸载插件?",
Title = "卸载插件",
Content = $"确定要删除 \"{plugin.Name}\" 吗?此操作无法撤销。",
PrimaryButtonText = "删除",
CloseButtonText = "取消",
@@ -108,9 +108,7 @@ namespace BetterLyrics.WinUI3.Controls
{
try
{
// TODO: 在 PluginService 里加一个 UninstallPlugin 方法
// 逻辑找到插件对应文件夹Directory.Delete(path, true)
// _pluginService.UninstallPlugin(plugin.Id);
_pluginService.UninstallPlugin(plugin.Id);
// 暂时我们只能刷新列表演示
RefreshPluginList();
@@ -131,7 +129,7 @@ namespace BetterLyrics.WinUI3.Controls
XamlRoot = this.XamlRoot,
Title = title,
Content = content,
CloseButtonText = ""
CloseButtonText = "关闭"
};
await dialog.ShowAsync();
}

View File

@@ -0,0 +1,8 @@
namespace BetterLyrics.WinUI3.Enums;
public enum EaseMode
{
In,
Out,
InOut,
}

View File

@@ -6,15 +6,15 @@ namespace BetterLyrics.WinUI3.Enums
{
Linear,
SmoothStep,
EaseInOutSine,
EaseInOutQuad,
EaseInOutCubic,
EaseInOutQuart,
EaseInOutQuint,
EaseInOutExpo,
EaseInOutCirc,
EaseInOutBack,
EaseInOutElastic,
EaseInOutBounce,
Sine,
Quad,
Cubic,
Quart,
Quint,
Expo,
Circle,
Back,
Elastic,
Bounce,
}
}

View File

@@ -1,114 +1,170 @@
// 2025/6/23 by Zhe Fang
using System;
using System.Numerics;
using BetterLyrics.WinUI3.Enums;
namespace BetterLyrics.WinUI3.Helper
{
public class EasingHelper
{
public static double EaseInOutSine(double t)
{
return -(Math.Cos(Math.PI * t) - 1f) / 2f;
}
public static double EaseInOutQuad(double t)
{
return t < 0.5f ? 2 * t * t : -1 + (4 - 2 * t) * t;
}
#region Interpolators
public static double EaseInOutCubic(double t)
public static Func<T, T, double, T> GetInterpolatorByEasingType<T>(EasingType? type, EaseMode easingMode = EaseMode.Out)
where T : INumber<T>, IFloatingPointIeee754<T>
{
return t < 0.5f ? 4 * t * t * t : 1 - Math.Pow(-2 * t + 2, 3) / 2;
}
public static double EaseInOutQuart(double t)
{
return t < 0.5f ? 8 * t * t * t * t : 1 - Math.Pow(-2 * t + 2, 4) / 2;
}
public static double EaseInOutQuint(double t)
{
return t < 0.5f ? 16 * t * t * t * t * t : 1 - Math.Pow(-2 * t + 2, 5) / 2;
}
public static double EaseInOutExpo(double t)
{
return t == 0
? 0
: t == 1
? 1
: t < 0.5 ? Math.Pow(2, 20 * t - 10) / 2
: (2 - Math.Pow(2, -20 * t + 10)) / 2;
}
public static double EaseInOutCirc(double t)
{
return t < 0.5f
? (1 - Math.Sqrt(1 - Math.Pow(2 * t, 2))) / 2
: (Math.Sqrt(1 - Math.Pow(-2 * t + 2, 2)) + 1) / 2;
}
public static double EaseInOutBack(double t)
{
double c1 = 1.70158f;
double c2 = c1 * 1.525f;
return t < 0.5
? (Math.Pow(2 * t, 2) * ((c2 + 1) * 2 * t - c2)) / 2
: (Math.Pow(2 * t - 2, 2) * ((c2 + 1) * (t * 2 - 2) + c2) + 2) / 2;
}
public static double EaseInOutElastic(double t)
{
if (t == 0 || t == 1) return t;
double p = 0.3f;
double s = p / 4;
return t < 0.5f
? -(Math.Pow(2, 20 * t - 10) * Math.Sin((20 * t - 11.125f) * (2 * Math.PI) / p)) / 2
: (Math.Pow(2, -20 * t + 10) * Math.Sin((20 * t - 11.125f) * (2 * Math.PI) / p)) / 2 + 1;
}
private static double EaseOutBounce(double t)
{
if (t < 4 / 11f)
return (start, end, progress) =>
{
return (121 * t * t) / 16f;
Func<T, T> easeInFunc = type switch
{
EasingType.Sine => EaseInSine,
EasingType.Quad => EaseInQuad,
EasingType.Cubic => EaseInCubic,
EasingType.Quart => EaseInQuart,
EasingType.Quint => EaseInQuint,
EasingType.Expo => EaseInExpo,
EasingType.Circle => EaseInCircle,
EasingType.Back => EaseInBack,
EasingType.Elastic => EaseInElastic,
EasingType.Bounce => EaseInBounce,
EasingType.SmoothStep => SmoothStep,
EasingType.Linear => Linear,
_ => EaseInQuad,
};
double t = Ease(progress, easingMode, easeInFunc);
return start + ((end - start) * T.CreateChecked(t));
};
}
#endregion
public static double Ease<T>(double t, EaseMode mode, Func<T, T> easeIn)
where T : IFloatingPointIeee754<T>
{
t = Math.Clamp(t, 0.0, 1.0);
T tt = T.CreateChecked(t);
T half = T.CreateChecked(0.5);
T two = T.CreateChecked(2);
T tResult = mode switch
{
EaseMode.In => easeIn(tt),
EaseMode.Out => T.One - easeIn(T.One - tt),
EaseMode.InOut => tt < half
? easeIn(tt * two) / two
: T.One - (easeIn((T.One - tt) * two) / two),
_ => easeIn(tt),
};
return double.CreateChecked(tResult);
}
public static T EaseInSine<T>(T t) where T : IFloatingPointIeee754<T>
{
return T.One - T.Cos((t * T.Pi) / T.CreateChecked(2));
}
public static T EaseInQuad<T>(T t) where T : INumber<T>
{
return t * t;
}
public static T EaseInCubic<T>(T t) where T : INumber<T>
{
return t * t * t;
}
public static T EaseInQuart<T>(T t) where T : INumber<T>
{
return t * t * t * t;
}
public static T EaseInQuint<T>(T t) where T : INumber<T>
{
return t * t * t * t * t;
}
public static T EaseInExpo<T>(T t) where T : IFloatingPointIeee754<T>
{
if (t == T.Zero)
{
return T.Zero;
}
else if (t < 8 / 11f)
return T.Pow(T.CreateChecked(2), (T.CreateChecked(10) * t) - T.CreateChecked(10));
}
public static T EaseInCircle<T>(T t) where T : IFloatingPointIeee754<T>
{
return T.One - T.Sqrt(T.One - (t * t));
}
public static T EaseInBack<T>(T t) where T : IFloatingPointIeee754<T>
{
T c1 = T.CreateChecked(1.70158);
T c3 = c1 + T.One;
return (c3 * t * t * t) - (c1 * t * t);
}
public static T EaseInElastic<T>(T t) where T : IFloatingPointIeee754<T>
{
if (t == T.Zero || t == T.One)
{
return (363 / 40f * t * t) - (99 / 10f * t) + 17 / 5f;
return t;
}
else if (t < 9 / 10f)
const double springiness = 6;
const double oscillations = 1;
double td = double.CreateChecked(t);
double expo = (Math.Exp(springiness * td) - 1.0) / (Math.Exp(springiness) - 1.0);
double result = 0.7 * expo * Math.Sin((Math.PI * 2.0 * oscillations + (Math.PI * 0.5)) * td);
return T.CreateChecked(result);
}
private static T EaseOutBounce<T>(T t) where T : IFloatingPointIeee754<T>
{
if (t < T.CreateChecked(4.0 / 11.0))
{
return (4356 / 361f * t * t) - (35442 / 1805f * t) + 16061 / 1805f;
return (T.CreateChecked(121) * t * t) / T.CreateChecked(16);
}
else if (t < T.CreateChecked(8.0 / 11.0))
{
return ((T.CreateChecked(363.0 / 40.0) * t * t) - (T.CreateChecked(99.0 / 10.0) * t)) + T.CreateChecked(17.0 / 5.0);
}
else if (t < T.CreateChecked(9.0 / 10.0))
{
return ((T.CreateChecked(4356.0 / 361.0) * t * t) - (T.CreateChecked(35442.0 / 1805.0) * t)) + T.CreateChecked(16061.0 / 1805.0);
}
else
{
return (54 / 5f * t * t) - (513 / 25f * t) + 268 / 25f;
return ((T.CreateChecked(54.0 / 5.0) * t * t) - (T.CreateChecked(513.0 / 25.0) * t)) + T.CreateChecked(268.0 / 25.0);
}
}
public static double EaseInOutBounce(double t)
public static T EaseInBounce<T>(T t) where T : IFloatingPointIeee754<T>
{
if (t < 0.5f)
{
return (1 - EaseOutBounce(1 - 2 * t)) / 2;
}
else
{
return (1 + EaseOutBounce(2 * t - 1)) / 2;
}
return T.One - EaseOutBounce(T.One - t);
}
public static double SmoothStep(double t)
public static T SmoothStep<T>(T t) where T : IFloatingPointIeee754<T>
{
return t * t * (3f - 2f * t);
return t * t * (T.CreateChecked(3) - (T.CreateChecked(2) * t));
}
public static double CubicBezier(double t, double p0, double p1, double p2, double p3)
public static T CubicBezier<T>(T t, T p0, T p1, T p2, T p3) where T : IFloatingPointIeee754<T>
{
double u = 1 - t;
return u * u * u * p0 + 3 * u * u * t * p1 + 3 * u * t * t * p2 + t * t * t * p3;
T u = T.One - t;
return (u * u * u * p0)
+ (T.CreateChecked(3) * u * u * t * p1)
+ (T.CreateChecked(3) * u * t * t * p2)
+ (t * t * t * p3);
}
public static double Linear(double t) => t;
public static T Linear<T>(T t) where T : INumber<T> => t;
}
}
}

View File

@@ -2,6 +2,7 @@
using BetterLyrics.WinUI3.Models;
using System;
using System.Collections.Generic;
using static BetterLyrics.WinUI3.Helper.EasingHelper;
namespace BetterLyrics.WinUI3.Helper
{
@@ -21,7 +22,6 @@ namespace BetterLyrics.WinUI3.Helper
private double _configuredDelaySeconds; // 配置的延迟时长
// 动画状态
private Enums.EasingType? _easingType;
private Func<T, T, double, T> _interpolator;
private bool _isTransitioning;
private double _progress; // 当前段的进度 (0.0 ~ 1.0)
@@ -30,10 +30,11 @@ namespace BetterLyrics.WinUI3.Helper
public T Value => _currentValue;
public bool IsTransitioning => _isTransitioning;
public T TargetValue => _targetValue; // 获取当前段的目标值
public Enums.EasingType? EasingType => _easingType;
public double DurationSeconds => _totalDurationForAutoSplit;
public ValueTransition(T initialValue, double defaultTotalDuration = 0.3, EasingType? defaultEasingType = null, Func<T, T, double, T>? interpolator = null)
public Func<T, T, double, T> Interpolator => _interpolator;
public ValueTransition(T initialValue, Func<T, T, double, T>? interpolator, double defaultTotalDuration = 0.3)
{
_currentValue = initialValue;
_startValue = initialValue;
@@ -43,15 +44,6 @@ namespace BetterLyrics.WinUI3.Helper
if (interpolator != null)
{
_interpolator = interpolator;
_easingType = null;
}
else if (defaultEasingType != null)
{
SetEasingType(defaultEasingType);
}
else
{
SetEasingType(Enums.EasingType.EaseInOutQuad);
}
}
@@ -74,10 +66,9 @@ namespace BetterLyrics.WinUI3.Helper
_configuredDelaySeconds = seconds;
}
public void SetEasingType(Enums.EasingType? easingType)
public void SetInterpolator(Func<T, T, double, T> interpolator)
{
_easingType = easingType;
_interpolator = GetInterpolatorByEasingType(easingType);
_interpolator = interpolator;
}
#endregion
@@ -235,7 +226,7 @@ namespace BetterLyrics.WinUI3.Helper
#region Interpolators
private Func<T, T, double, T> GetInterpolatorByEasingType(Enums.EasingType? type)
public static Func<T, T, double, T> GetInterpolatorByEasingType(EasingType? type, EaseMode easingMode)
{
if (typeof(T) == typeof(double))
{
@@ -243,25 +234,24 @@ namespace BetterLyrics.WinUI3.Helper
{
double s = (double)(object)start;
double e = (double)(object)end;
double t = progress;
// 使用 EasingHelper (假设您的项目中已有此辅助类)
switch (type)
Func<double, double> easeInFunc = type switch
{
case Enums.EasingType.EaseInOutSine: t = EasingHelper.EaseInOutSine(t); break;
case Enums.EasingType.EaseInOutQuad: t = EasingHelper.EaseInOutQuad(t); break;
case Enums.EasingType.EaseInOutCubic: t = EasingHelper.EaseInOutCubic(t); break;
case Enums.EasingType.EaseInOutQuart: t = EasingHelper.EaseInOutQuart(t); break;
case Enums.EasingType.EaseInOutQuint: t = EasingHelper.EaseInOutQuint(t); break;
case Enums.EasingType.EaseInOutExpo: t = EasingHelper.EaseInOutExpo(t); break;
case Enums.EasingType.EaseInOutCirc: t = EasingHelper.EaseInOutCirc(t); break;
case Enums.EasingType.EaseInOutBack: t = EasingHelper.EaseInOutBack(t); break;
case Enums.EasingType.EaseInOutElastic: t = EasingHelper.EaseInOutElastic(t); break;
case Enums.EasingType.EaseInOutBounce: t = EasingHelper.EaseInOutBounce(t); break;
case Enums.EasingType.SmoothStep: t = EasingHelper.SmoothStep(t); break;
case Enums.EasingType.Linear: t = EasingHelper.Linear(t); break;
default: t = EasingHelper.EaseInOutQuad(t); break;
}
Enums.EasingType.Sine => EaseInSine,
Enums.EasingType.Quad => EaseInQuad,
Enums.EasingType.Cubic => EaseInCubic,
Enums.EasingType.Quart => EaseInQuart,
Enums.EasingType.Quint => EaseInQuint,
Enums.EasingType.Expo => EaseInExpo,
Enums.EasingType.Circle => EaseInCircle,
Enums.EasingType.Back => EaseInBack,
Enums.EasingType.Elastic => EaseInElastic,
Enums.EasingType.Bounce => EaseInBounce,
Enums.EasingType.SmoothStep => SmoothStep,
Enums.EasingType.Linear => Linear,
_ => EaseInQuad,
};
double t = Ease(progress, easingMode, easeInFunc);
return (T)(object)(s + (e - s) * t);
};

View File

@@ -177,7 +177,7 @@ namespace BetterLyrics.WinUI3.Logic
line.ColorTransition.SetDelay(yScrollDelay);
line.ColorTransition.Start(isSecondaryLinePlaying ? fgColor : bgColor);
line.AngleTransition.SetEasingType(canvasYScrollTransition.EasingType);
line.AngleTransition.SetInterpolator(canvasYScrollTransition.Interpolator);
line.AngleTransition.SetDuration(yScrollDuration);
line.AngleTransition.SetDelay(yScrollDelay);
line.AngleTransition.Start(
@@ -185,7 +185,7 @@ namespace BetterLyrics.WinUI3.Logic
fanAngleRad * distanceFactor * (i > primaryPlayingLineIndex ? 1 : -1) :
0);
line.YOffsetTransition.SetEasingType(canvasYScrollTransition.EasingType);
line.YOffsetTransition.SetInterpolator(canvasYScrollTransition.Interpolator);
line.YOffsetTransition.SetDuration(yScrollDuration);
line.YOffsetTransition.SetDelay(yScrollDelay);
// 设计之初是当 isLayoutChanged 为真时 jumpTo

View File

@@ -20,18 +20,18 @@ namespace BetterLyrics.WinUI3.Models.Lyrics
{
ScaleTransition = new(
initialValue: 1.0,
defaultTotalDuration: Time.AnimationDuration.TotalSeconds,
defaultEasingType: EasingType.EaseInOutSine
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
defaultTotalDuration: Time.AnimationDuration.TotalSeconds
);
GlowTransition = new(
initialValue: 0,
defaultTotalDuration: Time.AnimationDuration.TotalSeconds,
defaultEasingType: EasingType.EaseInOutSine
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
defaultTotalDuration: Time.AnimationDuration.TotalSeconds
);
FloatTransition = new(
initialValue: 0,
defaultTotalDuration: Time.LongAnimationDuration.TotalSeconds,
defaultEasingType: EasingType.EaseInOutSine
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
defaultTotalDuration: Time.LongAnimationDuration.TotalSeconds
);
LayoutRect = layoutRect;
}

View File

@@ -82,43 +82,43 @@ namespace BetterLyrics.WinUI3.Models.Lyrics
{
AngleTransition = new(
initialValue: 0,
defaultTotalDuration: AnimationDuration,
defaultEasingType: EasingType.EaseInOutSine
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
defaultTotalDuration: AnimationDuration
);
BlurAmountTransition = new(
initialValue: 0,
defaultTotalDuration: AnimationDuration,
defaultEasingType: EasingType.EaseInOutSine
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
defaultTotalDuration: AnimationDuration
);
PhoneticOpacityTransition = new(
initialValue: 0,
defaultTotalDuration: AnimationDuration,
defaultEasingType: EasingType.EaseInOutSine
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
defaultTotalDuration: AnimationDuration
);
PlayedOriginalOpacityTransition = new(
initialValue: 0,
defaultTotalDuration: AnimationDuration,
defaultEasingType: EasingType.EaseInOutSine
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
defaultTotalDuration: AnimationDuration
);
UnplayedOriginalOpacityTransition = new(
initialValue: 0,
defaultTotalDuration: AnimationDuration,
defaultEasingType: EasingType.EaseInOutSine
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
defaultTotalDuration: AnimationDuration
);
TranslatedOpacityTransition = new(
initialValue: 0,
defaultTotalDuration: AnimationDuration,
defaultEasingType: EasingType.EaseInOutSine
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
defaultTotalDuration: AnimationDuration
);
ScaleTransition = new(
initialValue: 0,
defaultTotalDuration: AnimationDuration,
defaultEasingType: EasingType.EaseInOutSine
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
defaultTotalDuration: AnimationDuration
);
YOffsetTransition = new(
initialValue: 0,
defaultTotalDuration: AnimationDuration,
defaultEasingType: EasingType.EaseInOutSine
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
defaultTotalDuration: AnimationDuration
);
ColorTransition = new(
initialValue: Colors.Transparent,

View File

@@ -1,6 +1,7 @@
using BetterLyrics.WinUI3.Enums;
using CommunityToolkit.Mvvm.ComponentModel;
using System;
using static BetterLyrics.WinUI3.Helper.EasingHelper;
namespace BetterLyrics.WinUI3.Models.Settings
{
@@ -29,6 +30,7 @@ namespace BetterLyrics.WinUI3.Models.Settings
[ObservableProperty][NotifyPropertyChangedRecipients] public partial int LyricsFloatAnimationDuration { get; set; } = 450; // 450ms
[ObservableProperty][NotifyPropertyChangedRecipients] public partial EasingType LyricsScrollEasingType { get; set; }
[ObservableProperty][NotifyPropertyChangedRecipients] public partial EaseMode LyricsScrollEasingMode { get; set; } = EaseMode.Out;
[ObservableProperty][NotifyPropertyChangedRecipients] public partial int LyricsScrollDuration { get; set; }
[ObservableProperty][NotifyPropertyChangedRecipients] public partial int LyricsScrollTopDuration { get; set; }
[ObservableProperty][NotifyPropertyChangedRecipients] public partial int LyricsScrollBottomDuration { get; set; }
@@ -79,6 +81,7 @@ namespace BetterLyrics.WinUI3.Models.Settings
LyricsFloatAnimationDuration = this.LyricsFloatAnimationDuration,
LyricsScrollEasingType = this.LyricsScrollEasingType,
LyricsScrollEasingMode = this.LyricsScrollEasingMode,
LyricsScrollDuration = this.LyricsScrollDuration,
LyricsScrollTopDuration = this.LyricsScrollTopDuration,
LyricsScrollBottomDuration = this.LyricsScrollBottomDuration,

View File

@@ -37,7 +37,7 @@ namespace BetterLyrics.WinUI3.Models.Settings
[ObservableProperty] public partial Rect DemoMonitorBounds { get; set; }
[ObservableProperty][NotifyPropertyChangedRecipients] public partial DockPlacement DockPlacement { get; set; } = DockPlacement.Top;
[ObservableProperty] public partial LyricsStyleSettings LyricsStyleSettings { get; set; } = new();
[ObservableProperty] public partial LyricsEffectSettings LyricsEffectSettings { get; set; } = new(500, 500, 500, EasingType.EaseInOutQuad);
[ObservableProperty] public partial LyricsEffectSettings LyricsEffectSettings { get; set; } = new(500, 500, 500, EasingType.Quad);
[ObservableProperty][NotifyPropertyChangedRecipients] public partial LyricsBackgroundSettings LyricsBackgroundSettings { get; set; } = new();
[ObservableProperty][NotifyPropertyChangedRecipients] public partial AlbumArtAreaStyleSettings AlbumArtLayoutSettings { get; set; } = new();
[ObservableProperty] public partial AlbumArtAreaEffectSettings AlbumArtAreaEffectSettings { get; set; } = new();

View File

@@ -13,7 +13,6 @@ namespace BetterLyrics.WinUI3.Models.Settings
[ObservableProperty][NotifyPropertyChangedRecipients] public partial ChineseRomanization ChineseRomanization { get; set; }
[ObservableProperty][NotifyPropertyChangedRecipients] public partial bool IsChineseRomanizationEnabled { get; set; } = false;
[ObservableProperty][NotifyPropertyChangedRecipients] public partial bool IsJapaneseRomanizationEnabled { get; set; } = false;
[ObservableProperty][NotifyPropertyChangedRecipients] public partial string CutletDockerServer { get; set; } = string.Empty;
[ObservableProperty][NotifyPropertyChangedRecipients] public partial bool IsTraditionalChineseEnabled { get; set; } = false;
public TranslationSettings() { }

View File

@@ -58,7 +58,7 @@ namespace BetterLyrics.WinUI3.Renderer
public CoverBackgroundRenderer()
{
_crossfadeTransition = new ValueTransition<double>(1.0, 0.7, defaultEasingType: EasingType.Linear);
_crossfadeTransition = new ValueTransition<double>(1.0, EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Linear), 0.7);
}
public void SetCoverBitmap(CanvasBitmap? newBitmap)

View File

@@ -697,10 +697,6 @@ namespace BetterLyrics.WinUI3.Services.GSMTCService
_logger.LogInformation("Target LibreTranslate language code changed: {code}", _settingsService.AppSettings.TranslationSettings.SelectedTargetLanguageCode);
UpdateLyrics();
}
else if (message.PropertyName == nameof(TranslationSettings.CutletDockerServer))
{
UpdateLyrics();
}
else if (message.PropertyName == nameof(TranslationSettings.LibreTranslateServer))
{
UpdateLyrics();

View File

@@ -18,37 +18,25 @@ namespace BetterLyrics.WinUI3.Services.PluginService
protected override Assembly? Load(AssemblyName assemblyName)
{
var sharedAssemblies = new HashSet<string>
{
"BetterLyrics.Core",
"Microsoft.WindowsAppSDK",
"Microsoft.UI",
"Microsoft.UI.Xaml",
"Microsoft.Graphics",
"System.Runtime",
"Newtonsoft.Json"
};
if (assemblyName.Name == null || sharedAssemblies.Contains(assemblyName.Name))
{
return null;
}
string? assemblyPath = _resolver.ResolveAssemblyToPath(assemblyName);
var assemblyPath = _resolver.ResolveAssemblyToPath(assemblyName);
if (assemblyPath != null)
{
return LoadFromAssemblyPath(assemblyPath);
}
// return null to use the default AssemblyLoadContext
return null;
}
protected override IntPtr LoadUnmanagedDll(string unmanagedDllName)
{
string? libraryPath = _resolver.ResolveUnmanagedDllToPath(unmanagedDllName);
var libraryPath = _resolver.ResolveUnmanagedDllToPath(unmanagedDllName);
if (libraryPath != null)
{
return LoadUnmanagedDllFromPath(libraryPath);
}
// return IntPtr.Zero to use the default AssemblyLoadContext
return IntPtr.Zero;
}

View File

@@ -1,28 +1,28 @@
using BetterLyrics.Core.Interfaces;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Runtime.Loader; // 必须引用
using Windows.Storage;
namespace BetterLyrics.WinUI3.Services.PluginService
{
public class PluginService : IPluginService
{
// 1. 核心插件列表
private List<IPlugin> _plugins = new();
public IReadOnlyList<IPlugin> Plugins => _plugins;
// 2. 新增:上下文管理字典 (Key: 插件ID, Value: 加载上下文)
// 我们需要存着它,以便将来执行 Unload
private Dictionary<string, PluginLoadContext> _pluginContexts = new();
// 3. 新增:已加载的文件路径缓存 (防止同一个 DLL 被扫两遍)
private HashSet<string> _loadedDllPaths = new();
private readonly ILogger<PluginService> _logger;
public PluginService(ILogger<PluginService> logger)
{
_logger = logger;
}
public void LoadPlugins()
{
string pluginsRoot = Path.Combine(ApplicationData.Current.LocalFolder.Path, "plugins");
@@ -36,8 +36,6 @@ namespace BetterLyrics.WinUI3.Services.PluginService
foreach (var dllPath in dllFiles)
{
// 🔥 防御 1基于路径的检查
// 如果这个文件已经在内存里了,绝对不要再 Load 一次
if (_loadedDllPaths.Contains(dllPath)) continue;
TryLoadPlugin(dllPath);
@@ -49,24 +47,17 @@ namespace BetterLyrics.WinUI3.Services.PluginService
{
try
{
// 创建上下文
var loadContext = new PluginLoadContext(dllPath);
// 加载程序集
var assembly = loadContext.LoadFromAssemblyPath(dllPath);
bool isPluginFound = false;
foreach (var type in assembly.GetExportedTypes())
{
if (typeof(IPlugin).IsAssignableFrom(type) && !type.IsAbstract)
{
// 实例化
var plugin = (IPlugin?)Activator.CreateInstance(type);
if (plugin == null) continue;
// 🔥 防御 2基于 ID 的检查
// 防止 "不同 DLL 或者是新版本" 导致 ID 冲突
if (_plugins.Any(p => p.Id == plugin.Id))
{
// 遇到重复 ID我们选择跳过新的保留旧的
@@ -76,43 +67,36 @@ namespace BetterLyrics.WinUI3.Services.PluginService
return;
}
// 初始化插件 (如果有 Initialize 方法)
try
{
plugin.Initialize();
}
catch (Exception initEx)
{
// 如果初始化失败(比如缺字典文件),就不应该把它加到列表里
// 记录日志...
_logger.LogError(initEx, "Failed to initialize plugin {id} from {path}", plugin.Id, dllPath);
loadContext.Unload();
return;
}
// ✅ 成功入库
_plugins.Add(plugin);
_pluginContexts.Add(plugin.Id, loadContext); // 记录上下文
_pluginContexts.Add(plugin.Id, loadContext);
isPluginFound = true;
}
}
// 如果这个 DLL 里找到了插件,标记路径为已加载
if (isPluginFound)
{
_loadedDllPaths.Add(dllPath);
}
else
{
// 如果这个 DLL 里一个插件都没找到 (可能是依赖库)
// 为了节省内存,我们可以把这个 Context 卸载掉
// (前提是其他插件不依赖它,这块比较复杂,简单起见可以先卸载)
_logger.LogWarning("No valid plugin types found in assembly {path}", dllPath);
loadContext.Unload();
}
}
catch (Exception ex)
{
// 记录日志...
// throw new Exception($"Failed to load plugin from {dllPath}: {ex.Message}", ex);
_logger.LogError(ex, "Failed to load plugin from {path}", dllPath);
}
}
@@ -121,39 +105,30 @@ namespace BetterLyrics.WinUI3.Services.PluginService
var plugin = _plugins.FirstOrDefault(p => p.Id == pluginId);
if (plugin == null) return;
// 1. 获取相关信息
var dllPath = plugin.GetType().Assembly.Location;
var folderPath = Path.GetDirectoryName(dllPath);
// 2. 从列表中移除插件对象
_plugins.Remove(plugin);
_loadedDllPaths.Remove(dllPath); // 允许下次重新加载这个路径
_loadedDllPaths.Remove(dllPath);
// 3. 💥 核心:卸载上下文 (释放文件锁的关键)
if (_pluginContexts.TryGetValue(pluginId, out var context))
{
context.Unload();
_pluginContexts.Remove(pluginId);
}
// 4. 强制 GC (垃圾回收)
// 上下文卸载是“软卸载”,必须等 GC 跑过之后,文件锁才会真正释放
// 这几行代码对于“热删除”非常重要
GC.Collect();
GC.WaitForPendingFinalizers();
// 5. 物理删除文件
if (Directory.Exists(folderPath))
{
try
{
Directory.Delete(folderPath, true);
}
catch (IOException)
catch (IOException ex)
{
// 如果 GC 还没来得及释放锁,可能会报错
// 实际生产中,通常是标记为“待删除”,下次重启时删
// 或者提示用户重启
_logger.LogError(ex, "Failed to delete plugin folder {}", folderPath);
}
}
}
@@ -164,9 +139,6 @@ namespace BetterLyrics.WinUI3.Services.PluginService
string folderName = Path.GetFileNameWithoutExtension(zipPath);
string installDir = Path.Combine(pluginsRoot, folderName);
// 如果已经存在,说明是更新或者重装
// 我们需要先根据文件夹找到旧插件的 ID然后执行标准的卸载流程
// (这里简化处理:直接尝试删文件夹,如果删不掉说明被占用)
if (Directory.Exists(installDir))
{
// TODO: 最好是先 Find plugin by path -> UninstallPlugin(id)
@@ -175,14 +147,15 @@ namespace BetterLyrics.WinUI3.Services.PluginService
{
Directory.Delete(installDir, true);
}
catch { /* 忽略或报错 */ }
catch (Exception ex)
{
_logger.LogError(ex, "Failed to delete existing plugin folder {}", installDir);
throw;
}
}
Directory.CreateDirectory(installDir);
ZipFile.ExtractToDirectory(zipPath, installDir);
// 安装完后,如果不重启软件,你想立即生效的话:
// LoadPlugins(); // 因为加了路径去重,这里重新调一次是安全的
}
}
}

View File

@@ -936,9 +936,6 @@
<data name="SettingsPageImportSettingsInfo.Content" xml:space="preserve">
<value>بعد الاستيراد الناجح، سيقوم البرنامج بإعادة التشغيل تلقائياً</value>
</data>
<data name="SettingsPageJapanese.Description" xml:space="preserve">
<value>ستعطى الأولوية لقراءة النقل الصوتي داخل ملف الكلمات، وإذا لم يوجد تطابق، سيتم طلب نقل صوتي آلي من خادم cutlet-docker</value>
</data>
<data name="SettingsPageJapanese.Header" xml:space="preserve">
<value>الصوتيات اليابانية</value>
</data>
@@ -1266,6 +1263,9 @@
<data name="SettingsPagePlayOrPauseSongHotKey.Header" xml:space="preserve">
<value>اختصار التشغيل والإيقاف المؤقت</value>
</data>
<data name="SettingsPagePlugins.Content" xml:space="preserve">
<value />
</data>
<data name="SettingsPagePreviousSongHotKey.Header" xml:space="preserve">
<value>اختصار الأغنية السابقة</value>
</data>

View File

@@ -936,9 +936,6 @@
<data name="SettingsPageImportSettingsInfo.Content" xml:space="preserve">
<value>Die App startet nach erfolgreichem Import automatisch neu</value>
</data>
<data name="SettingsPageJapanese.Description" xml:space="preserve">
<value>Priorisiere Transliterationen innerhalb des Songtextes; falls keine Übereinstimmung gefunden wird, fordere maschinelle Transliteration vom cutlet-docker-Server an</value>
</data>
<data name="SettingsPageJapanese.Header" xml:space="preserve">
<value>Japanische Lautschrift</value>
</data>
@@ -1266,6 +1263,9 @@
<data name="SettingsPagePlayOrPauseSongHotKey.Header" xml:space="preserve">
<value>Tastenkürzel für Wiedergabe/Pause</value>
</data>
<data name="SettingsPagePlugins.Content" xml:space="preserve">
<value />
</data>
<data name="SettingsPagePreviousSongHotKey.Header" xml:space="preserve">
<value>Tastenkürzel für vorherigen Titel</value>
</data>

View File

@@ -936,9 +936,6 @@
<data name="SettingsPageImportSettingsInfo.Content" xml:space="preserve">
<value>The app will restart automatically after successful import</value>
</data>
<data name="SettingsPageJapanese.Description" xml:space="preserve">
<value>Prioritize reading transliteration within lyrics; if no match, request machine transliteration from cutlet-docker server</value>
</data>
<data name="SettingsPageJapanese.Header" xml:space="preserve">
<value>Japanese Phonetic</value>
</data>
@@ -1266,6 +1263,9 @@
<data name="SettingsPagePlayOrPauseSongHotKey.Header" xml:space="preserve">
<value>Play/Pause Shortcut</value>
</data>
<data name="SettingsPagePlugins.Content" xml:space="preserve">
<value>Plugins</value>
</data>
<data name="SettingsPagePreviousSongHotKey.Header" xml:space="preserve">
<value>Previous Track Shortcut</value>
</data>

View File

@@ -936,9 +936,6 @@
<data name="SettingsPageImportSettingsInfo.Content" xml:space="preserve">
<value>La aplicación se reiniciará automáticamente después de una importación exitosa</value>
</data>
<data name="SettingsPageJapanese.Description" xml:space="preserve">
<value>Priorizar la lectura de transliteración dentro de la letra; si no hay coincidencia, solicitar transliteración automática al servidor cutlet-docker</value>
</data>
<data name="SettingsPageJapanese.Header" xml:space="preserve">
<value>Fonética japonesa</value>
</data>
@@ -1266,6 +1263,9 @@
<data name="SettingsPagePlayOrPauseSongHotKey.Header" xml:space="preserve">
<value>Atajo de Reproducir/Pausar</value>
</data>
<data name="SettingsPagePlugins.Content" xml:space="preserve">
<value />
</data>
<data name="SettingsPagePreviousSongHotKey.Header" xml:space="preserve">
<value>Atajo de pista anterior</value>
</data>

View File

@@ -936,9 +936,6 @@
<data name="SettingsPageImportSettingsInfo.Content" xml:space="preserve">
<value>L'application redémarrera automatiquement après une importation réussie</value>
</data>
<data name="SettingsPageJapanese.Description" xml:space="preserve">
<value>Prioriser la lecture de la translittération dans les paroles ; si aucune correspondance, demander une translittération automatique au serveur cutlet-docker</value>
</data>
<data name="SettingsPageJapanese.Header" xml:space="preserve">
<value>Phonétique japonaise</value>
</data>
@@ -1266,6 +1263,9 @@
<data name="SettingsPagePlayOrPauseSongHotKey.Header" xml:space="preserve">
<value>Raccourci Lecture/Pause</value>
</data>
<data name="SettingsPagePlugins.Content" xml:space="preserve">
<value />
</data>
<data name="SettingsPagePreviousSongHotKey.Header" xml:space="preserve">
<value>Raccourci piste précédente</value>
</data>

View File

@@ -936,9 +936,6 @@
<data name="SettingsPageImportSettingsInfo.Content" xml:space="preserve">
<value>सफल आयात के बाद, प्रोग्राम स्वचालित रूप से पुनरारंभ हो जाएगा</value>
</data>
<data name="SettingsPageJapanese.Description" xml:space="preserve">
<value>बोल के भीतर लिप्यंतरण पढ़ने को प्राथमिकता दी जाएगी, यदि कोई मेल नहीं मिलता है तो cutlet-docker सर्वर से मशीनी लिप्यंतरण का अनुरोध किया जाएगा</value>
</data>
<data name="SettingsPageJapanese.Header" xml:space="preserve">
<value>जापानी ध्वन्यात्मकता</value>
</data>
@@ -1266,6 +1263,9 @@
<data name="SettingsPagePlayOrPauseSongHotKey.Header" xml:space="preserve">
<value>प्ले और पॉज़ शॉर्टकट</value>
</data>
<data name="SettingsPagePlugins.Content" xml:space="preserve">
<value />
</data>
<data name="SettingsPagePreviousSongHotKey.Header" xml:space="preserve">
<value>पिछला ट्रैक शॉर्टकट</value>
</data>

View File

@@ -936,9 +936,6 @@
<data name="SettingsPageImportSettingsInfo.Content" xml:space="preserve">
<value>Setelah impor berhasil, program akan dimuat ulang secara otomatis</value>
</data>
<data name="SettingsPageJapanese.Description" xml:space="preserve">
<value>Akan memprioritaskan membaca transliterasi di dalam lirik, jika tidak ada kecocokan maka akan meminta transliterasi mesin dari server cutlet-docker</value>
</data>
<data name="SettingsPageJapanese.Header" xml:space="preserve">
<value>Fonetik Bahasa Jepang</value>
</data>
@@ -1266,6 +1263,9 @@
<data name="SettingsPagePlayOrPauseSongHotKey.Header" xml:space="preserve">
<value>Pintasan Putar dan Jeda</value>
</data>
<data name="SettingsPagePlugins.Content" xml:space="preserve">
<value />
</data>
<data name="SettingsPagePreviousSongHotKey.Header" xml:space="preserve">
<value>Pintasan Lagu Sebelumnya</value>
</data>

View File

@@ -936,9 +936,6 @@
<data name="SettingsPageImportSettingsInfo.Content" xml:space="preserve">
<value>インポートが成功すると、アプリは自動的に再起動します</value>
</data>
<data name="SettingsPageJapanese.Description" xml:space="preserve">
<value>歌詞内の音訳を優先します。一致しない場合は、cutlet-docker サーバーからマシンの音訳を要求します</value>
</data>
<data name="SettingsPageJapanese.Header" xml:space="preserve">
<value>ローマ字ルビ</value>
</data>
@@ -1266,6 +1263,9 @@
<data name="SettingsPagePlayOrPauseSongHotKey.Header" xml:space="preserve">
<value>再生/一時停止のショートカットキー</value>
</data>
<data name="SettingsPagePlugins.Content" xml:space="preserve">
<value />
</data>
<data name="SettingsPagePreviousSongHotKey.Header" xml:space="preserve">
<value>次のトラックのショートカットキー</value>
</data>

View File

@@ -936,9 +936,6 @@
<data name="SettingsPageImportSettingsInfo.Content" xml:space="preserve">
<value>가져오기가 성공하면 프로그램이 자동으로 다시 시작됩니다</value>
</data>
<data name="SettingsPageJapanese.Description" xml:space="preserve">
<value>가사 내의 발음 표기를 우선적으로 읽습니다. 일치하는 항목이 없으면 cutlet-docker 서버에 기계 음역을 요청합니다</value>
</data>
<data name="SettingsPageJapanese.Header" xml:space="preserve">
<value>일본어 발음 표기</value>
</data>
@@ -1266,6 +1263,9 @@
<data name="SettingsPagePlayOrPauseSongHotKey.Header" xml:space="preserve">
<value>재생 및 일시정지 단축키</value>
</data>
<data name="SettingsPagePlugins.Content" xml:space="preserve">
<value />
</data>
<data name="SettingsPagePreviousSongHotKey.Header" xml:space="preserve">
<value>이전 곡 단축키</value>
</data>

View File

@@ -936,9 +936,6 @@
<data name="SettingsPageImportSettingsInfo.Content" xml:space="preserve">
<value>Selepas import berjaya, program akan dimulakan semula secara automatik</value>
</data>
<data name="SettingsPageJapanese.Description" xml:space="preserve">
<value>Akan mengutamakan pembacaan transliterasi dalam lirik, jika tiada padanan maka akan meminta transliterasi mesin daripada pelayan cutlet-docker</value>
</data>
<data name="SettingsPageJapanese.Header" xml:space="preserve">
<value>Fonetik Bahasa Jepun</value>
</data>
@@ -1266,6 +1263,9 @@
<data name="SettingsPagePlayOrPauseSongHotKey.Header" xml:space="preserve">
<value>Pintasan Main dan Jeda</value>
</data>
<data name="SettingsPagePlugins.Content" xml:space="preserve">
<value />
</data>
<data name="SettingsPagePreviousSongHotKey.Header" xml:space="preserve">
<value>Pintasan Lagu Sebelumnya</value>
</data>

View File

@@ -936,9 +936,6 @@
<data name="SettingsPageImportSettingsInfo.Content" xml:space="preserve">
<value>Após a importação bem-sucedida, o programa será reiniciado automaticamente</value>
</data>
<data name="SettingsPageJapanese.Description" xml:space="preserve">
<value>Dará prioridade à leitura da transliteração dentro da letra; se não houver correspondência, solicitará transliteração automática ao servidor cutlet-docker</value>
</data>
<data name="SettingsPageJapanese.Header" xml:space="preserve">
<value>Fonética Japonesa</value>
</data>
@@ -1266,6 +1263,9 @@
<data name="SettingsPagePlayOrPauseSongHotKey.Header" xml:space="preserve">
<value>Atalho para Reproduzir e Pausar</value>
</data>
<data name="SettingsPagePlugins.Content" xml:space="preserve">
<value />
</data>
<data name="SettingsPagePreviousSongHotKey.Header" xml:space="preserve">
<value>Atalho para Faixa Anterior</value>
</data>

View File

@@ -936,9 +936,6 @@
<data name="SettingsPageImportSettingsInfo.Content" xml:space="preserve">
<value>После успешного импорта приложение перезапустится автоматически</value>
</data>
<data name="SettingsPageJapanese.Description" xml:space="preserve">
<value>Приоритет отдается чтению транслитерации внутри текста; если совпадений нет, запрашивается машинная транслитерация у сервера cutlet-docker</value>
</data>
<data name="SettingsPageJapanese.Header" xml:space="preserve">
<value>Японская фонетика</value>
</data>
@@ -1266,6 +1263,9 @@
<data name="SettingsPagePlayOrPauseSongHotKey.Header" xml:space="preserve">
<value>Горячая клавиша Воспроизведение/Пауза</value>
</data>
<data name="SettingsPagePlugins.Content" xml:space="preserve">
<value />
</data>
<data name="SettingsPagePreviousSongHotKey.Header" xml:space="preserve">
<value>Горячая клавиша предыдущего трека</value>
</data>

View File

@@ -936,9 +936,6 @@
<data name="SettingsPageImportSettingsInfo.Content" xml:space="preserve">
<value>หลังจากนำเข้าสำเร็จ โปรแกรมจะรีสตาร์ทอัตโนมัติ</value>
</data>
<data name="SettingsPageJapanese.Description" xml:space="preserve">
<value>จะให้ความสำคัญกับการอ่านคำอ่านในเนื้อเพลงก่อน หากไม่พบจะขอคำอ่านจากเครื่องผ่านเซิร์ฟเวอร์ cutlet-docker</value>
</data>
<data name="SettingsPageJapanese.Header" xml:space="preserve">
<value>คำอ่านภาษาญี่ปุ่น</value>
</data>
@@ -1266,6 +1263,9 @@
<data name="SettingsPagePlayOrPauseSongHotKey.Header" xml:space="preserve">
<value>ทางลัดเล่นและหยุดชั่วคราว</value>
</data>
<data name="SettingsPagePlugins.Content" xml:space="preserve">
<value />
</data>
<data name="SettingsPagePreviousSongHotKey.Header" xml:space="preserve">
<value>ทางลัดเพลงก่อนหน้า</value>
</data>

View File

@@ -936,9 +936,6 @@
<data name="SettingsPageImportSettingsInfo.Content" xml:space="preserve">
<value>Sau khi nhập thành công, chương trình sẽ tự động khởi động lại</value>
</data>
<data name="SettingsPageJapanese.Description" xml:space="preserve">
<value>Sẽ ưu tiên đọc phiên âm trong lời bài hát, nếu không khớp sẽ yêu cầu phiên âm máy từ máy chủ cutlet-docker</value>
</data>
<data name="SettingsPageJapanese.Header" xml:space="preserve">
<value>Phiên âm tiếng Nhật</value>
</data>
@@ -1266,6 +1263,9 @@
<data name="SettingsPagePlayOrPauseSongHotKey.Header" xml:space="preserve">
<value>Phím tắt phát và tạm dừng</value>
</data>
<data name="SettingsPagePlugins.Content" xml:space="preserve">
<value />
</data>
<data name="SettingsPagePreviousSongHotKey.Header" xml:space="preserve">
<value>Phím tắt bài hát trước</value>
</data>

View File

@@ -936,9 +936,6 @@
<data name="SettingsPageImportSettingsInfo.Content" xml:space="preserve">
<value>导入成功后,该程序将自动重新启动</value>
</data>
<data name="SettingsPageJapanese.Description" xml:space="preserve">
<value>将优先读取歌词内音译,若无匹配则向 cutlet-docker 服务器请求机器音译</value>
</data>
<data name="SettingsPageJapanese.Header" xml:space="preserve">
<value>日语注音</value>
</data>
@@ -1266,6 +1263,9 @@
<data name="SettingsPagePlayOrPauseSongHotKey.Header" xml:space="preserve">
<value>播放与暂停快捷键</value>
</data>
<data name="SettingsPagePlugins.Content" xml:space="preserve">
<value>插件</value>
</data>
<data name="SettingsPagePreviousSongHotKey.Header" xml:space="preserve">
<value>上一曲目快捷键</value>
</data>

View File

@@ -936,9 +936,6 @@
<data name="SettingsPageImportSettingsInfo.Content" xml:space="preserve">
<value>匯入成功後,該程式將自動重新啟動</value>
</data>
<data name="SettingsPageJapanese.Description" xml:space="preserve">
<value>將優先讀取歌詞內音譯,若無符合則向 cutlet-docker 伺服器請求機器音譯</value>
</data>
<data name="SettingsPageJapanese.Header" xml:space="preserve">
<value>日語注音</value>
</data>
@@ -1266,6 +1263,9 @@
<data name="SettingsPagePlayOrPauseSongHotKey.Header" xml:space="preserve">
<value>播放與暫停快速鍵</value>
</data>
<data name="SettingsPagePlugins.Content" xml:space="preserve">
<value />
</data>
<data name="SettingsPagePreviousSongHotKey.Header" xml:space="preserve">
<value>上一曲目快速鍵</value>
</data>

View File

@@ -39,9 +39,6 @@ namespace BetterLyrics.WinUI3.ViewModels
[ObservableProperty]
public partial bool IsLibreTranslateServerTesting { get; set; } = false;
[ObservableProperty]
public partial bool IsCutletDockerServerTesting { get; set; } = false;
[ObservableProperty]
public partial bool IsLXMusicServerTesting { get; set; } = false;
@@ -125,35 +122,6 @@ namespace BetterLyrics.WinUI3.ViewModels
});
}
[RelayCommand]
private void CutletDockerServerTest()
{
IsCutletDockerServerTesting = true;
Task.Run(async () =>
{
try
{
string result = await _transliterationService.TransliterateText(
"こんにちは", PhoneticHelper.RomanCode, new System.Threading.CancellationToken());
_dispatcherQueue.TryEnqueue(DispatcherQueuePriority.Low, () =>
{
ToastHelper.ShowToast("SettingsPageServerTestSuccessInfo", null, InfoBarSeverity.Success);
});
}
catch (Exception)
{
_dispatcherQueue.TryEnqueue(DispatcherQueuePriority.Low, () =>
{
ToastHelper.ShowToast("SettingsPageServerTestFailedInfo", null, InfoBarSeverity.Error);
});
}
_dispatcherQueue.TryEnqueue(DispatcherQueuePriority.Low, () =>
{
IsCutletDockerServerTesting = false;
});
});
}
[RelayCommand]
private async Task LastFMAuthAsync()
{

View File

@@ -57,7 +57,7 @@
Tag="Stats" />
<NavigationViewItem
Content="Plugins"
x:Uid="SettingsPagePlugins"
Icon="{ui:FontIcon FontFamily={StaticResource IconFontFamily},
Glyph=&#xE74C;}"
Tag="Plugins" />

View File

@@ -13,8 +13,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ColorThief.WinUI3", "ColorT
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BetterLyrics.Core", "BetterLyrics.Core\BetterLyrics.Core.csproj", "{0F47FE6F-D0AA-49E5-8F33-78DFDEB1F810}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BetterLyrics.Plugins.Demo", "BetterLyrics.Plugins.Demo\BetterLyrics.Plugins.Demo.csproj", "{87D235CA-4311-4766-8186-AD9B193DFABC}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BetterLyrics.Plugins.Romaji", "BetterLyrics.Plugins.Romaji\BetterLyrics.Plugins.Romaji.csproj", "{DD2D477F-94CD-4D4B-8B59-C127F2850E34}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RomajiConverter.Core", "RomajiConverter.Core\RomajiConverter.Core.csproj", "{351807DB-CD63-B939-8071-B1FBFF969569}"
@@ -95,18 +93,6 @@ Global
{0F47FE6F-D0AA-49E5-8F33-78DFDEB1F810}.Release|x64.Build.0 = Release|Any CPU
{0F47FE6F-D0AA-49E5-8F33-78DFDEB1F810}.Release|x86.ActiveCfg = Release|Any CPU
{0F47FE6F-D0AA-49E5-8F33-78DFDEB1F810}.Release|x86.Build.0 = Release|Any CPU
{87D235CA-4311-4766-8186-AD9B193DFABC}.Debug|ARM64.ActiveCfg = Debug|Any CPU
{87D235CA-4311-4766-8186-AD9B193DFABC}.Debug|ARM64.Build.0 = Debug|Any CPU
{87D235CA-4311-4766-8186-AD9B193DFABC}.Debug|x64.ActiveCfg = Debug|Any CPU
{87D235CA-4311-4766-8186-AD9B193DFABC}.Debug|x64.Build.0 = Debug|Any CPU
{87D235CA-4311-4766-8186-AD9B193DFABC}.Debug|x86.ActiveCfg = Debug|Any CPU
{87D235CA-4311-4766-8186-AD9B193DFABC}.Debug|x86.Build.0 = Debug|Any CPU
{87D235CA-4311-4766-8186-AD9B193DFABC}.Release|ARM64.ActiveCfg = Release|Any CPU
{87D235CA-4311-4766-8186-AD9B193DFABC}.Release|ARM64.Build.0 = Release|Any CPU
{87D235CA-4311-4766-8186-AD9B193DFABC}.Release|x64.ActiveCfg = Release|Any CPU
{87D235CA-4311-4766-8186-AD9B193DFABC}.Release|x64.Build.0 = Release|Any CPU
{87D235CA-4311-4766-8186-AD9B193DFABC}.Release|x86.ActiveCfg = Release|Any CPU
{87D235CA-4311-4766-8186-AD9B193DFABC}.Release|x86.Build.0 = Release|Any CPU
{DD2D477F-94CD-4D4B-8B59-C127F2850E34}.Debug|ARM64.ActiveCfg = Debug|Any CPU
{DD2D477F-94CD-4D4B-8B59-C127F2850E34}.Debug|ARM64.Build.0 = Debug|Any CPU
{DD2D477F-94CD-4D4B-8B59-C127F2850E34}.Debug|x64.ActiveCfg = Debug|Any CPU

View File

@@ -1,239 +0,0 @@
using OpenAI;
using OpenAI.Chat;
using RomajiConverter.Core.Models;
using RomajiConverter.Core.Options;
using System;
using System.ClientModel;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
namespace RomajiConverter.Core.Helpers
{
public static class RomajiAIHelper
{
public const string Prompt = @"用户将输入一段日文歌词,你需要逐词转换为以下格式:
- 每行输出必须严格对应每行输入,禁止额外添加换行,禁止输出空行,不能因为遇到标点符号而换行,换行符必须使用单个\n
- 对每行日文进行分词处理,分词应以现代日语常规形态(助词、助动词、词尾变化)为最小单位
- 如果一个分词是日文且包含汉字,则需要给出平假名,用小括号在原文后标注,格式为:日文分词(平假名)。禁止在分词中间标注假名x(xx)xx要么标注整个分词的假名要么将标注之后的部分拆分为新的分词
- 纯假名分词不添加任何假名标注
- 遇到仅当 は/へ/を 作为独立分词并起语法助词作用时,在后面添加“|”以及它的口语化假名,非助词情况下只输出原文
- 遇到英文单词/字母、数字、标点符号、特殊符号、等非日文的unicode字符时必须保留且单独作为一个分词必须只输出原文不能给出平假名
- 每个分词之间必须用半角空格分隔
- 如果无法确定某分词是否为助词或其读音,请优先保持原文不转换
- 不要包含任何解释、注释、Markdown、额外字段或文本
- 示例仅供参考,不能直接输出,任何时候都需要根据上面给出的文本进行转换
示例:
输入昨日はColdな夜へ行を歌った
输出:昨日(きのう) は|わ Cold な 夜(よる) へ|え 行(い) を|お 歌った(うたった)";
private static Regex _formatRegex = new Regex(@"^(.*?)(\((.*?)\))*?(\|(.*?))*?$", RegexOptions.Compiled);
private static ChatCompletionOptions _chatCompletionOptions = new ChatCompletionOptions
{
Temperature = 0.2f
};
public static async Task LoadRomajiAsync(ICollection<ConvertedLine> convertedLines, string text, ToRomajiAIOptions options, CancellationToken cancellationToken = default)
{
//预处理为ConvertedLine列表, 其中会包含空行
var cacheList = GetCacheList(options, text);
if (cacheList.Count == 0) return;
//获取ai结果
var client = new ChatClient(
model: options.Model,
credential: new ApiKeyCredential(options.ApiKey),
options: new OpenAIClientOptions
{
Endpoint = new Uri(options.BaseUrl)
}
);
var prompt = string.IsNullOrEmpty(options.Prompt) ? Prompt : options.Prompt;
//发送的内容不包含空行
var content = string.Join("\n", cacheList.Where(p => !string.IsNullOrWhiteSpace(p.Japanese)).Select(p => p.Japanese));
var messages = new List<ChatMessage>
{
new SystemChatMessage(prompt),
new UserChatMessage(content)
};
Debug.WriteLine(prompt);
Debug.WriteLine(content);
var completionUpdates = client.CompleteChatStreamingAsync(messages, _chatCompletionOptions, cancellationToken: cancellationToken);
var stringBuilder = new StringBuilder();
ushort lineIndex = 0;
var l = 0;
var r = 0;
//插入直到下一个非空行
AddNextNotEmptyLine();
//处理流式返回
var enumerator = completionUpdates.GetAsyncEnumerator(cancellationToken);
try
{
while (await enumerator.MoveNextAsync())
{
var completionUpdate = enumerator.Current;
if (completionUpdate.ContentUpdate.Count > 0)
{
var delta = FixFormat(completionUpdate.ContentUpdate[0].Text);
if (string.IsNullOrEmpty(delta)) continue;
stringBuilder.Append(delta);
Debug.Write(completionUpdate.ContentUpdate[0].Text);
while (r < stringBuilder.Length)
{
if (stringBuilder[r] == '\n')
{
InsertUnit();
//插入直到下一个非空行
AddNextNotEmptyLine();
r++;
l = r;
}
else if (stringBuilder[r] == ' ')
{
InsertUnit();
r++;
l = r;
}
else
{
r++;
}
}
}
}
}
finally
{
await enumerator.DisposeAsync();
}
//处理完成,手动插入最后一个分词
if (l != r)
{
InsertUnit();
}
return;
void AddNextNotEmptyLine()
{
do
{
var newLine = new ConvertedLine
{
Time = lineIndex >= cacheList.Count ? (TimeSpan?)null : cacheList[lineIndex].Time,
Chinese = lineIndex >= cacheList.Count ? string.Empty : cacheList[lineIndex].Chinese,
Index = lineIndex,
Japanese = lineIndex >= cacheList.Count ? string.Empty : cacheList[lineIndex].Japanese
};
convertedLines.Add(newLine);
lineIndex++;
} while (string.IsNullOrWhiteSpace(convertedLines.Last().Japanese) && lineIndex < cacheList.Count);
}
void InsertUnit()
{
var lastLine = convertedLines.Last();
var lastUnitStr = stringBuilder.ToString(l, r - l);
if (!string.IsNullOrEmpty(lastUnitStr))
lastLine.Units.Add(GetUnit(lastLine.Index, lastUnitStr, options.IsParticleAsPronunciation));
}
}
private static List<ConvertedLine> GetCacheList(ToRomajiAIOptions options, string text)
{
var timeSpans = new List<TimeSpan?>();
var lineTextList = text.Split(Environment.NewLine.ToArray()).Where(p => !string.IsNullOrWhiteSpace(p)).ToList();
for (var i = 0; i < lineTextList.Count; i++)
{
if (LrcParser.LrcLineRegex.IsMatch(lineTextList[i]))
{
var lyrics = LrcParser.Parse(lineTextList[i]);
timeSpans.Add(lyrics.Count > 0 ? lyrics[0].Time : (TimeSpan?)null);
lineTextList[i] = lyrics.Count > 0 ? lyrics[0].Text : lineTextList[i];
}
else
{
timeSpans.Add(null);
}
}
var cacheList = new List<ConvertedLine>();
for (var index = 0; index < lineTextList.Count; index++)
{
var line = lineTextList[index];
if (RomajiHelper.IsChinese(line, options.ChineseRate)) continue;
var convertedLine = new ConvertedLine
{
Time = index < timeSpans.Count ? timeSpans[index] : null,
Japanese = line.Replace("\0", "")
};
if (index + 1 < lineTextList.Count &&
RomajiHelper.IsChinese(lineTextList[index + 1], options.ChineseRate))
convertedLine.Chinese = lineTextList[index + 1];
convertedLine.Index = (ushort)cacheList.Count;
cacheList.Add(convertedLine);
}
return cacheList;
}
private static string FixFormat(string content)
{
content = content.Replace("\r", "");
content = content.Replace("\\n", "\n");
return content;
}
private static ConvertedUnit GetUnit(ushort lineIndex, string unitString, bool isParticleAsPronunciation)
{
var match = _formatRegex.Match(unitString);
if (!match.Success)
{
return new ConvertedUnit(lineIndex, unitString, KanaHelper.ToHiragana(unitString),
KanaHelper.KatakanaToRomaji(unitString), false);
}
var origin = match.Groups[1].Value;
var kanji_gana = match.Groups[3].Value;
var particle_gana = match.Groups[5].Value;
if (!string.IsNullOrEmpty(kanji_gana))
{
return new ConvertedUnit(lineIndex, origin, kanji_gana,
KanaHelper.KatakanaToRomaji(kanji_gana), true);
}
else if (isParticleAsPronunciation && !string.IsNullOrEmpty(particle_gana))
{
return new ConvertedUnit(lineIndex, origin, particle_gana,
KanaHelper.KatakanaToRomaji(particle_gana), false);
}
else
{
return new ConvertedUnit(lineIndex, origin, KanaHelper.ToHiragana(origin),
KanaHelper.KatakanaToRomaji(origin), false);
}
}
}
}

View File

@@ -1,16 +0,0 @@
namespace RomajiConverter.Core.Options
{
public class ToRomajiAIOptions : ToRomajiOptions
{
public string BaseUrl { get; set; }
public string Model { get; set; }
public string ApiKey { get; set; }
/// <summary>
/// 提示词,可以不传,使用默认提示词
/// </summary>
public string Prompt { get; set; }
}
}

View File

@@ -1,7 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>netstandard2.0;net8.0</TargetFrameworks>
<TargetFramework>net10.0-windows10.0.26100.0</TargetFramework>
<RuntimeIdentifiers>win-x86;win-x64;win-arm64</RuntimeIdentifiers>
<PackageId>RomajiConverter.Core</PackageId>
<Version>2.1.0</Version>
<Authors>WL</Authors>
@@ -15,7 +16,6 @@
<ItemGroup>
<PackageReference Include="MeCab.DotNet" Version="1.2.0" />
<PackageReference Include="OpenAI" Version="2.8.0" />
</ItemGroup>
<ItemGroup>