using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Windows.Graphics.Imaging;
namespace ColorThiefDotNet
{
public partial class ColorThief
{
///
/// Use the median cut algorithm to cluster similar colors and return the base color from the largest cluster.
///
/// The source image.
///
/// 1 is the highest quality settings. 10 is the default. There is
/// a trade-off between quality and speed. The bigger the number,
/// the faster a color will be returned but the greater the
/// likelihood that it will not be the visually most dominant color.
///
/// if set to true [ignore white].
///
public async Task GetColor(BitmapDecoder sourceImage, int quality = DefaultQuality, bool ignoreWhite = DefaultIgnoreWhite)
{
var palette = await GetPalette(sourceImage, 3, quality, ignoreWhite);
var dominantColor = new QuantizedColor(new Color
{
A = Convert.ToByte(palette.Average(a => a.Color.A)),
R = Convert.ToByte(palette.Average(a => a.Color.R)),
G = Convert.ToByte(palette.Average(a => a.Color.G)),
B = Convert.ToByte(palette.Average(a => a.Color.B))
}, Convert.ToInt32(palette.Average(a => a.Population)));
return dominantColor;
}
///
/// Use the median cut algorithm to cluster similar colors.
///
/// The source image.
/// The color count.
///
/// 1 is the highest quality settings. 10 is the default. There is
/// a trade-off between quality and speed. The bigger the number,
/// the faster a color will be returned but the greater the
/// likelihood that it will not be the visually most dominant color.
///
/// if set to true [ignore white].
///
/// true
public async Task> GetPalette(BitmapDecoder sourceImage, int colorCount = DefaultColorCount, int quality = DefaultQuality, bool ignoreWhite = DefaultIgnoreWhite)
{
var pixelArray = await GetPixelsFast(sourceImage, quality, ignoreWhite);
var cmap = GetColorMap(pixelArray, colorCount);
if (cmap != null)
{
var colors = cmap.GeneratePalette();
return colors;
}
return new List();
}
private async Task GetIntFromPixel(BitmapDecoder decoder)
{
var pixelsData = await decoder.GetPixelDataAsync();
var pixels = pixelsData.DetachPixelData();
return pixels;
}
private async Task GetPixelsFast(BitmapDecoder sourceImage, int quality, bool ignoreWhite)
{
if (quality < 1)
{
quality = DefaultQuality;
}
var pixels = await GetIntFromPixel(sourceImage);
var pixelCount = sourceImage.PixelWidth * sourceImage.PixelHeight;
return ConvertPixels(pixels, Convert.ToInt32(pixelCount), quality, ignoreWhite);
}
}
}