Files
BetterLyrics/BetterLyrics.WinUI3/BetterLyrics.WinUI3/Logic/LyricsSynchronizer.cs
Zhe Fang 2099332f02 refactor
2025-11-27 14:36:10 -05:00

155 lines
5.4 KiB
C#

using BetterLyrics.WinUI3.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace BetterLyrics.WinUI3.Logic
{
public class LyricsSynchronizer
{
private int _lastFoundIndex = 0;
public void Reset()
{
_lastFoundIndex = 0;
}
public int GetCurrentLineIndex(double currentTimeMs, LyricsData? lyricsData)
{
if (lyricsData == null || lyricsData.LyricsLines.Count == 0) return 0;
var lines = lyricsData.LyricsLines;
//// Cache hit
//if (IsTimeInLine(currentTimeMs, lines, _lastFoundIndex)) return _lastFoundIndex;
//if (_lastFoundIndex + 1 < lines.Count && IsTimeInLine(currentTimeMs, lines, _lastFoundIndex + 1))
//{
// _lastFoundIndex++;
// return _lastFoundIndex;
//}
// Cache miss
for (int i = 0; i < lines.Count; i++)
{
if (IsTimeInLine(currentTimeMs, lines, i))
{
_lastFoundIndex = i;
return i;
}
}
// Default
return Math.Min(_lastFoundIndex, lines.Count - 1);
}
public LinePlaybackState GetLinePlayingProgress(
double currentTimeMs,
LyricsLine line,
LyricsLine? nextLine,
double songDurationMs,
bool isForceWordByWord)
{
var state = new LinePlaybackState { SyllableStartIndex = 0, SyllableLength = 0, SyllableProgress = 0 };
if (line == null) return state;
double lineEndMs;
if (line.EndMs != null) lineEndMs = line.EndMs.Value;
else if (nextLine != null) lineEndMs = nextLine.StartMs;
else lineEndMs = songDurationMs;
// 还没到
if (currentTimeMs < line.StartMs) return state;
// 过了
if (currentTimeMs > lineEndMs)
{
state.SyllableProgress = 1f;
state.SyllableStartIndex = Math.Max(0, line.OriginalText.Length - 1);
state.SyllableLength = 1;
return state;
}
// 逐字
if (line.LyricsSyllables != null && line.LyricsSyllables.Count > 1)
{
return CalculateSyllableProgress(currentTimeMs, line, lineEndMs);
}
// 强制逐字
if (isForceWordByWord && line.OriginalText.Length > 0)
{
return CalculateSimulatedProgress(currentTimeMs, line, lineEndMs);
}
else
{
// 普通行
state.SyllableStartIndex = line.OriginalText.Length;
state.SyllableProgress = 1f;
return state;
}
}
private LinePlaybackState CalculateSyllableProgress(double time, LyricsLine line, double lineEndMs)
{
var state = new LinePlaybackState();
int count = line.LyricsSyllables.Count;
for (int i = 0; i < count; i++)
{
var timing = line.LyricsSyllables[i];
var nextTiming = (i + 1 < count) ? line.LyricsSyllables[i + 1] : null;
double timingEndMs = timing.EndMs ?? nextTiming?.StartMs ?? lineEndMs;
// 在当前字范围内
if (time >= timing.StartMs && time <= timingEndMs)
{
state.SyllableStartIndex = timing.StartIndex;
state.SyllableLength = timing.Text.Length;
state.SyllableProgress = (timingEndMs > timing.StartMs)
? (time - timing.StartMs) / (timingEndMs - timing.StartMs)
: 0;
return state;
}
// 在空隙中 (已过当前字,未到下个字)
else if (time > timingEndMs && (nextTiming == null || time < nextTiming.StartMs))
{
state.SyllableProgress = 1f; // 保持上个字满进度
state.SyllableStartIndex = timing.StartIndex;
state.SyllableLength = timing.Text.Length;
return state;
}
}
return state;
}
private LinePlaybackState CalculateSimulatedProgress(double time, LyricsLine line, double lineEndMs)
{
var state = new LinePlaybackState();
int textLength = line.OriginalText.Length;
double progress = (time - line.StartMs) / (lineEndMs - line.StartMs);
progress = Math.Clamp(progress, 0, 1);
double charFloatIndex = progress * textLength;
int charIndex = (int)charFloatIndex;
state.SyllableStartIndex = Math.Clamp(charIndex, 0, textLength - 1);
state.SyllableLength = 1;
state.SyllableProgress = charFloatIndex - charIndex;
return state;
}
private bool IsTimeInLine(double time, IList<LyricsLine> lines, int index)
{
if (index < 0 || index >= lines.Count) return false;
var line = lines[index];
var nextLine = (index + 1 < lines.Count) ? lines[index + 1] : null;
if (time < line.StartMs) return false;
if (nextLine != null && time >= nextLine.StartMs) return false;
return true;
}
}
}