Files
BetterLyrics/BetterLyrics.WinUI3/BetterLyrics.WinUI3/Helper/WindowColorHelper.cs

149 lines
6.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using BetterLyrics.WinUI3.Enums;
using Microsoft.UI.Xaml;
using Vanara.PInvoke;
namespace BetterLyrics.WinUI3.Helper
{
public static class WindowColorHelper
{
public static Color GetDominantColor(IntPtr myHwnd, WindowColorSampleMode mode)
{
if (!User32.GetWindowRect(myHwnd, out RECT myRect)) return Color.Transparent;
switch (mode)
{
case WindowColorSampleMode.BelowWindow:
{
int screenWidth = User32.GetSystemMetrics(User32.SystemMetric.SM_CXSCREEN);
int sampleHeight = 1;
int sampleY = myRect.Bottom + 1;
return GetAverageColorFromScreenRegion(0, sampleY, screenWidth, sampleHeight);
}
case WindowColorSampleMode.WindowArea:
{
int width = myRect.Right - myRect.Left;
int height = myRect.Bottom - myRect.Top;
if (width <= 0 || height <= 0)
return Color.Transparent;
// 采集窗口区域的平均色
return GetAverageColorFromScreenRegion(myRect.Left, myRect.Top, width, height);
}
case WindowColorSampleMode.WindowEdge:
{
int width = myRect.Right - myRect.Left;
int height = myRect.Bottom - myRect.Top;
if (width <= 0 || height <= 0)
return Color.Transparent;
var edgeThickness = new Thickness(36, 0, 36, 0);
List<Color> edgeColors = [];
// Top edge
if (edgeThickness.Top > 0 && edgeThickness.Top < height)
edgeColors.Add(
GetAverageColorFromScreenRegion(
myRect.Left,
myRect.Top,
width,
(int)edgeThickness.Top
)
);
// Bottom edge
if (edgeThickness.Bottom > 0 && edgeThickness.Bottom < height)
edgeColors.Add(
GetAverageColorFromScreenRegion(
myRect.Left,
myRect.Bottom - (int)edgeThickness.Bottom,
width,
(int)edgeThickness.Bottom
)
);
// Left edge
if (edgeThickness.Left > 0 && edgeThickness.Left < width)
edgeColors.Add(
GetAverageColorFromScreenRegion(
myRect.Left,
myRect.Top + (int)edgeThickness.Top,
(int)edgeThickness.Left,
height - (int)edgeThickness.Top - (int)edgeThickness.Bottom
)
);
// Right edge
if (edgeThickness.Right > 0 && edgeThickness.Right < width)
edgeColors.Add(
GetAverageColorFromScreenRegion(
myRect.Right - (int)edgeThickness.Right,
myRect.Top + (int)edgeThickness.Top,
(int)edgeThickness.Right,
height - (int)edgeThickness.Top - (int)edgeThickness.Bottom
)
);
// 合并四边平均色
if (edgeColors.Count == 0)
return Color.Transparent;
long r = 0,
g = 0,
b = 0;
foreach (var c in edgeColors)
{
r += c.R;
g += c.G;
b += c.B;
}
return Color.FromArgb(
255,
(int)(r / edgeColors.Count),
(int)(g / edgeColors.Count),
(int)(b / edgeColors.Count)
);
}
default:
return Color.Transparent;
}
}
private static Color GetAverageColorFromScreenRegion(int x, int y, int width, int height)
{
using Bitmap bmp = new(width, height, PixelFormat.Format32bppArgb);
using Graphics gDest = Graphics.FromImage(bmp);
IntPtr hdcDest = gDest.GetHdc();
IntPtr hdcSrc = (nint)User32.GetDC(IntPtr.Zero); // Entire screen
Gdi32.BitBlt(hdcDest, 0, 0, width, height, hdcSrc, x, y, Gdi32.RasterOperationMode.SRCCOPY);
gDest.ReleaseHdc(hdcDest);
User32.ReleaseDC(IntPtr.Zero, hdcSrc);
return ComputeAverageColor(bmp);
}
private static Color ComputeAverageColor(Bitmap bmp)
{
long r = 0, g = 0, b = 0;
int count = 0;
for (int y = 0; y < bmp.Height; y++)
{
for (int x = 0; x < bmp.Width; x++)
{
Color pixel = bmp.GetPixel(x, y);
r += pixel.R;
g += pixel.G;
b += pixel.B;
count++;
}
}
if (count == 0) return Color.Transparent;
return Color.FromArgb((int)(r / count), (int)(g / count), (int)(b / count));
}
}
}