Files
BetterLyrics/BetterLyrics.WinUI3/BetterLyrics.WinUI3/Logic/LyricsAnimator.cs

138 lines
6.9 KiB
C#

using BetterLyrics.WinUI3.Helper;
using BetterLyrics.WinUI3.Models;
using BetterLyrics.WinUI3.Models.Settings;
using System;
using System.Linq;
using Windows.UI;
namespace BetterLyrics.WinUI3.Logic
{
public class LyricsAnimator
{
private readonly double _defaultScale = 0.75f;
private readonly double _highlightedScale = 1.0f;
public void UpdateLines(
LyricsData? lyricsData,
int startIndex,
int endIndex,
int playingLineIndex,
double canvasHeight,
double targetYScrollOffset,
double playingLineTopOffsetFactor,
LyricsEffectSettings lyricsEffect,
ValueTransition<double> canvasYScrollTransition,
Color bgColor,
Color fgColor,
TimeSpan elapsedTime,
bool isMouseScrolling,
bool isLayoutChanged,
bool isPlayingLineChanged,
bool isMouseScrollingChanged
)
{
if (lyricsData == null) return;
var currentPlayingLine = lyricsData.LyricsLines.ElementAtOrDefault(playingLineIndex);
if (currentPlayingLine == null) return;
for (int i = startIndex; i <= endIndex + 1; i++)
{
var line = lyricsData.LyricsLines.ElementAtOrDefault(i);
if (line == null) continue;
if (isLayoutChanged || isPlayingLineChanged || isMouseScrollingChanged)
{
int lineCountDelta = i - playingLineIndex;
int absLineCountDelta = Math.Abs(lineCountDelta);
double distanceFromPlayingLine = Math.Abs(line.OriginalPosition.Y - currentPlayingLine.OriginalPosition.Y);
double distanceFactor = 0;
if (lineCountDelta < 0)
{
distanceFactor = Math.Clamp(distanceFromPlayingLine / (canvasHeight * playingLineTopOffsetFactor), 0, 1);
}
else
{
distanceFactor = Math.Clamp(distanceFromPlayingLine / (canvasHeight * (1 - playingLineTopOffsetFactor)), 0, 1);
}
double yScrollDuration;
double yScrollDelay;
if (lineCountDelta < 0)
{
yScrollDuration =
canvasYScrollTransition.DurationSeconds +
distanceFactor * (lyricsEffect.LyricsScrollTopDuration / 1000.0 - canvasYScrollTransition.DurationSeconds);
yScrollDelay = distanceFactor * lyricsEffect.LyricsScrollTopDelay / 1000.0;
}
else if (lineCountDelta == 0)
{
yScrollDuration = canvasYScrollTransition.DurationSeconds;
yScrollDelay = 0;
}
else
{
yScrollDuration =
canvasYScrollTransition.DurationSeconds +
distanceFactor * (lyricsEffect.LyricsScrollBottomDuration / 1000.0 - canvasYScrollTransition.DurationSeconds);
yScrollDelay = distanceFactor * lyricsEffect.LyricsScrollBottomDelay / 1000.0;
}
line.BlurAmountTransition.SetDuration(yScrollDuration);
line.BlurAmountTransition.SetDelay(yScrollDelay);
line.BlurAmountTransition.StartTransition(isMouseScrolling ? 0 : (lyricsEffect.IsLyricsBlurEffectEnabled ? (5 * distanceFactor) : 0));
line.ScaleTransition.SetDuration(yScrollDuration);
line.ScaleTransition.SetDelay(yScrollDelay);
line.ScaleTransition.StartTransition(_highlightedScale - distanceFactor * (_highlightedScale - _defaultScale));
line.PhoneticOpacityTransition.SetDuration(yScrollDuration);
line.PhoneticOpacityTransition.SetDelay(yScrollDelay);
line.PhoneticOpacityTransition.StartTransition(absLineCountDelta == 0 ? 0.6 : (isMouseScrolling ? 0.3 : (1 - distanceFactor) * 0.3));
line.PlayedOriginalOpacityTransition.SetDuration(yScrollDuration);
line.PlayedOriginalOpacityTransition.SetDelay(yScrollDelay);
line.PlayedOriginalOpacityTransition.StartTransition(absLineCountDelta == 0 ? 1 : (isMouseScrolling ? 0.3 : (1 - distanceFactor) * 0.3));
line.UnplayedOriginalOpacityTransition.SetDuration(yScrollDuration);
line.UnplayedOriginalOpacityTransition.SetDelay(yScrollDelay);
line.UnplayedOriginalOpacityTransition.StartTransition(absLineCountDelta == 0 ? 0.3 : (isMouseScrolling ? 0.3 : (1 - distanceFactor) * 0.3));
line.TranslatedOpacityTransition.SetDuration(yScrollDuration);
line.TranslatedOpacityTransition.SetDelay(yScrollDelay);
line.TranslatedOpacityTransition.StartTransition(absLineCountDelta == 0 ? 0.6 : (isMouseScrolling ? 0.3 : (1 - distanceFactor) * 0.3));
line.ColorTransition.SetDuration(yScrollDuration);
line.ColorTransition.SetDelay(yScrollDelay);
line.ColorTransition.StartTransition(absLineCountDelta == 0 ? fgColor : bgColor);
line.AngleTransition.SetEasingType(canvasYScrollTransition.EasingType);
line.AngleTransition.SetDuration(yScrollDuration);
line.AngleTransition.SetDelay(yScrollDelay);
line.AngleTransition.StartTransition(lyricsEffect.IsFanLyricsEnabled ?
Math.PI * (lyricsEffect.FanLyricsAngle / 180.0) * distanceFactor * (i > playingLineIndex ? 1 : -1) : 0);
line.YOffsetTransition.SetEasingType(canvasYScrollTransition.EasingType);
line.YOffsetTransition.SetDuration(yScrollDuration);
line.YOffsetTransition.SetDelay(yScrollDelay);
// 设计之初是当 isLayoutChanged 为真时 jumpTo
// 但考虑到动画视觉,强制使用动画
line.YOffsetTransition.StartTransition(targetYScrollOffset);
}
line.AngleTransition.Update(elapsedTime);
line.ScaleTransition.Update(elapsedTime);
line.BlurAmountTransition.Update(elapsedTime);
line.PhoneticOpacityTransition.Update(elapsedTime);
line.PlayedOriginalOpacityTransition.Update(elapsedTime);
line.UnplayedOriginalOpacityTransition.Update(elapsedTime);
line.TranslatedOpacityTransition.Update(elapsedTime);
line.YOffsetTransition.Update(elapsedTime);
line.ColorTransition.Update(elapsedTime);
}
}
}
}