Files
BetterLyrics/BetterLyrics.WinUI3/BetterLyrics.WinUI3/ViewModels/LyricsRendererViewModel.Layout.cs

323 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Numerics;
using BetterLyrics.WinUI3.Helper;
using BetterLyrics.WinUI3.Models;
using Microsoft.Graphics.Canvas.Text;
using Microsoft.Graphics.Canvas.UI.Xaml;
using Microsoft.UI;
using Microsoft.UI.Xaml;
using Windows.UI;
namespace BetterLyrics.WinUI3.ViewModels
{
public partial class LyricsRendererViewModel
{
/// <summary>
/// The Update
/// </summary>
/// <param name="control">The control<see cref="ICanvasAnimatedControl"/></param>
/// <param name="args">The args<see cref="CanvasAnimatedUpdateEventArgs"/></param>
public void Update(ICanvasAnimatedControl control, CanvasAnimatedUpdateEventArgs args)
{
if (_isPlaying)
{
TotalTime += args.Timing.ElapsedTime;
}
ElapsedTime = args.Timing.ElapsedTime;
if (_immersiveBgTransition.IsTransitioning)
{
_immersiveBgTransition.Update(ElapsedTime);
}
if (_albumArtBgTransition.IsTransitioning)
{
_albumArtBgTransition.Update(ElapsedTime);
}
if (IsDynamicCoverOverlayEnabled)
{
_rotateAngle += _coverRotateSpeed;
_rotateAngle %= MathF.PI * 2;
}
if (_maxLyricsWidthTransition.IsTransitioning)
{
_maxLyricsWidthTransition.Update(ElapsedTime);
_isRelayoutNeeded = true;
}
if (_isRelayoutNeeded)
{
ReLayout(control);
_isRelayoutNeeded = false;
UpdateCanvasYScrollOffset(control, false);
}
else
{
UpdateCanvasYScrollOffset(control, true);
}
UpdateLinesProps();
}
/// <summary>
/// The UpdateCanvasYScrollOffset
/// </summary>
/// <param name="control">The control<see cref="ICanvasAnimatedControl"/></param>
private void UpdateCanvasYScrollOffset(ICanvasAnimatedControl control, bool withAnimation)
{
var currentPlayingLineIndex = GetCurrentPlayingLineIndex();
var (startLineIndex, endLineIndex) = GetMaxLyricsLineIndexBoundaries();
if (startLineIndex < 0 || endLineIndex < 0)
{
return;
}
// Set _scrollOffsetY
LyricsLine? currentPlayingLine = _multiLangLyrics
.SafeGet(_langIndex)
?.SafeGet(currentPlayingLineIndex);
var playingTextLayout = currentPlayingLine?.CanvasTextLayout;
if (currentPlayingLine == null || playingTextLayout == null)
{
return;
}
float targetYScrollOffset =
(float?)(
-currentPlayingLine.Position.Y
+ _multiLangLyrics.SafeGet(_langIndex)?[0].Position.Y
- playingTextLayout.LayoutBounds.Height / 2
) ?? 0f;
if (withAnimation && !_canvasYScrollTransition.IsTransitioning)
{
_canvasYScrollTransition.StartTransition(targetYScrollOffset);
}
else if (!withAnimation)
{
_canvasYScrollTransition.JumpTo(targetYScrollOffset);
}
if (_canvasYScrollTransition.IsTransitioning)
{
_canvasYScrollTransition.Update(ElapsedTime);
}
_startVisibleLineIndex = _endVisibleLineIndex = -1;
// Update visible line indices
for (int i = startLineIndex; i <= endLineIndex; i++)
{
var line = _multiLangLyrics.SafeGet(_langIndex)?.SafeGet(i);
if (line == null || line.CanvasTextLayout == null)
{
continue;
}
var textLayout = line.CanvasTextLayout;
if (
_canvasYScrollTransition.Value
+ (float)(control.Size.Height / 2)
+ line.Position.Y
+ textLayout.LayoutBounds.Height
>= 0
)
{
if (_startVisibleLineIndex == -1)
{
_startVisibleLineIndex = i;
}
}
if (
_canvasYScrollTransition.Value
+ (float)(control.Size.Height / 2)
+ line.Position.Y
+ textLayout.LayoutBounds.Height
>= control.Size.Height
)
{
if (_endVisibleLineIndex == -1)
{
_endVisibleLineIndex = i;
}
}
}
if (_startVisibleLineIndex != -1 && _endVisibleLineIndex == -1)
{
_endVisibleLineIndex = endLineIndex;
}
}
/// <summary>
/// The UpdateFontColor
/// </summary>
private protected void UpdateFontColor()
{
Color fallback = Colors.Transparent;
switch (Theme)
{
case ElementTheme.Default:
switch (Application.Current.RequestedTheme)
{
case ApplicationTheme.Light:
fallback = _darkFontColor;
break;
case ApplicationTheme.Dark:
fallback = _lightFontColor;
break;
default:
break;
}
break;
case ElementTheme.Light:
fallback = _darkFontColor;
break;
case ElementTheme.Dark:
fallback = _lightFontColor;
break;
default:
break;
}
switch (LyricsFontColorType)
{
case Enums.LyricsFontColorType.Default:
_fontColor = fallback;
break;
case Enums.LyricsFontColorType.Dominant:
_fontColor = _albumArtAccentColor ?? fallback;
break;
default:
break;
}
}
/// <summary>
/// The UpdateLinesProps
/// </summary>
/// <param name="source">The source<see cref="List{LyricsLine}?"/></param>
/// <param name="defaultOpacity">The defaultOpacity<see cref="float"/></param>
private void UpdateLinesProps()
{
var currentPlayingLineIndex = GetCurrentPlayingLineIndex();
int halfVisibleLineCount =
Math.Max(
currentPlayingLineIndex - _startVisibleLineIndex,
_endVisibleLineIndex - currentPlayingLineIndex
) + 1;
if (halfVisibleLineCount < 1)
{
return;
}
for (int i = _startVisibleLineIndex; i <= _endVisibleLineIndex; i++)
{
var line = _multiLangLyrics.SafeGet(_langIndex)?.SafeGet(i);
if (line == null)
{
return;
}
int distanceFromPlayingLine = Math.Abs(i - currentPlayingLineIndex);
if (distanceFromPlayingLine > halfVisibleLineCount)
{
return;
}
float distanceZoomFactor = distanceFromPlayingLine / (float)halfVisibleLineCount;
line.BlurAmountTransition.StartTransition(LyricsBlurAmount * distanceZoomFactor);
line.ScaleTransition.StartTransition(
_highlightedScale - distanceZoomFactor * (_highlightedScale - _defaultScale)
);
// Only calculate highlight opacity for the current line and the two lines around it
// to avoid unnecessary calculations
if (distanceFromPlayingLine <= 1)
{
line.HighlightOpacityTransition.StartTransition(
distanceFromPlayingLine == 0 ? 1 : 0
);
}
if (line.ScaleTransition.IsTransitioning)
{
line.ScaleTransition.Update(ElapsedTime);
}
if (line.BlurAmountTransition.IsTransitioning)
{
line.BlurAmountTransition.Update(ElapsedTime);
}
// Only update highlight opacity for the current line and the two lines around it
if (distanceFromPlayingLine <= 1)
{
if (line.HighlightOpacityTransition.IsTransitioning)
{
line.HighlightOpacityTransition.Update(ElapsedTime);
}
}
}
}
/// <summary>
/// Reassigns positions (x,y) to lyrics lines based on the current control size and font size
/// </summary>
/// <param name="control"></param>
private void ReLayout(ICanvasAnimatedControl control)
{
if (control == null)
return;
_textFormat.FontSize = LyricsFontSize;
float y = _topMargin;
// Init Positions
for (int i = 0; i < _multiLangLyrics.SafeGet(_langIndex)?.Count; i++)
{
var line = _multiLangLyrics[_langIndex].SafeGet(i);
if (line == null)
{
continue;
}
if (line.CanvasTextLayout != null)
{
line.CanvasTextLayout.Dispose();
line.CanvasTextLayout = null;
}
// Calculate layout bounds
line.CanvasTextLayout = new CanvasTextLayout(
control,
line.Text,
_textFormat,
(float)_maxLyricsWidthTransition.Value,
(float)control.Size.Height
);
line.Position = new Vector2(0, y);
y +=
(float)line.CanvasTextLayout.LayoutBounds.Height
/ line.CanvasTextLayout.LineCount
* (line.CanvasTextLayout.LineCount + LyricsLineSpacingFactor);
}
}
}
}