Files
BetterLyrics/BetterLyrics.WinUI3/BetterLyrics.WinUI3/Models/LyricsLine.cs

118 lines
4.1 KiB
C#

// 2025/6/23 by Zhe Fang
using BetterLyrics.WinUI3.Enums;
using BetterLyrics.WinUI3.Helper;
using Microsoft.Graphics.Canvas;
using Microsoft.Graphics.Canvas.Effects;
using Microsoft.Graphics.Canvas.Geometry;
using Microsoft.Graphics.Canvas.Text;
using Microsoft.Graphics.Canvas.UI.Xaml;
using Microsoft.UI;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Shapes;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Windows.Foundation;
using Windows.Graphics.Effects;
using Windows.UI;
namespace BetterLyrics.WinUI3.Models
{
public class LyricsLine
{
private const double _animationDuration = 0.3;
public ValueTransition<double> AngleTransition { get; set; } = new(
initialValue: 0,
durationSeconds: _animationDuration,
easingType: EasingType.EaseInOutQuad
);
public ValueTransition<double> BlurAmountTransition { get; set; } = new(
initialValue: 0,
durationSeconds: _animationDuration,
easingType: EasingType.EaseInOutQuad
);
public ValueTransition<double> HighlightOpacityTransition { get; set; } = new(
initialValue: 0,
durationSeconds: _animationDuration,
easingType: EasingType.EaseInOutQuad
);
public ValueTransition<double> OpacityTransition { get; set; } = new(
initialValue: 0,
durationSeconds: _animationDuration,
easingType: EasingType.EaseInOutQuad
);
public ValueTransition<double> ScaleTransition { get; set; } = new(
initialValue: 0.75,
durationSeconds: _animationDuration,
easingType: EasingType.EaseInOutQuad
);
public ValueTransition<double> YOffsetTransition { get; set; } = new(
initialValue: 0,
durationSeconds: 0.5,
easingType: EasingType.EaseInOutQuad
);
public CanvasTextLayout? CanvasTextLayout { get; private set; }
public Vector2 CenterPosition { get; private set; }
public Vector2 Position { get; set; }
public List<LyricsChar> LyricsChars { get; set; } = [];
public int? DurationMs => EndMs - StartMs;
public int? EndMs { get; set; }
public int StartMs { get; set; }
public string DisplayedText { get; set; } = "";
public string OriginalText { get; set; } = "";
public CanvasGeometry? TextGeometry { get; private set; }
public void UpdateCenterPosition(double maxWidth, TextAlignmentType type)
{
if (CanvasTextLayout == null)
{
return;
}
double centerY = Position.Y + (double)CanvasTextLayout.LayoutBounds.Height;
CenterPosition = type switch
{
TextAlignmentType.Left => new Vector2(Position.X, (float)centerY),
TextAlignmentType.Center => new Vector2((float)(Position.X + maxWidth / 2.0), (float)centerY),
TextAlignmentType.Right => new Vector2((float)(Position.X + maxWidth), (float)centerY),
_ => throw new System.ArgumentOutOfRangeException(nameof(type), type, null),
};
}
public void DisposeTextLayout()
{
CanvasTextLayout?.Dispose();
CanvasTextLayout = null;
}
public void RecreateTextLayout(ICanvasAnimatedControl control, CanvasTextFormat textFormat, double maxWidth, double maxHeight, TextAlignmentType type)
{
DisposeTextLayout();
CanvasTextLayout = new CanvasTextLayout(control, DisplayedText, textFormat, (float)maxWidth, (float)maxHeight);
CanvasTextLayout.HorizontalAlignment = type.ToCanvasHorizontalAlignment();
}
public void DisposeTextGeometry()
{
TextGeometry?.Dispose();
TextGeometry = null;
}
public void RecreateTextGeometry()
{
DisposeTextGeometry();
if (CanvasTextLayout == null)
{
return;
}
TextGeometry = CanvasGeometry.CreateText(CanvasTextLayout);
}
}
}