Files
BetterLyrics/BetterLyrics.WinUI3/BetterLyrics.WinUI3/Helper/EasingHelper.cs
2025-06-05 15:36:31 -04:00

51 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BetterLyrics.WinUI3.Helper
{
public class EasingHelper
{
/// <summary>
/// No easing
/// </summary>
public static float Linear(float t) => t;
/// <summary>
/// Accelerating from 0
/// </summary>
public static float EaseInQuad(float t) => t * t;
/// <summary>
/// Decelerating to 0
/// </summary>
public static float EaseOutQuad(float t) => t * (2 - t);
/// <summary>
/// Acceleration until halfway then deceleration
/// </summary>
public static float EaseInOutQuad(float t)
{
return t < 0.5f ? 2 * t * t : -1 + (4 - 2 * t) * t;
}
/// <summary>
/// Smoother transition than linear
/// </summary>
public static float SmoothStep(float t)
{
return t * t * (3 - 2 * t);
}
/// <summary>
/// Even smoother transition with continuous first and second derivatives
/// </summary>
public static float SmootherStep(float t)
{
return t * t * t * (t * (6 * t - 15) + 10);
}
}
}