mirror of
https://github.com/jayfunc/BetterLyrics.git
synced 2026-01-12 19:08:33 +08:00
@@ -0,0 +1,313 @@
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using System;
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using System.Buffers;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using Windows.Storage;
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using static BetterLyrics.WinUI3.Helper.NoiseOverlayHelper.BitmapFileCreator;
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namespace BetterLyrics.WinUI3.Helper
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{
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internal static class NoiseOverlayHelper
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{
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const string NoiseOverlayFileName = "noise_overlay.bmp";
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static readonly string NoiseOverlayFilePath = Path.Combine(ApplicationData.Current.LocalFolder.Path, "Assets", NoiseOverlayFileName);
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/// <summary>
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/// 生成单色灰阶随机噪声
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/// </summary>
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/// <param name="outputPath">输出文件路径</param>
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/// <param name="width">图片宽度</param>
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/// <param name="height">图片高度</param>
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public static async Task<BitmapFile> GenerateNoiseBitmapAsync(int width, int height)
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{
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const uint NumOfGrayscale = 16;
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uint bitCount = NextPowerOfTwo((uint)Math.Round(Math.Sqrt(NumOfGrayscale)));
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var palette = BitmapFileCreator.CreateGrayscalePalette(16);
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var pixelData = await GenerateRandomNoise(width, height, bitCount);
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var fileHeader = BitmapFileCreator.CreateFileHeader(palette, pixelData);
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var infoHeader = BitmapFileCreator.CreateInfoHeader(width, height, bitCount);
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return new BitmapFile(fileHeader, infoHeader, palette, pixelData);
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}
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/// <summary>
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/// 读取噪声图片的位头信息
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/// </summary>
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public static BitmapFileCreator.WINBMPINFOHEADER ReadBitmapInfoHeaders(string? FilePath)
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{
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var _filePath = FilePath ?? NoiseOverlayFilePath;
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using var fs = new FileStream(_filePath, FileMode.Open, FileAccess.Read);
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using var br = new BinaryReader(fs);
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// 跳过文件头
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fs.Seek(Marshal.SizeOf<BitmapFileCreator.BITMAPFILEHEADER>(), SeekOrigin.Begin);
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// 读取信息头
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byte[] infoHeaderBytes = br.ReadBytes(Marshal.SizeOf<BitmapFileCreator.WINBMPINFOHEADER>());
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return MemoryMarshal.Read<BitmapFileCreator.WINBMPINFOHEADER>(infoHeaderBytes);
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}
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public static BitmapFileCreator.WINBMPINFOHEADER ReadBitmapInfoHeaders(byte[] FileBytes)
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{
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// 跳过文件头
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var offset = Marshal.SizeOf<BitmapFileCreator.BITMAPFILEHEADER>();
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// 读取信息头
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var infoHeaderLength = Marshal.SizeOf<BitmapFileCreator.WINBMPINFOHEADER>();
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Span<byte> infoHeaderBytes = new(FileBytes, offset, infoHeaderLength);
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return MemoryMarshal.Read<BitmapFileCreator.WINBMPINFOHEADER>(infoHeaderBytes);
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}
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/// <summary>
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/// safe 的写入 struct 到流
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/// </summary>
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/// <typeparam name="T">值 strcut</typeparam>
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/// <param name="stream">要写入的字节流</param>
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/// <param name="structure">要被写入的结构</param>
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public static void WriteStruct<T>(Stream stream, in T structure) where T : struct
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{
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int size = Unsafe.SizeOf<T>();
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byte[] buffer = ArrayPool<byte>.Shared.Rent(size);
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try
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{
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MemoryMarshal.Write(buffer, in structure);
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stream.Write(buffer, 0, size);
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}
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finally
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{
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ArrayPool<byte>.Shared.Return(buffer);
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}
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}
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/// <summary>
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/// 随机填充位图内容
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/// </summary>
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/// <param name="width">填充宽度</param>
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/// <param name="height">填充高度</param>
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/// <param name="bitCount">单个调色盘索引所占比特位数</param>
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/// <returns>字节数据</returns>
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private static Task<byte[]> GenerateRandomNoise(int width, int height, uint bitCount)
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{
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// 创建位图行字节数,4K 对齐
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int rowSize = ((width * (int)bitCount + 31) >> 5) << 2;
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// 创建随机位图数据
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Random rnd = new();
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return Task.Run(() => Enumerable.Range(0, rowSize * height)
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.Select(i => (byte)rnd.Next(0x00, 0xFF))
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.ToArray());
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}
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private static uint NextPowerOfTwo(uint value)
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{
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value--;
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value |= value >> 1;
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value |= value >> 2;
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value |= value >> 4;
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value |= value >> 8;
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value |= value >> 16;
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return value + 1;
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}
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public static class BitmapFileCreator
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{
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/// <summary>
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/// 创建BMP文件头
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/// </summary>
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/// <param name="palette">调色盘数据</param>
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/// <param name="pixelData">像素数据</param>
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/// <returns>文件头结构</returns>
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public static BITMAPFILEHEADER CreateFileHeader(byte[] palette, byte[] pixelData)
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{
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return new BITMAPFILEHEADER
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{
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bfType = 0x4D42,
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bfSize = (uint)(Marshal.SizeOf<BITMAPFILEHEADER>() +
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Marshal.SizeOf<WINBMPINFOHEADER>() +
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palette.Length +
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pixelData.Length),
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bfReserved1 = 0,
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bfReserved2 = 0,
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bfOffBits = (uint)(Marshal.SizeOf<BITMAPFILEHEADER>() +
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Marshal.SizeOf<WINBMPINFOHEADER>() +
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palette.Length)
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};
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}
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/// <summary>
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/// 将指定值填充到为最接近的2的幂数
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/// </summary>
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/// <summary>
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/// 生成灰阶调色盘
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/// </summary>
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/// <param name="colors">灰阶数量</param>
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/// <returns>调色盘byte数组</returns>
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public static byte[] CreateGrayscalePalette(int colors)
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{
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return Enumerable.Range(0, colors)
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.SelectMany(i => Enumerable.Repeat((byte)(i * 0x10), 4))
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.ToArray();
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}
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/// <summary>
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/// 创建BMP信息头
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/// </summary>
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/// <param name="width">宽度</param>
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/// <param name="height">高度</param>
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/// <param name="bitCount">单个像素(调色盘索引)位数</param>
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/// <returns>BMP信息头结构</returns>
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public static WINBMPINFOHEADER CreateInfoHeader(int width, int height, uint bitCount)
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{
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return new WINBMPINFOHEADER
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{
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biSize = (uint)Marshal.SizeOf<WINBMPINFOHEADER>(),
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biWidth = (uint)width,
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biHeight = (uint)height,
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biPlanes = 1,
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biBitCount = (ushort)bitCount,
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biCompression = 0,
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biSizeImage = 0,
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biXPelsPerMeter = 0,
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biYPelsPerMeter = 0,
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biClrUsed = 0,
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biClrImportant = 0
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};
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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/// <summary>
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/// BMP 位图文件头
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/// </summary>
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public struct BITMAPFILEHEADER
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{
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/// <summary>
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/// 文件类型标识,用于指定文件格式
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/// </summary>
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public ushort bfType;
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/// <summary>
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/// 文件大小,以字节为单位
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/// </summary>
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public uint bfSize;
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/// <summary>
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/// 保留字段,未使用
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/// </summary>
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public ushort bfReserved1;
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/// <summary>
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/// 保留字段,未使用
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/// </summary>
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public ushort bfReserved2;
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/// <summary>
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/// 像素数据的起始位置,以字节为单位,从文件头开始计算
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/// </summary>
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public uint bfOffBits;
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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/// <summary>
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/// BMP 位图信息头
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/// </summary>
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public struct WINBMPINFOHEADER
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{
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/// <summary>
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/// 指定此结构体的字节大小。
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/// </summary>
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public uint biSize;
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/// <summary>
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/// 以像素为单位的位图宽度。
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/// </summary>
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public uint biWidth;
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/// <summary>
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/// 以像素为单位的位图高度。
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/// </summary>
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public uint biHeight;
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/// <summary>
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/// 目标设备的平面数,通常为1。
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/// </summary>
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public ushort biPlanes;
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/// <summary>
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/// 每个像素的位数,表示颜色深度,如1、4、8、16、24、32等。
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/// </summary>
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public ushort biBitCount;
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/// <summary>
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/// 压缩类型,0表示不压缩。
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/// </summary>
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public uint biCompression;
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/// <summary>
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/// 位图图像数据的大小(以字节为单位),若图像未压缩,该值可设为0。
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/// </summary>
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public uint biSizeImage;
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/// <summary>
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/// 每米X轴方向的像素数(水平分辨率),通常设为0。
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/// </summary>
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public uint biXPelsPerMeter;
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/// <summary>
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/// 每米Y轴方向的像素数(垂直分辨率),通常设为0。
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/// </summary>
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public uint biYPelsPerMeter;
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/// <summary>
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/// 实际使用的颜色索引数,若为0,则使用位图中实际出现的颜色数。
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/// </summary>
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public uint biClrUsed;
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/// <summary>
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/// 重要颜色索引数,0表示所有颜色都重要。
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/// </summary>
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public uint biClrImportant;
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}
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}
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public class BitmapFile(BitmapFileCreator.BITMAPFILEHEADER fileHeader, BitmapFileCreator.WINBMPINFOHEADER infoHeader, byte[] palette, byte[] pixelData)
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{
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public BITMAPFILEHEADER FileHeader = fileHeader;
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public WINBMPINFOHEADER InfoHeader = infoHeader;
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public byte[] Palette = palette;
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public byte[] PixelData = pixelData;
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/// <summary>
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/// 转换为byte[]
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/// </summary>
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/// <param name="bf"></param>
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public static explicit operator byte[](BitmapFile bf)
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{
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var result = new byte[bf.FileHeader.bfSize];
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var ms = new MemoryStream(result);
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bf.WriteToStream(ms);
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return result;
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}
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public byte[] ToByteArray() => (byte[])this;
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public Task<byte[]> ToByteArrayAsync() { return Task.FromResult(ToByteArray());}
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/// <summary>
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/// 写入此结构到流中
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/// </summary>
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public void WriteToStream(Stream stream)
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{
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NoiseOverlayHelper.WriteStruct(stream, FileHeader);
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NoiseOverlayHelper.WriteStruct(stream, InfoHeader);
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stream.Write(Palette);
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stream.Write(PixelData);
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stream.Flush();
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}
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}
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}
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}
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@@ -19,6 +19,7 @@ namespace BetterLyrics.WinUI3.Services
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int CoverOverlayBlurAmount { get; set; }
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int CoverOverlayOpacity { get; set; }
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bool IsDynamicCoverOverlayEnabled { get; set; }
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int CoverAcrylicEffectAmount { get; set; }
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bool IsFanLyricsEnabled { get; set; }
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bool IsFirstRun { get; set; }
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bool IsLyricsGlowEffectEnabled { get; set; }
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@@ -30,6 +30,8 @@ namespace BetterLyrics.WinUI3.Services
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private const string CoverOverlayOpacityKey = "CoverOverlayOpacity";
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private const string IsCoverOverlayEnabledKey = "IsCoverOverlayEnabled";
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private const string CoverAcrylicEffectAmountKey = "CoverAcrylicEffectAmount";
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private const string DesktopWindowLeftKey = "DesktopWindowLeft";
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private const string DesktopWindowTopKey = "DesktopWindowTop";
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private const string DesktopWindowWidthKey = "DesktopWindowWidth";
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@@ -181,6 +183,7 @@ namespace BetterLyrics.WinUI3.Services
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SetDefault(CoverOverlayOpacityKey, 100); // 100 % = 1.0
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SetDefault(CoverOverlayBlurAmountKey, 100);
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SetDefault(CoverImageRadiusKey, 12); // 12 %
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SetDefault(CoverAcrylicEffectAmountKey, 0);
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// Lyrics
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SetDefault(LyricsAlignmentTypeKey, (int)TextAlignmentType.Center);
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SetDefault(SongInfoAlignmentTypeKey, (int)TextAlignmentType.Left);
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@@ -396,6 +399,12 @@ namespace BetterLyrics.WinUI3.Services
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set => SetValue(IsDynamicCoverOverlayEnabledKey, value);
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}
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public int CoverAcrylicEffectAmount
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{
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get => GetValue<int>(CoverAcrylicEffectAmountKey);
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set => SetValue(CoverAcrylicEffectAmountKey, value);
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}
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public bool IsFanLyricsEnabled
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{
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get => GetValue<bool>(IsFanLyricsEnabledKey);
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@@ -796,4 +796,7 @@
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<data name="MusicGalleryPageTitle" xml:space="preserve">
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<value>音乐库</value>
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</data>
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<data name="SettingsPageBackgroundAcrylicEffectAmount.Header" xml:space="preserve">
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<value>Acrylic effect roughness</value>
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</data>
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</root>
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@@ -793,6 +793,9 @@
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<data name="SettingsPageGlobalDrag.Description" xml:space="preserve">
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<value>タイトルバーをページ全体に拡張して、ウィンドウを非対話領域でドラッグできるようにします</value>
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</data>
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<data name="SettingsPageBackgroundAcrylicEffectAmount.Header" xml:space="preserve">
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<value>アクリル模倣効果の粗さ</value>
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</data>
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<data name="MusicGalleryPageTitle" xml:space="preserve">
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<value>音楽ギャラリー</value>
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</data>
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@@ -793,6 +793,9 @@
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<data name="SettingsPageGlobalDrag.Description" xml:space="preserve">
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<value>비 중과 영역에서 창을 드래그 할 수 있도록 제목 표시 줄을 전체 페이지로 확장하십시오.</value>
|
||||
</data>
|
||||
<data name="SettingsPageBackgroundAcrylicEffectAmount.Header" xml:space="preserve">
|
||||
<value>아크릴 효과 모방 거칠기</value>
|
||||
</data>
|
||||
<data name="MusicGalleryPageTitle" xml:space="preserve">
|
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<value>음악 갤러리</value>
|
||||
</data>
|
||||
|
||||
@@ -793,6 +793,9 @@
|
||||
<data name="SettingsPageGlobalDrag.Description" xml:space="preserve">
|
||||
<value>将标题栏扩展至整个页面使得在任意非交互区域均可拖拽窗口</value>
|
||||
</data>
|
||||
<data name="SettingsPageBackgroundAcrylicEffectAmount.Header" xml:space="preserve">
|
||||
<value>仿亚克力效果粗糙度</value>
|
||||
</data>
|
||||
<data name="MusicGalleryPageTitle" xml:space="preserve">
|
||||
<value>音乐库</value>
|
||||
</data>
|
||||
|
||||
@@ -793,6 +793,9 @@
|
||||
<data name="SettingsPageGlobalDrag.Description" xml:space="preserve">
|
||||
<value>將標題列擴展至整個頁面使得在任意非互動區域均可拖曳窗口</value>
|
||||
</data>
|
||||
<data name="SettingsPageBackgroundAcrylicEffectAmount.Header" xml:space="preserve">
|
||||
<value>仿亞克力效果粗糙度</value>
|
||||
</data>
|
||||
<data name="MusicGalleryPageTitle" xml:space="preserve">
|
||||
<value>音樂庫</value>
|
||||
</data>
|
||||
|
||||
@@ -21,6 +21,7 @@ namespace BetterLyrics.WinUI3.ViewModels
|
||||
_isDynamicCoverOverlayEnabled = _settingsService.IsDynamicCoverOverlayEnabled;
|
||||
_albumArtBgOpacity = _settingsService.CoverOverlayOpacity;
|
||||
_albumArtBgBlurAmount = _settingsService.CoverOverlayBlurAmount;
|
||||
_coverAcrylicEffectAmount = _settingsService.CoverAcrylicEffectAmount;
|
||||
|
||||
_lyricsBgFontColorType = _settingsService.LyricsBgFontColorType;
|
||||
_lyricsFgFontColorType = _settingsService.LyricsFgFontColorType;
|
||||
|
||||
@@ -12,6 +12,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Windows.Foundation;
|
||||
using Windows.Graphics.Effects;
|
||||
using Windows.UI;
|
||||
|
||||
namespace BetterLyrics.WinUI3.ViewModels
|
||||
@@ -187,16 +188,34 @@ namespace BetterLyrics.WinUI3.ViewModels
|
||||
DrawBackgroundImgae(control, overlappedCoversDs, _albumArtCanvasBitmap, _albumArtBgTransition.Value);
|
||||
}
|
||||
|
||||
using var coverOverlayEffect = new OpacityEffect
|
||||
IGraphicsEffectSource blurredCover = new GaussianBlurEffect
|
||||
{
|
||||
BlurAmount = _albumArtBgBlurAmount,
|
||||
Source = overlappedCovers,
|
||||
BorderMode = EffectBorderMode.Soft,
|
||||
Optimization = EffectOptimization.Speed,
|
||||
};
|
||||
|
||||
// 应用亚克力噪点效果
|
||||
// TODO: 没有写_coverAcrylicNoiseCanvasBitmap加载的代码
|
||||
if (_coverAcrylicEffectAmount > 0 && _coverAcrylicNoiseCanvasBitmap != null)
|
||||
{
|
||||
blurredCover = new BlendEffect
|
||||
{
|
||||
Mode = BlendEffectMode.SoftLight,
|
||||
Background = blurredCover,
|
||||
Foreground = new OpacityEffect
|
||||
{
|
||||
Source = _coverAcrylicNoiseCanvasBitmap,
|
||||
Opacity = _coverAcrylicEffectAmount / 100f,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
var coverOverlayEffect = new OpacityEffect
|
||||
{
|
||||
Opacity = _albumArtBgOpacity / 100f,
|
||||
Source = new GaussianBlurEffect
|
||||
{
|
||||
BlurAmount = _albumArtBgBlurAmount,
|
||||
Source = overlappedCovers,
|
||||
BorderMode = EffectBorderMode.Soft,
|
||||
Optimization = EffectOptimization.Speed,
|
||||
},
|
||||
Source = blurredCover,
|
||||
};
|
||||
ds.DrawImage(coverOverlayEffect);
|
||||
|
||||
|
||||
@@ -185,6 +185,10 @@ namespace BetterLyrics.WinUI3.ViewModels
|
||||
{
|
||||
_albumArtBgBlurAmount = message.NewValue;
|
||||
}
|
||||
else if (message.PropertyName == nameof(SettingsPageViewModel.CoverAcrylicEffectAmount))
|
||||
{
|
||||
_coverAcrylicEffectAmount = message.NewValue;
|
||||
}
|
||||
else if (message.PropertyName == nameof(SettingsPageViewModel.LyricsVerticalEdgeOpacity))
|
||||
{
|
||||
_lyricsVerticalEdgeOpacity = message.NewValue;
|
||||
|
||||
@@ -46,6 +46,8 @@ namespace BetterLyrics.WinUI3.ViewModels
|
||||
private CanvasBitmap? _lastAlbumArtCanvasBitmap = null;
|
||||
private CanvasBitmap? _albumArtCanvasBitmap = null;
|
||||
|
||||
private CanvasBitmap? _coverAcrylicNoiseCanvasBitmap = null;
|
||||
|
||||
private float _albumArtSize = 0f;
|
||||
private int _albumArtCornerRadius = 0;
|
||||
|
||||
@@ -185,6 +187,8 @@ namespace BetterLyrics.WinUI3.ViewModels
|
||||
private int _albumArtBgBlurAmount;
|
||||
private int _albumArtBgOpacity;
|
||||
|
||||
private int _coverAcrylicEffectAmount;
|
||||
|
||||
[ObservableProperty]
|
||||
public partial bool IsTranslating { get; set; } = false;
|
||||
|
||||
|
||||
@@ -54,6 +54,8 @@ namespace BetterLyrics.WinUI3.ViewModels
|
||||
CoverOverlayOpacity = _settingsService.CoverOverlayOpacity;
|
||||
CoverOverlayBlurAmount = _settingsService.CoverOverlayBlurAmount;
|
||||
|
||||
CoverAcrylicEffectAmount = _settingsService.CoverAcrylicEffectAmount;
|
||||
|
||||
LyricsAlignmentType = _settingsService.LyricsAlignmentType;
|
||||
SongInfoAlignmentType = _settingsService.SongInfoAlignmentType;
|
||||
LyricsFontWeight = _settingsService.LyricsFontWeight;
|
||||
@@ -168,6 +170,10 @@ namespace BetterLyrics.WinUI3.ViewModels
|
||||
[NotifyPropertyChangedRecipients]
|
||||
public partial bool IsDynamicCoverOverlayEnabled { get; set; }
|
||||
|
||||
[ObservableProperty]
|
||||
[NotifyPropertyChangedRecipients]
|
||||
public partial int CoverAcrylicEffectAmount { get; set; }
|
||||
|
||||
[ObservableProperty]
|
||||
public partial Enums.Language Language { get; set; }
|
||||
|
||||
@@ -574,6 +580,10 @@ namespace BetterLyrics.WinUI3.ViewModels
|
||||
{
|
||||
_settingsService.CoverOverlayBlurAmount = value;
|
||||
}
|
||||
partial void OnCoverAcrylicEffectAmountChanged(int value)
|
||||
{
|
||||
_settingsService.CoverAcrylicEffectAmount = value;
|
||||
}
|
||||
partial void OnCoverOverlayOpacityChanged(int value)
|
||||
{
|
||||
_settingsService.CoverOverlayOpacity = value;
|
||||
|
||||
@@ -277,6 +277,24 @@
|
||||
</StackPanel>
|
||||
</controls:SettingsCard>
|
||||
|
||||
<controls:SettingsCard x:Uid="SettingsPageBackgroundAcrylicEffectAmount" HeaderIcon="{ui:FontIcon FontFamily={StaticResource IconFontFamily}, Glyph=}">
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBlock x:Uid="SettingsPageSliderPrefix" VerticalAlignment="Center" />
|
||||
<TextBlock
|
||||
Margin="0,0,14,0"
|
||||
VerticalAlignment="Center"
|
||||
Text="{x:Bind ViewModel.CoverAcrylicEffectAmount, Mode=OneWay}" />
|
||||
<Slider
|
||||
Maximum="100"
|
||||
Minimum="0"
|
||||
SnapsTo="Ticks"
|
||||
StepFrequency="5"
|
||||
TickFrequency="5"
|
||||
TickPlacement="Outside"
|
||||
Value="{x:Bind ViewModel.CoverAcrylicEffectAmount, Mode=TwoWay}" />
|
||||
</StackPanel>
|
||||
</controls:SettingsCard>
|
||||
|
||||
</StackPanel>
|
||||
</controls:Case>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user