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1
.gitignore
vendored
1
.gitignore
vendored
@@ -408,3 +408,4 @@ FodyWeavers.xsd
|
||||
/BetterLyrics.WinUI3/BetterLyrics.WinUI3 (Package)/BetterLyrics.WinUI3 (Package)_TemporaryKey.pfx
|
||||
/BetterLyrics.WinUI3/BetterLyrics.WinUI3/Constants/LastFM.cs
|
||||
/BetterLyrics.WinUI3/BetterLyrics.WinUI3/Constants/Discord.cs
|
||||
/BetterLyrics.Plugins.Romaji/unidic
|
||||
|
||||
12
BetterLyrics.Core/BetterLyrics.Core.csproj
Normal file
12
BetterLyrics.Core/BetterLyrics.Core.csproj
Normal file
@@ -0,0 +1,12 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net10.0-windows10.0.26100.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<RuntimeIdentifiers>win-x86;win-x64;win-arm64</RuntimeIdentifiers>
|
||||
<Private>false</Private>
|
||||
<ExcludeAssets>runtime</ExcludeAssets>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
12
BetterLyrics.Core/Interfaces/ILyricsSearchPlugin.cs
Normal file
12
BetterLyrics.Core/Interfaces/ILyricsSearchPlugin.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using BetterLyrics.Core.Models;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.Core.Interfaces
|
||||
{
|
||||
public interface ILyricsSearchPlugin : IPlugin
|
||||
{
|
||||
Task<LyricsSearchResult> GetLyricsAsync(string title, string artist, string album, double duration);
|
||||
}
|
||||
}
|
||||
11
BetterLyrics.Core/Interfaces/ILyricsTransliterationPlugin.cs
Normal file
11
BetterLyrics.Core/Interfaces/ILyricsTransliterationPlugin.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.Core.Interfaces
|
||||
{
|
||||
public interface ILyricsTransliterationPlugin : IPlugin
|
||||
{
|
||||
Task<string?> GetTransliterationAsync(string text, string targetLangCode);
|
||||
}
|
||||
}
|
||||
17
BetterLyrics.Core/Interfaces/IPlugin.cs
Normal file
17
BetterLyrics.Core/Interfaces/IPlugin.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using BetterLyrics.Core.Models;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.Core.Interfaces
|
||||
{
|
||||
public interface IPlugin
|
||||
{
|
||||
string Id { get; }
|
||||
string Name { get; }
|
||||
string Description { get; }
|
||||
string Author { get; }
|
||||
|
||||
void Initialize();
|
||||
}
|
||||
}
|
||||
16
BetterLyrics.Core/Models/LyricsSearchResult.cs
Normal file
16
BetterLyrics.Core/Models/LyricsSearchResult.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.Core.Models
|
||||
{
|
||||
public record LyricsSearchResult(
|
||||
string? Title,
|
||||
string? Artist,
|
||||
string? Album,
|
||||
double? Duration,
|
||||
string Raw,
|
||||
string? Translation = null,
|
||||
string? Transliteration = null,
|
||||
string? Reference = null);
|
||||
}
|
||||
135
BetterLyrics.Plugins.Romaji/BetterLyrics.Plugins.Romaji.csproj
Normal file
135
BetterLyrics.Plugins.Romaji/BetterLyrics.Plugins.Romaji.csproj
Normal file
@@ -0,0 +1,135 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net10.0-windows10.0.26100.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<SupportedOSPlatformVersion>10.0.19041.0</SupportedOSPlatformVersion>
|
||||
<RuntimeIdentifiers>win-x86;win-x64;win-arm64</RuntimeIdentifiers>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="customizeDict.txt">
|
||||
<PackagePath>contentFiles\any\any\</PackagePath>
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<PackageCopyToOutput>true</PackageCopyToOutput>
|
||||
<Pack>true</Pack>
|
||||
</Content>
|
||||
<Content Include="unidic\AUTHORS">
|
||||
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<PackageCopyToOutput>true</PackageCopyToOutput>
|
||||
<Pack>true</Pack>
|
||||
</Content>
|
||||
<Content Include="unidic\BSD">
|
||||
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<PackageCopyToOutput>true</PackageCopyToOutput>
|
||||
<Pack>true</Pack>
|
||||
</Content>
|
||||
<Content Include="unidic\ChangeLog">
|
||||
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<PackageCopyToOutput>true</PackageCopyToOutput>
|
||||
<Pack>true</Pack>
|
||||
</Content>
|
||||
<Content Include="unidic\char.bin">
|
||||
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<PackageCopyToOutput>true</PackageCopyToOutput>
|
||||
<Pack>true</Pack>
|
||||
</Content>
|
||||
<Content Include="unidic\COPYING">
|
||||
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<PackageCopyToOutput>true</PackageCopyToOutput>
|
||||
<Pack>true</Pack>
|
||||
</Content>
|
||||
<Content Include="unidic\dicrc">
|
||||
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<PackageCopyToOutput>true</PackageCopyToOutput>
|
||||
<Pack>true</Pack>
|
||||
</Content>
|
||||
<Content Include="unidic\GPL">
|
||||
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<PackageCopyToOutput>true</PackageCopyToOutput>
|
||||
<Pack>true</Pack>
|
||||
</Content>
|
||||
<Content Include="unidic\INSTALL">
|
||||
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<PackageCopyToOutput>true</PackageCopyToOutput>
|
||||
<Pack>true</Pack>
|
||||
</Content>
|
||||
<Content Include="unidic\LGPL">
|
||||
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<PackageCopyToOutput>true</PackageCopyToOutput>
|
||||
<Pack>true</Pack>
|
||||
</Content>
|
||||
<Content Include="unidic\matrix.bin">
|
||||
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<PackageCopyToOutput>true</PackageCopyToOutput>
|
||||
<Pack>true</Pack>
|
||||
</Content>
|
||||
<Content Include="unidic\sys.dic">
|
||||
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<PackageCopyToOutput>true</PackageCopyToOutput>
|
||||
<Pack>true</Pack>
|
||||
</Content>
|
||||
<Content Include="unidic\unidic-mecab.pdf">
|
||||
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<PackageCopyToOutput>true</PackageCopyToOutput>
|
||||
<Pack>true</Pack>
|
||||
</Content>
|
||||
<Content Include="unidic\unk.dic">
|
||||
<PackagePath>contentFiles\any\any\unidic\</PackagePath>
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
<PackageCopyToOutput>true</PackageCopyToOutput>
|
||||
<Pack>true</Pack>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\BetterLyrics.Core\BetterLyrics.Core.csproj" />
|
||||
<ProjectReference Include="..\RomajiConverter.Core\RomajiConverter.Core.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="AutoExcludeSharedAssemblies" AfterTargets="ResolveAssemblyReferences">
|
||||
<PropertyGroup>
|
||||
<HostOutputDir>..\BetterLyrics.WinUI3\BetterLyrics.WinUI3\bin\x64\$(Configuration)\$(TargetFramework)\</HostOutputDir>
|
||||
</PropertyGroup>
|
||||
|
||||
<Message Text="[Debug] Searching for Host Assemblies in: $(HostOutputDir)" Importance="High" />
|
||||
|
||||
<ItemGroup>
|
||||
<FilesToCopy Include="@(ReferenceCopyLocalPaths)" />
|
||||
<SharedFiles Include="@(FilesToCopy)"
|
||||
Condition="Exists('$(HostOutputDir)%(Filename)%(Extension)')" />
|
||||
<ReferenceCopyLocalPaths Remove="@(SharedFiles)" />
|
||||
</ItemGroup>
|
||||
|
||||
<Message Text="[Smart Trim] Excluded shared assemblies:%0a@(SharedFiles->' -> %(Filename)%(Extension)', '%0a')" Importance="High" Condition="'@(SharedFiles)' != ''" />
|
||||
</Target>
|
||||
|
||||
<Target Name="RunPluginAnalyzer" AfterTargets="Build">
|
||||
<PropertyGroup>
|
||||
<AnalyzerPath>..\PluginAnalyzer\bin\Debug\net10.0\PluginAnalyzer.exe</AnalyzerPath>
|
||||
<ScanDir>$(TargetDir)</ScanDir>
|
||||
<Ns>BetterLyrics.WinUI3</Ns>
|
||||
<Prefix>$(ProjectName)</Prefix>
|
||||
|
||||
<OutputDir>..\BetterLyrics.WinUI3\BetterLyrics.WinUI3\PluginConfigs\</OutputDir>
|
||||
</PropertyGroup>
|
||||
|
||||
<Message Text="[Analyzer] Delivering configs to Main App..." Importance="High" />
|
||||
<Exec Command=""$(AnalyzerPath)" "$(ScanDir)\" "$(Ns)" "$(Prefix)" "$(OutputDir)\"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
6
BetterLyrics.Plugins.Romaji/README.MD
Normal file
6
BetterLyrics.Plugins.Romaji/README.MD
Normal file
@@ -0,0 +1,6 @@
|
||||
## Before you build...
|
||||
|
||||
- Download `unidic-mecab-2.1.2_bin.zip` from https://clrd.ninjal.ac.jp/unidic_archive/cwj/2.1.2/
|
||||
- Unzip it and copy the contents of the `dic` folder to `BetterLyrics.Plugins.Romaji\unidic`
|
||||
|
||||
See the original info at https://github.com/xyh20180101/RomajiConverter.WinUI/blob/main/doc/README-dev-en.md
|
||||
34
BetterLyrics.Plugins.Romaji/RomajiPlugin.cs
Normal file
34
BetterLyrics.Plugins.Romaji/RomajiPlugin.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using BetterLyrics.Core.Interfaces;
|
||||
using RomajiConverter.Core.Helpers;
|
||||
using System.Reflection;
|
||||
|
||||
namespace BetterLyrics.Plugins.Romaji
|
||||
{
|
||||
public class RomajiPlugin : ILyricsTransliterationPlugin
|
||||
{
|
||||
public string Id => "jayfunc.romaji";
|
||||
|
||||
public string Name => "Romaji";
|
||||
|
||||
public string Description => "Convert Japanese lyrics to Romaji transliteration.";
|
||||
|
||||
public string Author => "jayfunc";
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
string? pluginPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
|
||||
RomajiHelper.Init(pluginPath);
|
||||
}
|
||||
|
||||
public Task<string?> GetTransliterationAsync(string text, string targetLangCode)
|
||||
{
|
||||
string? result = null;
|
||||
if (targetLangCode == "ja-latin")
|
||||
{
|
||||
var lines = text.Split("\n");
|
||||
result = string.Join("\n", lines.Select(p => string.Join(" ", RomajiHelper.ToRomaji(p).FirstOrDefault()?.Units.Select(q => q.Romaji) ?? [""])));
|
||||
}
|
||||
return Task.FromResult(result);
|
||||
}
|
||||
}
|
||||
}
|
||||
1
BetterLyrics.Plugins.Romaji/customizeDict.txt
Normal file
1
BetterLyrics.Plugins.Romaji/customizeDict.txt
Normal file
@@ -0,0 +1 @@
|
||||
私 わたし
|
||||
@@ -143,7 +143,7 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.7175" />
|
||||
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.7463" />
|
||||
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.8.251106002" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(WapProjPath)\Microsoft.DesktopBridge.targets" />
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
<Identity
|
||||
Name="37412.BetterLyrics"
|
||||
Publisher="CN=E1428B0E-DC1D-4EA4-ACB1-4556569D5BA9"
|
||||
Version="1.2.244.0" />
|
||||
Version="1.2.260.0" />
|
||||
|
||||
<mp:PhoneIdentity PhoneProductId="ca4a4830-fc19-40d9-b823-53e2bff3d816" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using BetterLyrics.WinUI3.Helper;
|
||||
using BetterLyrics.WinUI3.Hooks;
|
||||
using BetterLyrics.WinUI3.Models.Db;
|
||||
using BetterLyrics.WinUI3.Models.DbContext;
|
||||
using BetterLyrics.WinUI3.Services.AlbumArtSearchService;
|
||||
using BetterLyrics.WinUI3.Services.DiscordService;
|
||||
using BetterLyrics.WinUI3.Services.FileSystemService;
|
||||
@@ -10,6 +10,7 @@ using BetterLyrics.WinUI3.Services.LocalizationService;
|
||||
using BetterLyrics.WinUI3.Services.LyricsCacheService;
|
||||
using BetterLyrics.WinUI3.Services.LyricsSearchService;
|
||||
using BetterLyrics.WinUI3.Services.PlayHistoryService;
|
||||
using BetterLyrics.WinUI3.Services.PluginService;
|
||||
using BetterLyrics.WinUI3.Services.SettingsService;
|
||||
using BetterLyrics.WinUI3.Services.SMTCService;
|
||||
using BetterLyrics.WinUI3.Services.SongSearchMapService;
|
||||
@@ -18,15 +19,13 @@ using BetterLyrics.WinUI3.Services.TransliterationService;
|
||||
using BetterLyrics.WinUI3.ViewModels;
|
||||
using BetterLyrics.WinUI3.Views;
|
||||
using CommunityToolkit.Mvvm.DependencyInjection;
|
||||
using Microsoft.Data.Sqlite;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Microsoft.UI.Xaml;
|
||||
using Microsoft.Windows.AppLifecycle; // 关键:App生命周期管理
|
||||
using Microsoft.Windows.AppLifecycle;
|
||||
using Serilog;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
@@ -156,6 +155,10 @@ namespace BetterLyrics.WinUI3
|
||||
}
|
||||
fileSystemService.StartAllFolderTimers();
|
||||
|
||||
// Ensure plugins
|
||||
var pluginService = Ioc.Default.GetRequiredService<IPluginService>();
|
||||
pluginService.LoadPlugins();
|
||||
|
||||
// Init system tray
|
||||
m_window = WindowHook.OpenOrShowWindow<SystemTrayWindow>();
|
||||
|
||||
@@ -250,6 +253,7 @@ namespace BetterLyrics.WinUI3
|
||||
.AddSingleton<IPlayHistoryService, PlayHistoryService>()
|
||||
.AddSingleton<ILyricsCacheService, LyricsCacheService>()
|
||||
.AddSingleton<ISongSearchMapService, SongSearchMapService>()
|
||||
.AddSingleton<IPluginService, PluginService>()
|
||||
|
||||
// ViewModels
|
||||
.AddSingleton<AppSettingsControlViewModel>()
|
||||
|
||||
@@ -45,6 +45,7 @@
|
||||
<None Remove="Controls\PatronControl.xaml" />
|
||||
<None Remove="Controls\PlaybackSettingsControl.xaml" />
|
||||
<None Remove="Controls\PlayQueue.xaml" />
|
||||
<None Remove="Controls\PluginManagerControl.xaml" />
|
||||
<None Remove="Controls\PropertyRow.xaml" />
|
||||
<None Remove="Controls\RemoteServerConfigControl.xaml" />
|
||||
<None Remove="Controls\ShortcutTextBox.xaml" />
|
||||
@@ -82,7 +83,7 @@
|
||||
<PackageReference Include="CommunityToolkit.WinUI.Triggers" Version="8.2.251219" />
|
||||
<PackageReference Include="ComputeSharp.D2D1.WinUI" Version="3.2.0" />
|
||||
<PackageReference Include="csharp-pinyin" Version="1.0.1" />
|
||||
<PackageReference Include="DevWinUI.Controls" Version="9.8.1" />
|
||||
<PackageReference Include="DevWinUI.Controls" Version="9.9.2" />
|
||||
<PackageReference Include="Dubya.WindowsMediaController" Version="2.5.6" />
|
||||
<PackageReference Include="F23.StringSimilarity" Version="7.0.1" />
|
||||
<PackageReference Include="FlaUI.UIA3" Version="5.0.0" />
|
||||
@@ -96,10 +97,14 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Abstractions" Version="10.0.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Relational" Version="10.0.1" />
|
||||
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|
||||
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|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
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|
||||
<PackageReference Include="Microsoft.Extensions.Logging" Version="10.0.1" />
|
||||
<PackageReference Include="Microsoft.Graphics.Win2D" Version="1.3.2" />
|
||||
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.7175" />
|
||||
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.7463" />
|
||||
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.8.251106002" />
|
||||
<PackageReference Include="NAudio.Wasapi" Version="2.2.1" />
|
||||
<PackageReference Include="NTextCat" Version="0.3.65" />
|
||||
@@ -118,11 +123,12 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ProjectReference Include="..\..\BetterLyrics.Core\BetterLyrics.Core.csproj" />
|
||||
<ProjectReference Include="..\..\ColorThief.WinUI3\ColorThief.WinUI3.csproj" />
|
||||
<ProjectReference Include="..\..\Impressionist\Impressionist\Impressionist.csproj" />
|
||||
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|
||||
<ItemGroup>
|
||||
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|
||||
@@ -134,252 +140,245 @@
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<TrimmerRootAssembly Include="Microsoft.EntityFrameworkCore.Abstractions" />
|
||||
<TrimmerRootAssembly Include="Microsoft.EntityFrameworkCore.Relational" />
|
||||
<TrimmerRootAssembly Include="Microsoft.EntityFrameworkCore.Sqlite" />
|
||||
<TrimmerRootAssembly Include="NAudio.Wasapi" />
|
||||
<TrimmerRootAssembly Include="TagLibSharp" />
|
||||
<TrimmerRootAssembly Include="Vanara.PInvoke.DwmApi" />
|
||||
<TrimmerRootAssembly Include="Vanara.PInvoke.Gdi32" />
|
||||
<TrimmerRootAssembly Include="Vanara.PInvoke.Shell32" />
|
||||
<TrimmerRootAssembly Include="Vanara.PInvoke.User32" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<Content Update="Assets\AIMP.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\AlbumArtPlaceholder.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Alipay.jpg">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\AMLLPlayer.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\AppleMusic.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Chrome.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Edge.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\FluidEffect.bin">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Empty.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\EmptyBox.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\EmptyState.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Folder.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\foobar2000.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\HyPlayer.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\iTunes.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\KugouMusic.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\LastFM.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Leaf.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Listen1.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Logo.ico">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Logo.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\LXMusic.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\MediaPlayerWindows11.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\MoeKoeMusic.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\MusicBee.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\NetEaseCloudMusic.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\OriginalSoundHQPlayer.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Page.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\PlanetMusic.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\PotPlayer.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\QQMusic.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Question.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\RevolvingHearts.gif">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\SaltPlayerForWindows.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Segoe Fluent Icons.ttf">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Spotify.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\WeChatReward.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Wiki82.profile.xml">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\AIMP.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\AlbumArtPlaceholder.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Alipay.jpg">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\AMLLPlayer.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\AppleMusic.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Chrome.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Edge.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\FluidEffect.bin">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Empty.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\EmptyBox.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\EmptyState.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Folder.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\foobar2000.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\HyPlayer.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\iTunes.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\KugouMusic.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\LastFM.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Leaf.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Listen1.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Logo.ico">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Logo.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\LXMusic.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\MediaPlayerWindows11.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\MoeKoeMusic.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\MusicBee.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\NetEaseCloudMusic.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\OriginalSoundHQPlayer.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Page.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\PlanetMusic.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\PotPlayer.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\QQMusic.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Question.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\RevolvingHearts.gif">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\SaltPlayerForWindows.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Segoe Fluent Icons.ttf">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Spotify.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\WeChatReward.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Update="Assets\Wiki82.profile.xml">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\PatronControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\PluginManagerControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Styles\GhostSliderStyle.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\PatronControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Styles\Converters.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Styles\GhostSliderStyle.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\PlayQueue.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Styles\Converters.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
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|
||||
<ItemGroup>
|
||||
<Page Update="Controls\StatsDashboardControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\PlayQueue.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
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|
||||
<ItemGroup>
|
||||
<Page Update="Controls\FontFamilyAutoSuggestBox.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\StatsDashboardControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\LyricsStyleSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\FontFamilyAutoSuggestBox.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Views\LyricsWindowSwitchWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\LyricsStyleSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\LyricsWindowSwitchControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Views\LyricsWindowSwitchWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\DemoWindowGrid.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\LyricsWindowSwitchControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\LyricsWindowSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\DemoWindowGrid.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Views\LyricsSearchWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\LyricsWindowSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\LyricsSearchControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Views\LyricsSearchWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\ShortcutTextBox.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\LyricsSearchControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\ExtendedSlider.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\ShortcutTextBox.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\LyricsEffectSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\ExtendedSlider.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\MediaSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\LyricsEffectSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\PlaybackSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\MediaSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\AlbumArtAreaStyleSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\PlaybackSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\LyricsBackgroundSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\AlbumArtAreaStyleSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\AppSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\LyricsBackgroundSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Views\MusicGalleryWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\AppSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Views\MusicGalleryPage.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Views\MusicGalleryWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Views\MusicGalleryPage.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Views\SettingsWindow.xaml">
|
||||
@@ -392,54 +391,57 @@
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\RemoteServerConfigControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\RemoteServerConfigControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\NowPlayingBar.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\NowPlayingBar.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Views\SystemTrayWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Views\SystemTrayWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\WindowSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\WindowSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\AlbumArtAreaEffectSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\AlbumArtAreaEffectSettingsControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\ImageSwitcher.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\ImageSwitcher.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\ShadowImage.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\ShadowImage.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\PropertyRow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\PropertyRow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Controls\AboutControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Controls\AboutControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Update="Styles\InteractiveListViewHeaderStyle.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Update="Styles\InteractiveListViewHeaderStyle.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="PluginConfigs\" />
|
||||
</ItemGroup>
|
||||
<!-- Publish Properties -->
|
||||
<PropertyGroup>
|
||||
|
||||
@@ -6,6 +6,7 @@ namespace BetterLyrics.WinUI3.Constants
|
||||
{
|
||||
public static readonly TimeSpan DebounceTimeout = TimeSpan.FromMilliseconds(250);
|
||||
public static readonly TimeSpan AnimationDuration = TimeSpan.FromMilliseconds(350);
|
||||
public static readonly TimeSpan LongAnimationDuration = TimeSpan.FromMilliseconds(650);
|
||||
public static readonly TimeSpan WaitingDuration = TimeSpan.FromMilliseconds(300);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -195,6 +195,7 @@
|
||||
<StackPanel Spacing="6">
|
||||
<TextBlock x:Uid="SettingsPagePatrons" />
|
||||
<dev:WrapPanel Margin="-12,0,0,0" Orientation="Horizontal">
|
||||
<uc:PatronControl Date="Jan 8, 2026" PatronName="Eureka-K_K" />
|
||||
<uc:PatronControl Date="Jan 3, 2026" PatronName="**轩" />
|
||||
<uc:PatronControl Date="Dec 13, 2025" PatronName="<Anonymous>" />
|
||||
<uc:PatronControl Date="Dec 3, 2025" PatronName="YE" />
|
||||
@@ -282,12 +283,6 @@
|
||||
</dev:SettingsExpander.ItemsHeader>
|
||||
</dev:SettingsExpander>
|
||||
|
||||
<dev:SettingsCard x:Uid="SettingsPageSettingsPlayHistory" Visibility="Collapsed">
|
||||
<StackPanel Orientation="Horizontal" Spacing="6">
|
||||
<Button x:Uid="SettingsPageExportPlayHistoryButton" Command="{x:Bind ViewModel.ExportPlayHistoryCommand}" />
|
||||
</StackPanel>
|
||||
</dev:SettingsCard>
|
||||
|
||||
<dev:SettingsCard x:Uid="SettingsPageFixedTimeStep" Visibility="Collapsed">
|
||||
<ToggleSwitch IsOn="{x:Bind ViewModel.AppSettings.AdvancedSettings.IsFixedTimeStep, Mode=TwoWay}" />
|
||||
</dev:SettingsCard>
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using BetterLyrics.WinUI3.ViewModels;
|
||||
using CommunityToolkit.Mvvm.DependencyInjection;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.UI.Xaml.Media;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
// To learn more about WinUI, the WinUI project structure,
|
||||
// and more about our project templates, see: http://aka.ms/winui-project-info.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using BetterLyrics.WinUI3.Hooks;
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Models.Settings;
|
||||
using BetterLyrics.WinUI3.Services.SettingsService;
|
||||
using BetterLyrics.WinUI3.Views;
|
||||
using CommunityToolkit.Mvvm.DependencyInjection;
|
||||
|
||||
@@ -5,9 +5,9 @@ using BetterLyrics.WinUI3.Extensions;
|
||||
using BetterLyrics.WinUI3.Helper;
|
||||
using BetterLyrics.WinUI3.Logic;
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Models.Lyrics;
|
||||
using BetterLyrics.WinUI3.Models.Settings;
|
||||
using BetterLyrics.WinUI3.Renderer;
|
||||
using BetterLyrics.WinUI3.Services.LastFMService;
|
||||
using BetterLyrics.WinUI3.Services.GSMTCService;
|
||||
using BetterLyrics.WinUI3.Services.SettingsService;
|
||||
using CommunityToolkit.Mvvm.DependencyInjection;
|
||||
@@ -25,7 +25,6 @@ using System.Threading.Tasks;
|
||||
using Windows.Foundation;
|
||||
using Windows.Storage.Streams;
|
||||
using Windows.UI;
|
||||
using System.Numerics;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Controls
|
||||
{
|
||||
@@ -59,42 +58,43 @@ namespace BetterLyrics.WinUI3.Controls
|
||||
|
||||
private readonly ValueTransition<Color> _immersiveBgColorTransition = new(
|
||||
initialValue: Colors.Transparent,
|
||||
durationSeconds: 0.3f,
|
||||
defaultTotalDuration: 0.3f,
|
||||
interpolator: (from, to, progress) => Helper.ColorHelper.GetInterpolatedColor(progress, from, to)
|
||||
);
|
||||
private readonly ValueTransition<double> _immersiveBgOpacityTransition = new(
|
||||
initialValue: 1f,
|
||||
durationSeconds: 0.3f
|
||||
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
|
||||
defaultTotalDuration: 0.3f
|
||||
);
|
||||
private readonly ValueTransition<Color> _accentColor1Transition = new(
|
||||
initialValue: Colors.Transparent,
|
||||
durationSeconds: 0.3f,
|
||||
defaultTotalDuration: 0.3f,
|
||||
interpolator: (from, to, progress) => Helper.ColorHelper.GetInterpolatedColor(progress, from, to)
|
||||
);
|
||||
private readonly ValueTransition<Color> _accentColor2Transition = new(
|
||||
initialValue: Colors.Transparent,
|
||||
durationSeconds: 0.3f,
|
||||
defaultTotalDuration: 0.3f,
|
||||
interpolator: (from, to, progress) => Helper.ColorHelper.GetInterpolatedColor(progress, from, to)
|
||||
);
|
||||
private readonly ValueTransition<Color> _accentColor3Transition = new(
|
||||
initialValue: Colors.Transparent,
|
||||
durationSeconds: 0.3f,
|
||||
defaultTotalDuration: 0.3f,
|
||||
interpolator: (from, to, progress) => Helper.ColorHelper.GetInterpolatedColor(progress, from, to)
|
||||
);
|
||||
private readonly ValueTransition<Color> _accentColor4Transition = new(
|
||||
initialValue: Colors.Transparent,
|
||||
durationSeconds: 0.3f,
|
||||
defaultTotalDuration: 0.3f,
|
||||
interpolator: (from, to, progress) => Helper.ColorHelper.GetInterpolatedColor(progress, from, to)
|
||||
);
|
||||
private readonly ValueTransition<double> _canvasYScrollTransition = new(
|
||||
initialValue: 0f,
|
||||
durationSeconds: 0.3f,
|
||||
easingType: EasingType.EaseInOutSine
|
||||
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
|
||||
defaultTotalDuration: 0.3f
|
||||
);
|
||||
private readonly ValueTransition<double> _mouseYScrollTransition = new(
|
||||
initialValue: 0f,
|
||||
durationSeconds: 0.3f,
|
||||
easingType: EasingType.EaseInOutSine
|
||||
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
|
||||
defaultTotalDuration: 0.3f
|
||||
);
|
||||
|
||||
private TimeSpan _songPositionWithOffset;
|
||||
@@ -120,7 +120,7 @@ namespace BetterLyrics.WinUI3.Controls
|
||||
private bool _isLayoutChanged = true;
|
||||
private bool _isMouseScrollingChanged = false;
|
||||
|
||||
private int _playingLineIndex;
|
||||
private int _primaryPlayingLineIndex;
|
||||
private (int Start, int End) _visibleRange;
|
||||
private double _canvasTargetScrollOffset;
|
||||
|
||||
@@ -293,7 +293,7 @@ namespace BetterLyrics.WinUI3.Controls
|
||||
}
|
||||
else if (e.Property == MouseScrollOffsetProperty)
|
||||
{
|
||||
canvas._mouseYScrollTransition.StartTransition(Convert.ToDouble(e.NewValue));
|
||||
canvas._mouseYScrollTransition.Start(Convert.ToDouble(e.NewValue));
|
||||
}
|
||||
else if (e.Property == MousePositionProperty)
|
||||
{
|
||||
@@ -319,11 +319,11 @@ namespace BetterLyrics.WinUI3.Controls
|
||||
else if (e.Property == AlbumArtThemeColorsProperty)
|
||||
{
|
||||
var albumArtThemeColors = (AlbumArtThemeColors)e.NewValue;
|
||||
canvas._immersiveBgColorTransition.StartTransition(albumArtThemeColors.EnvColor);
|
||||
canvas._accentColor1Transition.StartTransition(albumArtThemeColors.AccentColor1);
|
||||
canvas._accentColor2Transition.StartTransition(albumArtThemeColors.AccentColor2);
|
||||
canvas._accentColor3Transition.StartTransition(albumArtThemeColors.AccentColor3);
|
||||
canvas._accentColor4Transition.StartTransition(albumArtThemeColors.AccentColor4);
|
||||
canvas._immersiveBgColorTransition.Start(albumArtThemeColors.EnvColor);
|
||||
canvas._accentColor1Transition.Start(albumArtThemeColors.AccentColor1);
|
||||
canvas._accentColor2Transition.Start(albumArtThemeColors.AccentColor2);
|
||||
canvas._accentColor3Transition.Start(albumArtThemeColors.AccentColor3);
|
||||
canvas._accentColor4Transition.Start(albumArtThemeColors.AccentColor4);
|
||||
|
||||
canvas._albumArtThemeColors = albumArtThemeColors;
|
||||
canvas._isLayoutChanged = true;
|
||||
@@ -345,7 +345,6 @@ namespace BetterLyrics.WinUI3.Controls
|
||||
var lyricsEffect = _lyricsWindowStatus.LyricsEffectSettings;
|
||||
|
||||
double songDuration = _gsmtcService.CurrentSongInfo.DurationMs;
|
||||
bool isForceWordByWord = _settingsService.AppSettings.GeneralSettings.IsForceWordByWordEffect;
|
||||
|
||||
Color overlayColor;
|
||||
double finalOpacity;
|
||||
@@ -383,7 +382,6 @@ namespace BetterLyrics.WinUI3.Controls
|
||||
control: sender,
|
||||
ds: args.DrawingSession,
|
||||
lines: _renderLyricsLines,
|
||||
playingLineIndex: _playingLineIndex,
|
||||
mouseHoverLineIndex: _mouseHoverLineIndex,
|
||||
isMousePressing: _isMousePressing,
|
||||
startVisibleIndex: _visibleRange.Start,
|
||||
@@ -412,9 +410,7 @@ namespace BetterLyrics.WinUI3.Controls
|
||||
return _synchronizer.GetLinePlayingProgress(
|
||||
_songPositionWithOffset.TotalMilliseconds,
|
||||
line,
|
||||
nextLine,
|
||||
songDuration,
|
||||
isForceWordByWord
|
||||
lyricsEffect.WordByWordEffectMode
|
||||
);
|
||||
}
|
||||
);
|
||||
@@ -477,22 +473,29 @@ namespace BetterLyrics.WinUI3.Controls
|
||||
|
||||
#region UpdatePlayingLineIndex
|
||||
|
||||
int newPlayingIndex = _synchronizer.GetCurrentLineIndex(_songPositionWithOffset.TotalMilliseconds, _renderLyricsLines);
|
||||
bool isPlayingLineChanged = newPlayingIndex != _playingLineIndex;
|
||||
_playingLineIndex = newPlayingIndex;
|
||||
int primaryPlayingIndex = _synchronizer.GetCurrentLineIndex(_songPositionWithOffset.TotalMilliseconds, _renderLyricsLines);
|
||||
bool isPrimaryPlayingLineChanged = primaryPlayingIndex != _primaryPlayingLineIndex;
|
||||
_primaryPlayingLineIndex = primaryPlayingIndex;
|
||||
|
||||
#endregion
|
||||
|
||||
#region UpdateTargetScrollOffset
|
||||
|
||||
if (isPlayingLineChanged || _isLayoutChanged)
|
||||
if (isPrimaryPlayingLineChanged || _isLayoutChanged)
|
||||
{
|
||||
var targetScroll = LyricsLayoutManager.CalculateTargetScrollOffset(_renderLyricsLines, _playingLineIndex);
|
||||
var targetScroll = LyricsLayoutManager.CalculateTargetScrollOffset(_renderLyricsLines, _primaryPlayingLineIndex);
|
||||
if (targetScroll.HasValue) _canvasTargetScrollOffset = targetScroll.Value;
|
||||
|
||||
_canvasYScrollTransition.SetEasingType(lyricsEffect.LyricsScrollEasingType);
|
||||
_canvasYScrollTransition.SetDuration(lyricsEffect.LyricsScrollDuration / 1000.0);
|
||||
_canvasYScrollTransition.StartTransition(_canvasTargetScrollOffset, _isLayoutChanged);
|
||||
if (_isLayoutChanged)
|
||||
{
|
||||
_canvasYScrollTransition.JumpTo(_canvasTargetScrollOffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
_canvasYScrollTransition.SetDurationMs(lyricsEffect.LyricsScrollDuration);
|
||||
_canvasYScrollTransition.SetInterpolator(EasingHelper.GetInterpolatorByEasingType<double>(lyricsEffect.LyricsScrollEasingType, lyricsEffect.LyricsScrollEasingMode));
|
||||
_canvasYScrollTransition.Start(_canvasTargetScrollOffset);
|
||||
}
|
||||
}
|
||||
_canvasYScrollTransition.Update(elapsedTime);
|
||||
|
||||
@@ -525,7 +528,7 @@ namespace BetterLyrics.WinUI3.Controls
|
||||
_renderLyricsLines,
|
||||
_isMouseScrolling ? maxRange.Start : _visibleRange.Start,
|
||||
_isMouseScrolling ? maxRange.End : _visibleRange.End,
|
||||
_playingLineIndex,
|
||||
_primaryPlayingLineIndex,
|
||||
sender.Size.Height,
|
||||
_canvasTargetScrollOffset,
|
||||
lyricsStyle.PlayingLineTopOffset / 100.0,
|
||||
@@ -537,7 +540,7 @@ namespace BetterLyrics.WinUI3.Controls
|
||||
elapsedTime,
|
||||
_isMouseScrolling,
|
||||
_isLayoutChanged,
|
||||
isPlayingLineChanged,
|
||||
isPrimaryPlayingLineChanged,
|
||||
_isMouseScrollingChanged,
|
||||
_songPositionWithOffset.TotalMilliseconds
|
||||
);
|
||||
@@ -670,15 +673,7 @@ namespace BetterLyrics.WinUI3.Controls
|
||||
private void UpdateRenderLyricsLines()
|
||||
{
|
||||
_renderLyricsLines = null;
|
||||
var lines = _gsmtcService.CurrentLyricsData?.LyricsLines.Select(x => new RenderLyricsLine()
|
||||
{
|
||||
LyricsSyllables = x.LyricsSyllables,
|
||||
StartMs = x.StartMs,
|
||||
EndMs = x.EndMs,
|
||||
PhoneticText = x.PhoneticText,
|
||||
OriginalText = x.OriginalText,
|
||||
TranslatedText = x.TranslatedText
|
||||
}).ToList();
|
||||
var lines = _gsmtcService.CurrentLyricsData?.LyricsLines.Select(x => new RenderLyricsLine(x)).ToList();
|
||||
if (lines != null)
|
||||
{
|
||||
LyricsLayoutManager.CalculateLanes(lines);
|
||||
|
||||
@@ -23,6 +23,14 @@
|
||||
Style="{StaticResource SettingsSectionHeaderTextBlockStyle}"
|
||||
Text="Effect" />
|
||||
|
||||
<dev:SettingsCard x:Uid="SettingsPageLyricsWordByWordEffectMode" HeaderIcon="{ui:FontIcon FontFamily={StaticResource IconFontFamily}, Glyph=}">
|
||||
<ComboBox SelectedIndex="{x:Bind LyricsEffectSettings.WordByWordEffectMode, Mode=TwoWay, Converter={StaticResource EnumToIntConverter}}">
|
||||
<ComboBoxItem x:Uid="SettingsPageLyricsWordByWordEffectModeAuto" />
|
||||
<ComboBoxItem x:Uid="SettingsPageLyricsWordByWordEffectModeNever" />
|
||||
<ComboBoxItem x:Uid="SettingsPageLyricsWordByWordEffectModeAlways" />
|
||||
</ComboBox>
|
||||
</dev:SettingsCard>
|
||||
|
||||
<!-- 模糊效果 -->
|
||||
<dev:SettingsCard x:Uid="SettingsPageLyricsBlurEffect" HeaderIcon="{ui:FontIcon FontFamily={StaticResource IconFontFamily}, Glyph=}">
|
||||
<ToggleSwitch IsOn="{x:Bind LyricsEffectSettings.IsLyricsBlurEffectEnabled, Mode=TwoWay}" />
|
||||
@@ -108,6 +116,14 @@
|
||||
Minimum="0"
|
||||
Value="{x:Bind LyricsEffectSettings.LyricsFloatAnimationAmount, Mode=TwoWay}" />
|
||||
</dev:SettingsCard>
|
||||
<dev:SettingsCard x:Uid="LyricsEffectSettingsControlAnimationDuration">
|
||||
<local:ExtendedSlider
|
||||
Default="450"
|
||||
Maximum="2000"
|
||||
Minimum="0"
|
||||
Unit="ms"
|
||||
Value="{x:Bind LyricsEffectSettings.LyricsFloatAnimationDuration, Mode=TwoWay}" />
|
||||
</dev:SettingsCard>
|
||||
</dev:SettingsExpander.Items>
|
||||
</dev:SettingsExpander>
|
||||
|
||||
@@ -180,18 +196,25 @@
|
||||
<ComboBox SelectedIndex="{x:Bind LyricsEffectSettings.LyricsScrollEasingType, Mode=TwoWay, Converter={StaticResource EnumToIntConverter}}">
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeLinear" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeSmoothStep" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseInOutSine" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseInOutQuad" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseInOutCubic" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseInOutQuart" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseInOutQuint" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseInOutExpo" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseInOutCirc" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseInOutBack" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseInOutElastic" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseInOutBounce" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseSine" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseQuad" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseCubic" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseQuart" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseQuint" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseExpo" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseCirc" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseBack" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseElastic" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingTypeEaseBounce" />
|
||||
</ComboBox>
|
||||
<dev:SettingsExpander.Items>
|
||||
<dev:SettingsCard x:Uid="SettingsPageEasingMode">
|
||||
<ComboBox SelectedIndex="{x:Bind LyricsEffectSettings.LyricsScrollEasingMode, Mode=TwoWay, Converter={StaticResource EnumToIntConverter}}">
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingModeIn" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingModeOut" />
|
||||
<ComboBoxItem x:Uid="SettingsPageEasingModeInOut" />
|
||||
</ComboBox>
|
||||
</dev:SettingsCard>
|
||||
<dev:SettingsCard x:Uid="SettingsPageScrollTopDuration">
|
||||
<local:ExtendedSlider
|
||||
Default="500"
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
xmlns:dev="using:DevWinUI"
|
||||
xmlns:interactivity="using:Microsoft.Xaml.Interactivity"
|
||||
xmlns:local="using:BetterLyrics.WinUI3.Controls"
|
||||
xmlns:lyricsmodels="using:BetterLyrics.WinUI3.Models.Lyrics"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:models="using:BetterLyrics.WinUI3.Models"
|
||||
xmlns:ui="using:CommunityToolkit.WinUI"
|
||||
@@ -242,7 +243,7 @@
|
||||
</interactivity:DataTriggerBehavior>
|
||||
</interactivity:Interaction.Behaviors>
|
||||
<Pivot.HeaderTemplate>
|
||||
<DataTemplate x:DataType="models:LyricsData">
|
||||
<DataTemplate x:DataType="lyricsmodels:LyricsData">
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBlock Style="{StaticResource BodyTextBlockStyle}" Text="{x:Bind LanguageCode, Mode=OneWay, Converter={StaticResource LanguageCodeToDisplayedNameConverter}}" />
|
||||
<InfoBadge
|
||||
@@ -254,13 +255,13 @@
|
||||
</DataTemplate>
|
||||
</Pivot.HeaderTemplate>
|
||||
<Pivot.ItemTemplate>
|
||||
<DataTemplate x:DataType="models:LyricsData">
|
||||
<DataTemplate x:DataType="lyricsmodels:LyricsData">
|
||||
<ListView
|
||||
ItemContainerStyle="{StaticResource ListViewStretchedItemContainerStyle}"
|
||||
ItemsSource="{x:Bind LyricsLines, Mode=OneWay}"
|
||||
SelectionMode="None">
|
||||
<ListView.ItemTemplate>
|
||||
<DataTemplate x:DataType="models:LyricsLine">
|
||||
<DataTemplate x:DataType="lyricsmodels:LyricsLine">
|
||||
<Grid Margin="0,6" ColumnSpacing="6">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
@@ -290,7 +291,7 @@
|
||||
</interactivity:Interaction.Behaviors>
|
||||
</Button>
|
||||
</Grid>
|
||||
<local:PropertyRow Grid.Column="1" Value="{x:Bind OriginalText, Mode=OneWay}" />
|
||||
<local:PropertyRow Grid.Column="1" Value="{x:Bind PrimaryText, Mode=OneWay}" />
|
||||
</Grid>
|
||||
</DataTemplate>
|
||||
</ListView.ItemTemplate>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Models.Lyrics;
|
||||
using BetterLyrics.WinUI3.ViewModels;
|
||||
using CommunityToolkit.Mvvm.DependencyInjection;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using BetterLyrics.WinUI3.Helper;
|
||||
using BetterLyrics.WinUI3.Hooks;
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Models.Settings;
|
||||
using BetterLyrics.WinUI3.Serialization;
|
||||
using BetterLyrics.WinUI3.Services.SettingsService;
|
||||
using BetterLyrics.WinUI3.ViewModels;
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
xmlns:local="using:BetterLyrics.WinUI3.Controls"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:models="using:BetterLyrics.WinUI3.Models"
|
||||
xmlns:settingsmodels="using:BetterLyrics.WinUI3.Models.Settings"
|
||||
xmlns:ui="using:CommunityToolkit.WinUI"
|
||||
mc:Ignorable="d">
|
||||
|
||||
@@ -50,7 +51,7 @@
|
||||
ItemsSource="{x:Bind ViewModel.AppSettings.LocalMediaFolders, Mode=OneWay}"
|
||||
SelectionMode="None">
|
||||
<ListView.ItemTemplate>
|
||||
<DataTemplate x:DataType="models:MediaFolder">
|
||||
<DataTemplate x:DataType="settingsmodels:MediaFolder">
|
||||
<dev:SettingsExpander IsExpanded="True">
|
||||
|
||||
<dev:SettingsExpander.HeaderIcon>
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Models.Settings;
|
||||
using BetterLyrics.WinUI3.ViewModels;
|
||||
using CommunityToolkit.Mvvm.DependencyInjection;
|
||||
using Microsoft.UI.Xaml;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Windows.System;
|
||||
|
||||
// To learn more about WinUI, the WinUI project structure,
|
||||
// and more about our project templates, see: http://aka.ms/winui-project-info.
|
||||
|
||||
@@ -447,7 +447,7 @@
|
||||
Foreground="{ThemeResource TextFillColorSecondaryBrush}"
|
||||
Text="{x:Bind ViewModel.TimelineSliderThumbLyricsLine.StartMs, Converter={StaticResource MillisecondsToFormattedTimeConverter}, Mode=OneWay}" />
|
||||
<!-- TODO 原文翻译共同显示 -->
|
||||
<TextBlock Margin="0,0,0,2" Text="{x:Bind ViewModel.TimelineSliderThumbLyricsLine.OriginalText, Mode=OneWay}" />
|
||||
<TextBlock Margin="0,0,0,2" Text="{x:Bind ViewModel.TimelineSliderThumbLyricsLine.PrimaryText, Mode=OneWay}" />
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
<Grid
|
||||
|
||||
@@ -1,20 +1,14 @@
|
||||
using BetterLyrics.WinUI3.Enums;
|
||||
using BetterLyrics.WinUI3.Extensions;
|
||||
using BetterLyrics.WinUI3.Hooks;
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Models.Settings;
|
||||
using BetterLyrics.WinUI3.Services.GSMTCService;
|
||||
using BetterLyrics.WinUI3.ViewModels;
|
||||
using BetterLyrics.WinUI3.Views;
|
||||
using CommunityToolkit.Mvvm.DependencyInjection;
|
||||
using CommunityToolkit.Mvvm.Messaging;
|
||||
using CommunityToolkit.Mvvm.Messaging.Messages;
|
||||
using Microsoft.UI.Xaml;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.UI.Xaml.Input;
|
||||
using Microsoft.UI.Xaml.Media.Imaging;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using BetterLyrics.WinUI3.Extensions;
|
||||
|
||||
// To learn more about WinUI, the WinUI project structure,
|
||||
// and more about our project templates, see: http://aka.ms/winui-project-info.
|
||||
|
||||
@@ -1,17 +1,5 @@
|
||||
using Microsoft.UI.Xaml;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.UI.Xaml.Controls.Primitives;
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using Microsoft.UI.Xaml.Input;
|
||||
using Microsoft.UI.Xaml.Media;
|
||||
using Microsoft.UI.Xaml.Navigation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using Windows.Foundation;
|
||||
using Windows.Foundation.Collections;
|
||||
|
||||
// To learn more about WinUI, the WinUI project structure,
|
||||
// and more about our project templates, see: http://aka.ms/winui-project-info.
|
||||
|
||||
@@ -6,18 +6,9 @@ using CommunityToolkit.Mvvm.Messaging;
|
||||
using CommunityToolkit.Mvvm.Messaging.Messages;
|
||||
using Microsoft.UI.Xaml;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.UI.Xaml.Controls.Primitives;
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using Microsoft.UI.Xaml.Input;
|
||||
using Microsoft.UI.Xaml.Media;
|
||||
using Microsoft.UI.Xaml.Navigation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using Windows.Foundation;
|
||||
using Windows.Foundation.Collections;
|
||||
|
||||
// To learn more about WinUI, the WinUI project structure,
|
||||
// and more about our project templates, see: http://aka.ms/winui-project-info.
|
||||
@@ -41,7 +32,7 @@ namespace BetterLyrics.WinUI3.Controls
|
||||
var targetItem = ViewModel.SMTCService.TrackPlayingQueue
|
||||
.ElementAtOrDefault(ViewModel.AppSettings.MusicGallerySettings.PlayQueueIndex);
|
||||
if (targetItem == null) return;
|
||||
|
||||
|
||||
PlayingQueueListView.ScrollIntoView(targetItem);
|
||||
}
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
xmlns:local="using:BetterLyrics.WinUI3.Controls"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:models="using:BetterLyrics.WinUI3.Models"
|
||||
xmlns:settingsmodels="using:BetterLyrics.WinUI3.Models.Settings"
|
||||
xmlns:ui="using:CommunityToolkit.WinUI"
|
||||
mc:Ignorable="d">
|
||||
|
||||
@@ -60,7 +61,7 @@
|
||||
ItemsSource="{x:Bind ViewModel.AppSettings.MediaSourceProvidersInfo, Mode=OneWay}"
|
||||
SelectedItem="{x:Bind ViewModel.SelectedMediaSourceProvider, Mode=TwoWay}">
|
||||
<ComboBox.ItemTemplate>
|
||||
<DataTemplate x:DataType="models:MediaSourceProviderInfo">
|
||||
<DataTemplate x:DataType="settingsmodels:MediaSourceProviderInfo">
|
||||
<Grid Padding="2,4" ColumnSpacing="12">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
@@ -172,7 +173,7 @@
|
||||
<ScalarTransition />
|
||||
</ListView.OpacityTransition>
|
||||
<ListView.ItemTemplate>
|
||||
<DataTemplate x:DataType="models:AlbumArtSearchProviderInfo">
|
||||
<DataTemplate x:DataType="settingsmodels:AlbumArtSearchProviderInfo">
|
||||
<dev:SettingsCard Header="{Binding Provider, Converter={StaticResource AlbumArtSearchProviderToDisplayNameConverter}, Mode=OneWay}">
|
||||
<dev:SettingsCard.HeaderIcon>
|
||||
<FontIcon FontFamily="Segoe UI Symbol" Glyph="⠿" />
|
||||
@@ -219,7 +220,7 @@
|
||||
</Style>
|
||||
</ListView.ItemContainerStyle>
|
||||
<ListView.ItemTemplate>
|
||||
<DataTemplate x:DataType="models:LyricsSearchProviderInfo">
|
||||
<DataTemplate x:DataType="settingsmodels:LyricsSearchProviderInfo">
|
||||
<Grid>
|
||||
<dev:SettingsExpander Header="{Binding Provider, Converter={StaticResource LyricsSearchProviderToDisplayNameConverter}, Mode=OneWay}" IsExpanded="{Binding IsMatchingThresholdOverwritten, Mode=OneWay}">
|
||||
<dev:SettingsExpander.HeaderIcon>
|
||||
@@ -227,6 +228,9 @@
|
||||
</dev:SettingsExpander.HeaderIcon>
|
||||
<ToggleSwitch IsOn="{Binding IsEnabled, Mode=TwoWay}" />
|
||||
<dev:SettingsExpander.Items>
|
||||
<dev:SettingsCard x:Uid="LyricsSearchControlIgnoreCache">
|
||||
<CheckBox IsChecked="{Binding IgnoreCacheWhenSearching, Mode=TwoWay}" />
|
||||
</dev:SettingsCard>
|
||||
<dev:SettingsCard x:Uid="SettingsPageOverwriteMatchingThreshold">
|
||||
<ToggleSwitch IsOn="{Binding IsMatchingThresholdOverwritten, Mode=TwoWay}" />
|
||||
</dev:SettingsCard>
|
||||
@@ -361,10 +365,6 @@
|
||||
<ToggleSwitch IsOn="{x:Bind ViewModel.AppSettings.GeneralSettings.ListenOnNewPlaybackSource, Mode=TwoWay}" />
|
||||
</dev:SettingsCard>
|
||||
|
||||
<dev:SettingsCard x:Uid="SettingsPageForceWordByWordEffect">
|
||||
<ToggleSwitch IsOn="{x:Bind ViewModel.AppSettings.GeneralSettings.IsForceWordByWordEffect, Mode=TwoWay}" />
|
||||
</dev:SettingsCard>
|
||||
|
||||
<!-- Lyrics translation -->
|
||||
<TextBlock x:Uid="SettingsPageTranslation" Style="{StaticResource SettingsSectionHeaderTextBlockStyle}" />
|
||||
<dev:SettingsExpander x:Uid="LyricsPageTranslationEnabled" IsExpanded="True">
|
||||
@@ -424,30 +424,6 @@
|
||||
</dev:SettingsExpander>
|
||||
<dev:SettingsExpander x:Uid="SettingsPageJapanese" IsExpanded="{x:Bind ViewModel.AppSettings.TranslationSettings.IsJapaneseRomanizationEnabled, Mode=OneWay}">
|
||||
<ToggleSwitch IsOn="{x:Bind ViewModel.AppSettings.TranslationSettings.IsJapaneseRomanizationEnabled, Mode=TwoWay}" />
|
||||
<dev:SettingsExpander.Items>
|
||||
<dev:SettingsCard x:Uid="SettingsPageCutletDockerServer" IsEnabled="{x:Bind ViewModel.AppSettings.TranslationSettings.IsJapaneseRomanizationEnabled, Mode=OneWay}">
|
||||
<dev:SettingsCard.Description>
|
||||
<HyperlinkButton Content="https://github.com/jayfunc/cutlet-docker" NavigateUri="https://github.com/jayfunc/cutlet-docker" />
|
||||
</dev:SettingsCard.Description>
|
||||
<Grid ColumnSpacing="6">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBox
|
||||
x:Uid="CutletServerTextBox"
|
||||
Grid.Column="0"
|
||||
IsEnabled="{x:Bind ViewModel.IsCutletDockerServerTesting, Converter={StaticResource BoolNegationConverter}, Mode=OneWay}"
|
||||
Text="{x:Bind ViewModel.AppSettings.TranslationSettings.CutletDockerServer, Mode=TwoWay}"
|
||||
TextWrapping="Wrap" />
|
||||
<Button
|
||||
x:Uid="SettingsPageServerTestButton"
|
||||
Grid.Column="1"
|
||||
Command="{x:Bind ViewModel.CutletDockerServerTestCommand}"
|
||||
IsEnabled="{x:Bind ViewModel.IsCutletDockerServerTesting, Converter={StaticResource BoolNegationConverter}, Mode=OneWay}" />
|
||||
</Grid>
|
||||
</dev:SettingsCard>
|
||||
</dev:SettingsExpander.Items>
|
||||
</dev:SettingsExpander>
|
||||
|
||||
<!-- 中文简体繁体偏好 -->
|
||||
|
||||
@@ -0,0 +1,83 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<UserControl
|
||||
x:Class="BetterLyrics.WinUI3.Controls.PluginManagerControl"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:dev="using:DevWinUI"
|
||||
xmlns:local="using:BetterLyrics.WinUI3.Controls"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:models="using:BetterLyrics.WinUI3.Models"
|
||||
xmlns:ui="using:CommunityToolkit.WinUI"
|
||||
mc:Ignorable="d">
|
||||
|
||||
<Grid Padding="36,0">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="*" />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<Grid Grid.Row="0">
|
||||
<TextBlock x:Uid="PluginManagerControlTitle" Style="{StaticResource SettingsSectionHeaderTextBlockStyle}" />
|
||||
</Grid>
|
||||
|
||||
<ListView
|
||||
Grid.Row="1"
|
||||
ItemContainerStyle="{StaticResource ListViewStretchedItemContainerStyle}"
|
||||
ItemsSource="{x:Bind Plugins, Mode=OneWay}"
|
||||
SelectionMode="None">
|
||||
<ListView.ItemTemplate>
|
||||
<DataTemplate x:DataType="models:PluginDisplayModel">
|
||||
<dev:SettingsExpander
|
||||
Description="{x:Bind Description}"
|
||||
Header="{x:Bind Name}"
|
||||
HeaderIcon="{ui:FontIcon FontFamily={StaticResource IconFontFamily},
|
||||
Glyph=}">
|
||||
<TextBlock Text="{x:Bind Version}" />
|
||||
<dev:SettingsExpander.Items>
|
||||
<dev:SettingsCard HorizontalContentAlignment="Left" ContentAlignment="Left">
|
||||
<StackPanel Spacing="6">
|
||||
<local:PropertyRow Header="Author" Value="{x:Bind Author}" />
|
||||
<local:PropertyRow Header="ID" Value="{x:Bind Id}" />
|
||||
</StackPanel>
|
||||
</dev:SettingsCard>
|
||||
<dev:SettingsCard>
|
||||
<Button
|
||||
x:Uid="PluginManagerControlUninstall"
|
||||
Click="OnUninstallClick"
|
||||
Tag="{x:Bind Plugin}" />
|
||||
</dev:SettingsCard>
|
||||
</dev:SettingsExpander.Items>
|
||||
</dev:SettingsExpander>
|
||||
</DataTemplate>
|
||||
</ListView.ItemTemplate>
|
||||
</ListView>
|
||||
|
||||
<StackPanel
|
||||
Grid.Row="1"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Visibility="{x:Bind IsListEmpty, Mode=OneWay}">
|
||||
<FontIcon
|
||||
FontSize="48"
|
||||
Glyph=""
|
||||
Opacity="0.3" />
|
||||
<TextBlock
|
||||
x:Uid="PluginManagerControlNoPluginsInstalled"
|
||||
Margin="0,12,0,0"
|
||||
Opacity="0.5" />
|
||||
</StackPanel>
|
||||
|
||||
<StackPanel Grid.Row="2" Margin="0,6,0,20">
|
||||
<Button
|
||||
x:Uid="PluginManagerControlInstall"
|
||||
HorizontalAlignment="Right"
|
||||
VerticalAlignment="Center"
|
||||
Click="OnInstallPluginClick"
|
||||
Style="{StaticResource AccentButtonStyle}" />
|
||||
</StackPanel>
|
||||
|
||||
</Grid>
|
||||
|
||||
</UserControl>
|
||||
@@ -0,0 +1,149 @@
|
||||
using BetterLyrics.Core.Interfaces;
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Services.PluginService;
|
||||
using BetterLyrics.WinUI3.Views;
|
||||
using CommunityToolkit.Mvvm.DependencyInjection;
|
||||
using Microsoft.UI.Xaml;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.UI.Xaml.Controls.Primitives;
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using Microsoft.UI.Xaml.Input;
|
||||
using Microsoft.UI.Xaml.Media;
|
||||
using Microsoft.UI.Xaml.Navigation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using Windows.Foundation;
|
||||
using Windows.Foundation.Collections;
|
||||
|
||||
// To learn more about WinUI, the WinUI project structure,
|
||||
// and more about our project templates, see: http://aka.ms/winui-project-info.
|
||||
|
||||
namespace BetterLyrics.WinUI3.Controls
|
||||
{
|
||||
public sealed partial class PluginManagerControl : UserControl
|
||||
{
|
||||
public ObservableCollection<PluginDisplayModel> Plugins { get; } = new();
|
||||
|
||||
public Visibility IsListEmpty => Plugins.Count == 0 ? Visibility.Visible : Visibility.Collapsed;
|
||||
|
||||
private readonly IPluginService _pluginService;
|
||||
|
||||
public PluginManagerControl()
|
||||
{
|
||||
this.InitializeComponent();
|
||||
|
||||
_pluginService = Ioc.Default.GetRequiredService<IPluginService>();
|
||||
|
||||
this.Loaded += (s, e) =>
|
||||
{
|
||||
RefreshPluginList();
|
||||
};
|
||||
}
|
||||
|
||||
private void RefreshPluginList()
|
||||
{
|
||||
Plugins.Clear();
|
||||
|
||||
var allPlugins = _pluginService.Plugins;
|
||||
|
||||
foreach (var plugin in allPlugins)
|
||||
{
|
||||
Plugins.Add(new PluginDisplayModel(plugin));
|
||||
}
|
||||
|
||||
Bindings.Update();
|
||||
}
|
||||
|
||||
private async void OnInstallPluginClick(object sender, RoutedEventArgs e)
|
||||
{
|
||||
var file = await Helper.PickerHelper.PickSingleFileAsync<SettingsWindow>([".zip"]);
|
||||
|
||||
if (file != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 显示加载条...
|
||||
|
||||
// 3. 调用我们在上一步写的 InstallPlugin 方法
|
||||
_pluginService.InstallPlugin(file.Path);
|
||||
|
||||
// 4. 重新加载所有插件 (这会触发热重载)
|
||||
_pluginService.LoadPlugins();
|
||||
|
||||
// 5. 刷新界面
|
||||
RefreshPluginList();
|
||||
|
||||
ShowTip("安装成功", $"插件 {file.Name} 已安装。");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ShowError("安装失败", ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 卸载按钮点击事件
|
||||
private async void OnUninstallClick(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (sender is Button btn && btn.Tag is IPlugin plugin)
|
||||
{
|
||||
// 二次确认对话框
|
||||
ContentDialog deleteDialog = new ContentDialog
|
||||
{
|
||||
XamlRoot = this.XamlRoot,
|
||||
Title = "卸载插件",
|
||||
Content = $"确定要删除 \"{plugin.Name}\" 吗?此操作无法撤销。",
|
||||
PrimaryButtonText = "删除",
|
||||
CloseButtonText = "取消",
|
||||
DefaultButton = ContentDialogButton.Close
|
||||
};
|
||||
|
||||
var result = await deleteDialog.ShowAsync();
|
||||
|
||||
if (result == ContentDialogResult.Primary)
|
||||
{
|
||||
try
|
||||
{
|
||||
_pluginService.UninstallPlugin(plugin.Id);
|
||||
|
||||
// 暂时我们只能刷新列表演示
|
||||
RefreshPluginList();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ShowError("卸载失败", ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 简单的弹窗辅助方法
|
||||
private async void ShowTip(string title, string content)
|
||||
{
|
||||
ContentDialog dialog = new ContentDialog
|
||||
{
|
||||
XamlRoot = this.XamlRoot,
|
||||
Title = title,
|
||||
Content = content,
|
||||
CloseButtonText = "关闭"
|
||||
};
|
||||
await dialog.ShowAsync();
|
||||
}
|
||||
|
||||
private async void ShowError(string title, string content)
|
||||
{
|
||||
ContentDialog dialog = new ContentDialog
|
||||
{
|
||||
XamlRoot = this.XamlRoot,
|
||||
Title = title,
|
||||
Content = content,
|
||||
CloseButtonText = "关闭"
|
||||
};
|
||||
await dialog.ShowAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
using BetterLyrics.WinUI3.Enums;
|
||||
using BetterLyrics.WinUI3.Helper;
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Models.Settings;
|
||||
using BetterLyrics.WinUI3.Services.LocalizationService;
|
||||
using BetterLyrics.WinUI3.Views;
|
||||
using CommunityToolkit.Mvvm.DependencyInjection;
|
||||
@@ -142,7 +142,7 @@ namespace BetterLyrics.WinUI3.Controls
|
||||
{
|
||||
ProgressBar.Visibility = visibility;
|
||||
}
|
||||
|
||||
|
||||
private void CheckPathForWarning()
|
||||
{
|
||||
string? path = PathBox.Text?.Trim();
|
||||
|
||||
@@ -74,6 +74,7 @@
|
||||
<ComboBoxItem x:Uid="StatsDashboardControlThisMonth" />
|
||||
<ComboBoxItem x:Uid="StatsDashboardControlThisQuarter" />
|
||||
<ComboBoxItem x:Uid="StatsDashboardControlThisYear" />
|
||||
<ComboBoxItem x:Uid="StatsDashboardControlAllTime" />
|
||||
<ComboBoxItem x:Uid="StatsDashboardControlCustom" />
|
||||
</ComboBox>
|
||||
|
||||
|
||||
@@ -1,20 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using Windows.Foundation;
|
||||
using Windows.Foundation.Collections;
|
||||
using Microsoft.UI.Xaml;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.UI.Xaml.Controls.Primitives;
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using Microsoft.UI.Xaml.Input;
|
||||
using Microsoft.UI.Xaml.Media;
|
||||
using Microsoft.UI.Xaml.Navigation;
|
||||
using BetterLyrics.WinUI3.ViewModels;
|
||||
using CommunityToolkit.Mvvm.DependencyInjection;
|
||||
using BetterLyrics.WinUI3.Enums;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
|
||||
// To learn more about WinUI, the WinUI project structure,
|
||||
// and more about our project templates, see: http://aka.ms/winui-project-info.
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using BetterLyrics.WinUI3.Hooks;
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Models.Settings;
|
||||
using Microsoft.UI.Xaml;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Converter
|
||||
{
|
||||
|
||||
@@ -2,9 +2,7 @@
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using Microsoft.UI.Xaml.Media.Imaging;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Converter
|
||||
{
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using BetterLyrics.WinUI3.Extensions;
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Converter
|
||||
{
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<linker>
|
||||
<assembly fullname="FlaUI.UIA3" preserve="all" />
|
||||
<assembly fullname="Interop.UIAutomationClient" preserve="all" />
|
||||
|
||||
<assembly fullname="Microsoft.EntityFrameworkCore" preserve="all" />
|
||||
<assembly fullname="Microsoft.EntityFrameworkCore.Abstractions" preserve="all" />
|
||||
<assembly fullname="Microsoft.EntityFrameworkCore.Relational" preserve="all" />
|
||||
<assembly fullname="Microsoft.EntityFrameworkCore.Sqlite" preserve="all" />
|
||||
|
||||
<assembly fullname="NAudio.Wasapi" preserve="all" />
|
||||
<assembly fullname="TagLibSharp" preserve="all" />
|
||||
|
||||
<assembly fullname="Vanara.PInvoke.DwmApi" preserve="all" />
|
||||
<assembly fullname="Vanara.PInvoke.Gdi32" preserve="all" />
|
||||
<assembly fullname="Vanara.PInvoke.Shell32" preserve="all" />
|
||||
<assembly fullname="Vanara.PInvoke.User32" preserve="all" />
|
||||
<assembly fullname="Vanara.Windows.Shell" preserve="all" />
|
||||
|
||||
</linker>
|
||||
@@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Enums
|
||||
namespace BetterLyrics.WinUI3.Enums
|
||||
{
|
||||
public enum AutoScanInterval
|
||||
{
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
namespace BetterLyrics.WinUI3.Enums;
|
||||
|
||||
public enum EaseMode
|
||||
{
|
||||
In,
|
||||
Out,
|
||||
InOut,
|
||||
}
|
||||
@@ -6,15 +6,15 @@ namespace BetterLyrics.WinUI3.Enums
|
||||
{
|
||||
Linear,
|
||||
SmoothStep,
|
||||
EaseInOutSine,
|
||||
EaseInOutQuad,
|
||||
EaseInOutCubic,
|
||||
EaseInOutQuart,
|
||||
EaseInOutQuint,
|
||||
EaseInOutExpo,
|
||||
EaseInOutCirc,
|
||||
EaseInOutBack,
|
||||
EaseInOutElastic,
|
||||
EaseInOutBounce,
|
||||
Sine,
|
||||
Quad,
|
||||
Cubic,
|
||||
Quart,
|
||||
Quint,
|
||||
Expo,
|
||||
Circle,
|
||||
Back,
|
||||
Elastic,
|
||||
Bounce,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
// 2025/6/23 by Zhe Fang
|
||||
|
||||
namespace BetterLyrics.WinUI3.Enums
|
||||
{
|
||||
public enum Language
|
||||
{
|
||||
FollowSystem,
|
||||
English,
|
||||
SimplifiedChinese,
|
||||
TraditionalChinese,
|
||||
Japanese,
|
||||
Korean,
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
// 2025/6/23 by Zhe Fang
|
||||
|
||||
namespace BetterLyrics.WinUI3.Enums
|
||||
{
|
||||
public enum LocalSearchTargetProps
|
||||
{
|
||||
LyricsOnly,
|
||||
LyricsAndAlbumArt,
|
||||
}
|
||||
}
|
||||
@@ -14,5 +14,6 @@ namespace BetterLyrics.WinUI3.Enums
|
||||
LocalEslrcFile,
|
||||
LocalTtmlFile,
|
||||
AppleMusic,
|
||||
Plugin = 999,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
namespace BetterLyrics.WinUI3.Enums
|
||||
{
|
||||
public enum SettingsStoreType
|
||||
{
|
||||
Container,
|
||||
JSON
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace BetterLyrics.WinUI3.Enums
|
||||
{
|
||||
public enum ShortcutID
|
||||
public enum ShortcutId
|
||||
{
|
||||
LyricsWindowShowOrHide,
|
||||
LyricsWindowSwitch,
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Enums
|
||||
namespace BetterLyrics.WinUI3.Enums
|
||||
{
|
||||
public enum StatsRange
|
||||
{
|
||||
@@ -11,6 +7,7 @@ namespace BetterLyrics.WinUI3.Enums
|
||||
ThisMonth,
|
||||
ThisQuarter,
|
||||
ThisYear,
|
||||
AllTime,
|
||||
Custom
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,5 +13,6 @@
|
||||
LocalEslrcFile,
|
||||
LocalTtmlFile,
|
||||
LibreTranslate,
|
||||
Plugin = 999,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
LocalEslrcFile,
|
||||
LocalTtmlFile,
|
||||
BetterLyrics,
|
||||
CutletDocker
|
||||
CutletDocker,
|
||||
Plugin = 999,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Enums
|
||||
{
|
||||
public enum WordByWordEffectMode
|
||||
{
|
||||
Auto,
|
||||
Never,
|
||||
Always,
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Windows.Graphics.Imaging;
|
||||
using Windows.UI;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Events
|
||||
{
|
||||
public class AlbumArtChangedEventArgs(SoftwareBitmap? albumArtSwBitmap, List<Color> albumArtLightAccentColors, List<Color> albumArtDarkAccentColors) : EventArgs
|
||||
{
|
||||
public SoftwareBitmap? AlbumArtSwBitmap { get; set; } = albumArtSwBitmap;
|
||||
public List<Color> AlbumArtLightAccentColors { get; set; } = albumArtLightAccentColors;
|
||||
public List<Color> AlbumArtDarkAccentColors { get; set; } = albumArtDarkAccentColors;
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
// 2025/6/23 by Zhe Fang
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Events
|
||||
{
|
||||
public class LibChangedEventArgs(string folder, string filePath, WatcherChangeTypes changeType) : EventArgs
|
||||
{
|
||||
public WatcherChangeTypes ChangeType { get; } = changeType;
|
||||
public string FilePath { get; } = filePath;
|
||||
public string Folder { get; } = folder;
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using System;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Events
|
||||
{
|
||||
public class LyricsChangedEventArgs(LyricsData? lyricsData) : EventArgs
|
||||
{
|
||||
public LyricsData? LyricsData { get; } = lyricsData;
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Events
|
||||
{
|
||||
public class MediaSourceProvidersInfoEventArgs(List<MediaSourceProviderInfo> sessionIds) : EventArgs
|
||||
{
|
||||
public List<MediaSourceProviderInfo> MediaSourceProviersInfo { get; set; } = sessionIds;
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
using BetterLyrics.WinUI3.Helper;
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Models.Lyrics;
|
||||
using BetterLyrics.WinUI3.Services.LocalizationService;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Extensions
|
||||
{
|
||||
@@ -19,14 +19,27 @@ namespace BetterLyrics.WinUI3.Extensions
|
||||
new LyricsLine
|
||||
{
|
||||
StartMs = 0,
|
||||
EndMs = (int)TimeSpan.FromMinutes(99).TotalMilliseconds,
|
||||
OriginalText = "● ● ●",
|
||||
EndMs = (int)TimeSpan.FromSeconds(30).TotalMilliseconds,
|
||||
PrimaryText = "● ● ●",
|
||||
PrimarySyllables = [new BaseLyrics { Text = "● ● ●", StartMs = 0, EndMs = (int)TimeSpan.FromSeconds(30).TotalMilliseconds }],
|
||||
IsPrimaryHasRealSyllableInfo = true,
|
||||
},
|
||||
],
|
||||
LanguageCode = "N/A",
|
||||
};
|
||||
}
|
||||
|
||||
public static LyricsData GetNotfoundPlaceholder()
|
||||
{
|
||||
return new LyricsData([new LyricsLine
|
||||
{
|
||||
StartMs = 0,
|
||||
EndMs = (int)TimeSpan.FromMinutes(99).TotalMilliseconds,
|
||||
PrimaryText = "N/A",
|
||||
PrimarySyllables = [new BaseLyrics { Text = "N/A", StartMs = 0, EndMs = (int)TimeSpan.FromMinutes(99).TotalMilliseconds }],
|
||||
}]);
|
||||
}
|
||||
|
||||
public void SetTranslatedText(LyricsData translationData, int toleranceMs = 50)
|
||||
{
|
||||
foreach (var line in lyricsData.LyricsLines)
|
||||
@@ -38,12 +51,12 @@ namespace BetterLyrics.WinUI3.Extensions
|
||||
if (transLine != null)
|
||||
{
|
||||
// 此处 transLine.OriginalText 指翻译中的“原文”属性
|
||||
line.TranslatedText = transLine.OriginalText;
|
||||
line.SecondaryText = transLine.PrimaryText;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 没有匹配的翻译
|
||||
line.TranslatedText = "";
|
||||
line.SecondaryText = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -59,12 +72,12 @@ namespace BetterLyrics.WinUI3.Extensions
|
||||
if (transLine != null)
|
||||
{
|
||||
// 此处 transLine.OriginalText 指音译中的“原文”属性
|
||||
line.PhoneticText = transLine.OriginalText;
|
||||
line.TertiaryText = transLine.PrimaryText;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 没有匹配的音译
|
||||
line.PhoneticText = "";
|
||||
line.TertiaryText = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -77,11 +90,11 @@ namespace BetterLyrics.WinUI3.Extensions
|
||||
{
|
||||
if (i >= translationArr.Count)
|
||||
{
|
||||
line.TranslatedText = ""; // No translation available, keep empty
|
||||
line.SecondaryText = ""; // No translation available, keep empty
|
||||
}
|
||||
else
|
||||
{
|
||||
line.TranslatedText = translationArr[i];
|
||||
line.SecondaryText = translationArr[i];
|
||||
}
|
||||
i++;
|
||||
}
|
||||
@@ -95,11 +108,11 @@ namespace BetterLyrics.WinUI3.Extensions
|
||||
{
|
||||
if (i >= transliterationArr.Count)
|
||||
{
|
||||
line.PhoneticText = ""; // No transliteration available, keep empty
|
||||
line.TertiaryText = ""; // No transliteration available, keep empty
|
||||
}
|
||||
else
|
||||
{
|
||||
line.PhoneticText = transliterationArr[i];
|
||||
line.TertiaryText = transliterationArr[i];
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using BetterLyrics.WinUI3.Enums;
|
||||
using BetterLyrics.WinUI3.Helper;
|
||||
using System;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Extensions
|
||||
{
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using BetterLyrics.WinUI3.Enums;
|
||||
using BetterLyrics.WinUI3.Hooks;
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Models.Settings;
|
||||
using BetterLyrics.WinUI3.Services.LocalizationService;
|
||||
using BetterLyrics.WinUI3.Views;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Models.Entities;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Security.Cryptography;
|
||||
@@ -35,6 +36,12 @@ namespace BetterLyrics.WinUI3.Extensions
|
||||
return songInfo;
|
||||
}
|
||||
|
||||
public SongInfo WithSongId(string value)
|
||||
{
|
||||
songInfo.SongId = value;
|
||||
return songInfo;
|
||||
}
|
||||
|
||||
public PlayHistoryItem? ToPlayHistoryItem(double actualPlayedMs)
|
||||
{
|
||||
if (songInfo == null) return null;
|
||||
|
||||
@@ -4,7 +4,6 @@ using BetterLyrics.WinUI3.Enums;
|
||||
using BetterLyrics.WinUI3.Hooks;
|
||||
using Microsoft.UI;
|
||||
using Microsoft.UI.Xaml;
|
||||
using SkiaSharp;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing.Imaging;
|
||||
|
||||
@@ -56,6 +56,57 @@
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// https://learn.microsoft.com/zh-cn/dotnet/standard/io/how-to-copy-directories
|
||||
/// </summary>
|
||||
/// <param name="sourceDir"></param>
|
||||
/// <param name="destinationDir"></param>
|
||||
/// <param name="recursive"></param>
|
||||
/// <exception cref="DirectoryNotFoundException"></exception>
|
||||
public static void CopyDirectory(string sourceDir, string destinationDir, bool recursive)
|
||||
{
|
||||
// Get information about the source directory
|
||||
var dir = new DirectoryInfo(sourceDir);
|
||||
|
||||
// Check if the source directory exists
|
||||
if (!dir.Exists)
|
||||
throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}");
|
||||
|
||||
// Cache directories before we start copying
|
||||
DirectoryInfo[] dirs = dir.GetDirectories();
|
||||
|
||||
// Create the destination directory
|
||||
Directory.CreateDirectory(destinationDir);
|
||||
|
||||
// Get the files in the source directory and copy to the destination directory
|
||||
foreach (FileInfo file in dir.GetFiles())
|
||||
{
|
||||
string targetFilePath = Path.Combine(destinationDir, file.Name);
|
||||
|
||||
CopyLockedFile(file.FullName, targetFilePath);
|
||||
}
|
||||
|
||||
// If recursive and copying subdirectories, recursively call this method
|
||||
if (recursive)
|
||||
{
|
||||
foreach (DirectoryInfo subDir in dirs)
|
||||
{
|
||||
string newDestinationDir = Path.Combine(destinationDir, subDir.Name);
|
||||
CopyDirectory(subDir.FullName, newDestinationDir, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void CopyLockedFile(string sourcePath, string targetPath)
|
||||
{
|
||||
using (var sourceStream = new FileStream(sourcePath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
|
||||
using (var destStream = new FileStream(targetPath, FileMode.Create, FileAccess.Write))
|
||||
{
|
||||
sourceStream.CopyTo(destStream);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,114 +1,170 @@
|
||||
// 2025/6/23 by Zhe Fang
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using BetterLyrics.WinUI3.Enums;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Helper
|
||||
{
|
||||
public class EasingHelper
|
||||
{
|
||||
public static double EaseInOutSine(double t)
|
||||
{
|
||||
return -(Math.Cos(Math.PI * t) - 1f) / 2f;
|
||||
}
|
||||
public static double EaseInOutQuad(double t)
|
||||
{
|
||||
return t < 0.5f ? 2 * t * t : -1 + (4 - 2 * t) * t;
|
||||
}
|
||||
#region Interpolators
|
||||
|
||||
public static double EaseInOutCubic(double t)
|
||||
public static Func<T, T, double, T> GetInterpolatorByEasingType<T>(EasingType? type, EaseMode easingMode = EaseMode.Out)
|
||||
where T : INumber<T>, IFloatingPointIeee754<T>
|
||||
{
|
||||
return t < 0.5f ? 4 * t * t * t : 1 - Math.Pow(-2 * t + 2, 3) / 2;
|
||||
}
|
||||
public static double EaseInOutQuart(double t)
|
||||
{
|
||||
return t < 0.5f ? 8 * t * t * t * t : 1 - Math.Pow(-2 * t + 2, 4) / 2;
|
||||
}
|
||||
|
||||
public static double EaseInOutQuint(double t)
|
||||
{
|
||||
return t < 0.5f ? 16 * t * t * t * t * t : 1 - Math.Pow(-2 * t + 2, 5) / 2;
|
||||
}
|
||||
|
||||
public static double EaseInOutExpo(double t)
|
||||
{
|
||||
return t == 0
|
||||
? 0
|
||||
: t == 1
|
||||
? 1
|
||||
: t < 0.5 ? Math.Pow(2, 20 * t - 10) / 2
|
||||
: (2 - Math.Pow(2, -20 * t + 10)) / 2;
|
||||
}
|
||||
|
||||
public static double EaseInOutCirc(double t)
|
||||
{
|
||||
return t < 0.5f
|
||||
? (1 - Math.Sqrt(1 - Math.Pow(2 * t, 2))) / 2
|
||||
: (Math.Sqrt(1 - Math.Pow(-2 * t + 2, 2)) + 1) / 2;
|
||||
}
|
||||
|
||||
public static double EaseInOutBack(double t)
|
||||
{
|
||||
double c1 = 1.70158f;
|
||||
double c2 = c1 * 1.525f;
|
||||
|
||||
return t < 0.5
|
||||
? (Math.Pow(2 * t, 2) * ((c2 + 1) * 2 * t - c2)) / 2
|
||||
: (Math.Pow(2 * t - 2, 2) * ((c2 + 1) * (t * 2 - 2) + c2) + 2) / 2;
|
||||
}
|
||||
|
||||
public static double EaseInOutElastic(double t)
|
||||
{
|
||||
if (t == 0 || t == 1) return t;
|
||||
double p = 0.3f;
|
||||
double s = p / 4;
|
||||
return t < 0.5f
|
||||
? -(Math.Pow(2, 20 * t - 10) * Math.Sin((20 * t - 11.125f) * (2 * Math.PI) / p)) / 2
|
||||
: (Math.Pow(2, -20 * t + 10) * Math.Sin((20 * t - 11.125f) * (2 * Math.PI) / p)) / 2 + 1;
|
||||
}
|
||||
|
||||
private static double EaseOutBounce(double t)
|
||||
{
|
||||
if (t < 4 / 11f)
|
||||
return (start, end, progress) =>
|
||||
{
|
||||
return (121 * t * t) / 16f;
|
||||
Func<T, T> easeInFunc = type switch
|
||||
{
|
||||
EasingType.Sine => EaseInSine,
|
||||
EasingType.Quad => EaseInQuad,
|
||||
EasingType.Cubic => EaseInCubic,
|
||||
EasingType.Quart => EaseInQuart,
|
||||
EasingType.Quint => EaseInQuint,
|
||||
EasingType.Expo => EaseInExpo,
|
||||
EasingType.Circle => EaseInCircle,
|
||||
EasingType.Back => EaseInBack,
|
||||
EasingType.Elastic => EaseInElastic,
|
||||
EasingType.Bounce => EaseInBounce,
|
||||
EasingType.SmoothStep => SmoothStep,
|
||||
EasingType.Linear => Linear,
|
||||
_ => EaseInQuad,
|
||||
};
|
||||
double t = Ease(progress, easingMode, easeInFunc);
|
||||
return start + ((end - start) * T.CreateChecked(t));
|
||||
};
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public static double Ease<T>(double t, EaseMode mode, Func<T, T> easeIn)
|
||||
where T : IFloatingPointIeee754<T>
|
||||
{
|
||||
t = Math.Clamp(t, 0.0, 1.0);
|
||||
|
||||
T tt = T.CreateChecked(t);
|
||||
T half = T.CreateChecked(0.5);
|
||||
T two = T.CreateChecked(2);
|
||||
T tResult = mode switch
|
||||
{
|
||||
EaseMode.In => easeIn(tt),
|
||||
EaseMode.Out => T.One - easeIn(T.One - tt),
|
||||
EaseMode.InOut => tt < half
|
||||
? easeIn(tt * two) / two
|
||||
: T.One - (easeIn((T.One - tt) * two) / two),
|
||||
_ => easeIn(tt),
|
||||
};
|
||||
|
||||
return double.CreateChecked(tResult);
|
||||
}
|
||||
|
||||
public static T EaseInSine<T>(T t) where T : IFloatingPointIeee754<T>
|
||||
{
|
||||
return T.One - T.Cos((t * T.Pi) / T.CreateChecked(2));
|
||||
}
|
||||
|
||||
public static T EaseInQuad<T>(T t) where T : INumber<T>
|
||||
{
|
||||
return t * t;
|
||||
}
|
||||
|
||||
public static T EaseInCubic<T>(T t) where T : INumber<T>
|
||||
{
|
||||
return t * t * t;
|
||||
}
|
||||
|
||||
public static T EaseInQuart<T>(T t) where T : INumber<T>
|
||||
{
|
||||
return t * t * t * t;
|
||||
}
|
||||
|
||||
public static T EaseInQuint<T>(T t) where T : INumber<T>
|
||||
{
|
||||
return t * t * t * t * t;
|
||||
}
|
||||
|
||||
public static T EaseInExpo<T>(T t) where T : IFloatingPointIeee754<T>
|
||||
{
|
||||
if (t == T.Zero)
|
||||
{
|
||||
return T.Zero;
|
||||
}
|
||||
else if (t < 8 / 11f)
|
||||
|
||||
return T.Pow(T.CreateChecked(2), (T.CreateChecked(10) * t) - T.CreateChecked(10));
|
||||
}
|
||||
|
||||
public static T EaseInCircle<T>(T t) where T : IFloatingPointIeee754<T>
|
||||
{
|
||||
return T.One - T.Sqrt(T.One - (t * t));
|
||||
}
|
||||
|
||||
public static T EaseInBack<T>(T t) where T : IFloatingPointIeee754<T>
|
||||
{
|
||||
T c1 = T.CreateChecked(1.70158);
|
||||
T c3 = c1 + T.One;
|
||||
|
||||
return (c3 * t * t * t) - (c1 * t * t);
|
||||
}
|
||||
|
||||
public static T EaseInElastic<T>(T t) where T : IFloatingPointIeee754<T>
|
||||
{
|
||||
if (t == T.Zero || t == T.One)
|
||||
{
|
||||
return (363 / 40f * t * t) - (99 / 10f * t) + 17 / 5f;
|
||||
return t;
|
||||
}
|
||||
else if (t < 9 / 10f)
|
||||
|
||||
const double springiness = 6;
|
||||
const double oscillations = 1;
|
||||
|
||||
double td = double.CreateChecked(t);
|
||||
|
||||
double expo = (Math.Exp(springiness * td) - 1.0) / (Math.Exp(springiness) - 1.0);
|
||||
double result = 0.7 * expo * Math.Sin((Math.PI * 2.0 * oscillations + (Math.PI * 0.5)) * td);
|
||||
|
||||
return T.CreateChecked(result);
|
||||
}
|
||||
|
||||
private static T EaseOutBounce<T>(T t) where T : IFloatingPointIeee754<T>
|
||||
{
|
||||
if (t < T.CreateChecked(4.0 / 11.0))
|
||||
{
|
||||
return (4356 / 361f * t * t) - (35442 / 1805f * t) + 16061 / 1805f;
|
||||
return (T.CreateChecked(121) * t * t) / T.CreateChecked(16);
|
||||
}
|
||||
else if (t < T.CreateChecked(8.0 / 11.0))
|
||||
{
|
||||
return ((T.CreateChecked(363.0 / 40.0) * t * t) - (T.CreateChecked(99.0 / 10.0) * t)) + T.CreateChecked(17.0 / 5.0);
|
||||
}
|
||||
else if (t < T.CreateChecked(9.0 / 10.0))
|
||||
{
|
||||
return ((T.CreateChecked(4356.0 / 361.0) * t * t) - (T.CreateChecked(35442.0 / 1805.0) * t)) + T.CreateChecked(16061.0 / 1805.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
return (54 / 5f * t * t) - (513 / 25f * t) + 268 / 25f;
|
||||
return ((T.CreateChecked(54.0 / 5.0) * t * t) - (T.CreateChecked(513.0 / 25.0) * t)) + T.CreateChecked(268.0 / 25.0);
|
||||
}
|
||||
}
|
||||
|
||||
public static double EaseInOutBounce(double t)
|
||||
public static T EaseInBounce<T>(T t) where T : IFloatingPointIeee754<T>
|
||||
{
|
||||
if (t < 0.5f)
|
||||
{
|
||||
return (1 - EaseOutBounce(1 - 2 * t)) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (1 + EaseOutBounce(2 * t - 1)) / 2;
|
||||
}
|
||||
return T.One - EaseOutBounce(T.One - t);
|
||||
}
|
||||
|
||||
public static double SmoothStep(double t)
|
||||
public static T SmoothStep<T>(T t) where T : IFloatingPointIeee754<T>
|
||||
{
|
||||
return t * t * (3f - 2f * t);
|
||||
return t * t * (T.CreateChecked(3) - (T.CreateChecked(2) * t));
|
||||
}
|
||||
|
||||
public static double CubicBezier(double t, double p0, double p1, double p2, double p3)
|
||||
public static T CubicBezier<T>(T t, T p0, T p1, T p2, T p3) where T : IFloatingPointIeee754<T>
|
||||
{
|
||||
double u = 1 - t;
|
||||
return u * u * u * p0 + 3 * u * u * t * p1 + 3 * u * t * t * p2 + t * t * t * p3;
|
||||
T u = T.One - t;
|
||||
|
||||
return (u * u * u * p0)
|
||||
+ (T.CreateChecked(3) * u * u * t * p1)
|
||||
+ (T.CreateChecked(3) * u * t * t * p2)
|
||||
+ (t * t * t * p3);
|
||||
}
|
||||
|
||||
public static double Linear(double t) => t;
|
||||
public static T Linear<T>(T t) where T : INumber<T> => t;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,6 @@
|
||||
using BetterLyrics.WinUI3.Enums;
|
||||
using BetterLyrics.WinUI3.Extensions;
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Serialization;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
using System;
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Models.Settings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Collections.ObjectModel;
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using System.Linq;
|
||||
|
||||
public static class FolderTreeBuilder
|
||||
{
|
||||
|
||||
@@ -3,7 +3,6 @@ using BetterLyrics.WinUI3.Services.LocalizationService;
|
||||
using CommunityToolkit.Mvvm.DependencyInjection;
|
||||
using NTextCat;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.Design;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using Windows.Globalization;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Models.Entities;
|
||||
using F23.StringSimilarity;
|
||||
using System;
|
||||
using System.IO;
|
||||
@@ -9,29 +10,39 @@ namespace BetterLyrics.WinUI3.Helper
|
||||
{
|
||||
public static partial class MetadataComparer
|
||||
{
|
||||
private const double WeightTitle = 0.40;
|
||||
private const double WeightArtist = 0.40;
|
||||
private const double WeightTitle = 0.30;
|
||||
private const double WeightArtist = 0.30;
|
||||
private const double WeightAlbum = 0.10;
|
||||
private const double WeightDuration = 0.10;
|
||||
private const double WeightDuration = 0.30;
|
||||
|
||||
// JaroWinkler 适合短字符串匹配
|
||||
private static readonly JaroWinkler _algo = new();
|
||||
|
||||
public static int CalculateScore(SongInfo local, LyricsCacheItem remote)
|
||||
public static int CalculateScore(SongInfo songInfo, LyricsCacheItem remote)
|
||||
{
|
||||
if (local == null || remote == null) return 0;
|
||||
return CalculateScore(songInfo, remote.Title, remote.Artist, remote.Album, remote.Duration);
|
||||
}
|
||||
|
||||
public static int CalculateScore(SongInfo songInfo, FilesIndexItem local)
|
||||
{
|
||||
return CalculateScore(songInfo, local.Title, local.Artist, local.Album, local.Duration, local.FileName);
|
||||
}
|
||||
|
||||
public static int CalculateScore(
|
||||
SongInfo songInfo,
|
||||
string? compareTitle, string? compareArtist, string? compareAlbum, double? compareDuration, string? compareFileName = null)
|
||||
{
|
||||
double totalScore = 0;
|
||||
|
||||
bool localHasMetadata = !string.IsNullOrWhiteSpace(local.Title);
|
||||
bool remoteHasMetadata = !string.IsNullOrWhiteSpace(remote.Title);
|
||||
bool localHasMetadata = !string.IsNullOrWhiteSpace(songInfo.Title);
|
||||
bool remoteHasMetadata = !string.IsNullOrWhiteSpace(compareTitle);
|
||||
|
||||
if (localHasMetadata && remoteHasMetadata)
|
||||
{
|
||||
double titleScore = GetStringSimilarity(local.Title, remote.Title);
|
||||
double artistScore = GetStringSimilarity(local.Artist, remote.Artist);
|
||||
double albumScore = GetStringSimilarity(local.Album, remote.Album);
|
||||
double durationScore = GetDurationSimilarity(local.DurationMs, remote.Duration);
|
||||
double titleScore = GetStringSimilarity(songInfo.Title, compareTitle);
|
||||
double artistScore = GetStringSimilarity(songInfo.Artist, compareArtist);
|
||||
double albumScore = GetStringSimilarity(songInfo.Album, compareAlbum);
|
||||
double durationScore = GetDurationSimilarity(songInfo.Duration, compareDuration);
|
||||
|
||||
totalScore = (titleScore * WeightTitle) +
|
||||
(artistScore * WeightArtist) +
|
||||
@@ -41,12 +52,12 @@ namespace BetterLyrics.WinUI3.Helper
|
||||
else
|
||||
{
|
||||
string? localQuery = localHasMetadata
|
||||
? $"{local.Title} {local.Artist}"
|
||||
: Path.GetFileNameWithoutExtension(local.LinkedFileName);
|
||||
? $"{songInfo.Title} {songInfo.Artist}"
|
||||
: Path.GetFileNameWithoutExtension(songInfo.LinkedFileName);
|
||||
|
||||
string? remoteQuery = remoteHasMetadata
|
||||
? $"{remote.Title} {remote.Artist}"
|
||||
: null;
|
||||
? $"{compareTitle} {compareArtist}"
|
||||
: Path.GetFileNameWithoutExtension(compareFileName);
|
||||
|
||||
string fp1 = CreateSortedFingerprint(localQuery);
|
||||
string fp2 = CreateSortedFingerprint(remoteQuery);
|
||||
@@ -83,19 +94,18 @@ namespace BetterLyrics.WinUI3.Helper
|
||||
return _algo.Similarity(s1, s2);
|
||||
}
|
||||
|
||||
private static double GetDurationSimilarity(double localMs, double? remoteSeconds)
|
||||
private static double GetDurationSimilarity(double localSeconds, double? remoteSeconds)
|
||||
{
|
||||
if (remoteSeconds == null || remoteSeconds == 0) return 0.0; // 远程没有时长数据,不匹配
|
||||
|
||||
double localSeconds = localMs / 1000.0;
|
||||
double diff = Math.Abs(localSeconds - remoteSeconds.Value);
|
||||
|
||||
// 差距 <= 3秒:100% 相似
|
||||
// 差距 >= 20秒:0% 相似
|
||||
// 差距 <= 1 秒:100 % 相似
|
||||
// 差距 >= 10 秒:0 % 相似
|
||||
// 中间线性插值
|
||||
|
||||
const double PerfectTolerance = 3.0;
|
||||
const double MaxTolerance = 20.0;
|
||||
const double PerfectTolerance = 1.0;
|
||||
const double MaxTolerance = 10.0;
|
||||
|
||||
if (diff <= PerfectTolerance) return 1.0;
|
||||
if (diff >= MaxTolerance) return 0.0;
|
||||
|
||||
@@ -57,6 +57,7 @@ namespace BetterLyrics.WinUI3.Helper
|
||||
{
|
||||
Directory.CreateDirectory(SettingsDirectory);
|
||||
Directory.CreateDirectory(LogDirectory);
|
||||
Directory.CreateDirectory(LyricsCacheDirectory);
|
||||
Directory.CreateDirectory(iTunesAlbumArtCacheDirectory);
|
||||
Directory.CreateDirectory(LocalAlbumArtCacheDirectory);
|
||||
}
|
||||
|
||||
@@ -42,19 +42,23 @@ namespace BetterLyrics.WinUI3.Helper
|
||||
return file;
|
||||
}
|
||||
|
||||
public static async Task<StorageFile?> PickSaveFileAsync<T>(IDictionary<string, IList<string>> fileTypeChoices)
|
||||
public static async Task<StorageFile?> PickSaveFileAsync<T>(IDictionary<string, IList<string>> fileTypeChoices, string? suggestedFileName = null)
|
||||
{
|
||||
var window = WindowHook.GetWindow<T>();
|
||||
|
||||
return await PickSaveFileAsync(window, fileTypeChoices);
|
||||
return await PickSaveFileAsync(window, fileTypeChoices, suggestedFileName);
|
||||
}
|
||||
|
||||
public static async Task<StorageFile?> PickSaveFileAsync<T>(T? window, IDictionary<string, IList<string>> fileTypeChoices)
|
||||
public static async Task<StorageFile?> PickSaveFileAsync<T>(T? window, IDictionary<string, IList<string>> fileTypeChoices, string? suggestedFileName = null)
|
||||
{
|
||||
if (window == null) return null;
|
||||
|
||||
var picker = new Windows.Storage.Pickers.FileSavePicker();
|
||||
picker.FileTypeChoices.AddRange(fileTypeChoices);
|
||||
if (suggestedFileName != null)
|
||||
{
|
||||
picker.SuggestedFileName = suggestedFileName;
|
||||
}
|
||||
|
||||
var hwnd = WindowNative.GetWindowHandle(window);
|
||||
InitializeWithWindow.Initialize(picker, hwnd);
|
||||
|
||||
@@ -1,153 +1,232 @@
|
||||
// 2025/6/23 by Zhe Fang
|
||||
|
||||
using BetterLyrics.WinUI3.Enums;
|
||||
using BetterLyrics.WinUI3.Enums;
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using static BetterLyrics.WinUI3.Helper.EasingHelper;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Helper
|
||||
{
|
||||
public class ValueTransition<T>
|
||||
where T : struct
|
||||
public class ValueTransition<T> where T : struct
|
||||
{
|
||||
// 状态变量
|
||||
private T _currentValue;
|
||||
private double _durationSeconds;
|
||||
private double _delaySeconds;
|
||||
private double _delayRemaining;
|
||||
private EasingType? _easingType;
|
||||
private Func<T, T, double, T> _interpolator;
|
||||
private bool _isTransitioning;
|
||||
private double _progress;
|
||||
private T _startValue;
|
||||
private T _targetValue;
|
||||
|
||||
public double DurationSeconds => _durationSeconds;
|
||||
public double DelaySeconds => _delaySeconds;
|
||||
// 核心队列
|
||||
private readonly Queue<Keyframe<T>> _keyframeQueue = new Queue<Keyframe<T>>();
|
||||
|
||||
public bool IsTransitioning => _isTransitioning;
|
||||
// 时间控制
|
||||
private double _stepDuration; // 当前这一段的时长 (动态变化)
|
||||
private double _totalDurationForAutoSplit; // 自动均分模式的总时长
|
||||
private double _configuredDelaySeconds; // 配置的延迟时长
|
||||
|
||||
// 动画状态
|
||||
private Func<T, T, double, T> _interpolator;
|
||||
private bool _isTransitioning;
|
||||
private double _progress; // 当前段的进度 (0.0 ~ 1.0)
|
||||
|
||||
// 公开属性
|
||||
public T Value => _currentValue;
|
||||
public T StartValue => _startValue;
|
||||
public T TargetValue => _targetValue;
|
||||
public EasingType? EasingType => _easingType;
|
||||
public double Progress => _progress;
|
||||
public bool IsTransitioning => _isTransitioning;
|
||||
public T TargetValue => _targetValue; // 获取当前段的目标值
|
||||
public double DurationSeconds => _totalDurationForAutoSplit;
|
||||
|
||||
public ValueTransition(T initialValue, double durationSeconds, Func<T, T, double, T>? interpolator = null, EasingType? easingType = null, double delaySeconds = 0)
|
||||
public Func<T, T, double, T> Interpolator => _interpolator;
|
||||
|
||||
public ValueTransition(T initialValue, Func<T, T, double, T>? interpolator, double defaultTotalDuration = 0.3)
|
||||
{
|
||||
_currentValue = initialValue;
|
||||
_startValue = initialValue;
|
||||
_targetValue = initialValue;
|
||||
_durationSeconds = durationSeconds;
|
||||
_delaySeconds = delaySeconds;
|
||||
_delayRemaining = 0;
|
||||
_progress = 1f;
|
||||
_isTransitioning = false;
|
||||
_totalDurationForAutoSplit = defaultTotalDuration;
|
||||
|
||||
if (interpolator != null)
|
||||
{
|
||||
_interpolator = interpolator;
|
||||
_easingType = null;
|
||||
}
|
||||
else if (easingType.HasValue)
|
||||
{
|
||||
_easingType = easingType;
|
||||
_interpolator = GetInterpolatorByEasingType(_easingType.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
_easingType = Enums.EasingType.EaseInOutQuad;
|
||||
_interpolator = GetInterpolatorByEasingType(_easingType.Value);
|
||||
}
|
||||
}
|
||||
|
||||
#region Configuration
|
||||
|
||||
public void SetDuration(double seconds)
|
||||
{
|
||||
if (seconds < 0)
|
||||
throw new ArgumentOutOfRangeException(nameof(seconds), "Duration must be positive.");
|
||||
_durationSeconds = seconds;
|
||||
if (seconds < 0) throw new ArgumentOutOfRangeException(nameof(seconds));
|
||||
_totalDurationForAutoSplit = seconds;
|
||||
}
|
||||
|
||||
public void SetDurationMs(double millionSeconds) => SetDuration(millionSeconds / 1000.0);
|
||||
|
||||
/// <summary>
|
||||
/// 设置启动延迟。
|
||||
/// 原理:在动画队列最前方插入一个“数值不变”的关键帧。
|
||||
/// </summary>
|
||||
public void SetDelay(double seconds)
|
||||
{
|
||||
_delaySeconds = seconds;
|
||||
_configuredDelaySeconds = seconds;
|
||||
}
|
||||
|
||||
private void JumpTo(T value)
|
||||
public void SetInterpolator(Func<T, T, double, T> interpolator)
|
||||
{
|
||||
_interpolator = interpolator;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Control Methods
|
||||
|
||||
/// <summary>
|
||||
/// 立即跳转到指定值(停止动画)
|
||||
/// </summary>
|
||||
public void JumpTo(T value)
|
||||
{
|
||||
_keyframeQueue.Clear();
|
||||
_currentValue = value;
|
||||
_startValue = value;
|
||||
_targetValue = value;
|
||||
_progress = 1f;
|
||||
_delayRemaining = 0;
|
||||
_isTransitioning = false;
|
||||
_progress = 0;
|
||||
}
|
||||
|
||||
public void Reset(T value)
|
||||
/// <summary>
|
||||
/// 模式 A: 精确控制模式
|
||||
/// 显式指定每一段的目标值和时长。
|
||||
/// </summary>
|
||||
public void Start(params Keyframe<T>[] keyframes)
|
||||
{
|
||||
_currentValue = value;
|
||||
_startValue = value;
|
||||
_targetValue = value;
|
||||
_progress = 0f;
|
||||
_delayRemaining = 0;
|
||||
_isTransitioning = false;
|
||||
}
|
||||
if (keyframes == null || keyframes.Length == 0) return;
|
||||
|
||||
public void StartTransition(T targetValue, bool jumpTo = false)
|
||||
{
|
||||
if (jumpTo)
|
||||
PrepareStart();
|
||||
|
||||
// 1. 处理延迟 (插入静止帧)
|
||||
if (_configuredDelaySeconds > 0)
|
||||
{
|
||||
JumpTo(targetValue);
|
||||
return;
|
||||
_keyframeQueue.Enqueue(new Keyframe<T>(_currentValue, _configuredDelaySeconds));
|
||||
}
|
||||
|
||||
if (!targetValue.Equals(_currentValue))
|
||||
// 2. 入队用户帧
|
||||
foreach (var kf in keyframes)
|
||||
{
|
||||
_startValue = _currentValue;
|
||||
_targetValue = targetValue;
|
||||
_progress = 0f;
|
||||
_delayRemaining = _delaySeconds;
|
||||
_isTransitioning = true;
|
||||
_keyframeQueue.Enqueue(kf);
|
||||
}
|
||||
|
||||
MoveToNextSegment(firstStart: true);
|
||||
}
|
||||
|
||||
public static bool Equals(double x, double y, double tolerance)
|
||||
/// <summary>
|
||||
/// 模式 B: 自动均分模式 (兼容旧写法)
|
||||
/// 指定一串目标值,系统根据 SetDuration 的总时长平均分配。
|
||||
/// </summary>
|
||||
public void Start(params T[] values)
|
||||
{
|
||||
var diff = Math.Abs(x - y);
|
||||
return diff <= tolerance || diff <= Math.Max(Math.Abs(x), Math.Abs(y)) * tolerance;
|
||||
if (values == null || values.Length == 0) return;
|
||||
|
||||
// 如果目标就是当前值且只有1帧,直接跳过以省性能
|
||||
if (values.Length == 1 && values[0].Equals(_currentValue) && _configuredDelaySeconds <= 0) return;
|
||||
|
||||
PrepareStart();
|
||||
|
||||
// 1. 处理延迟
|
||||
if (_configuredDelaySeconds > 0)
|
||||
{
|
||||
_keyframeQueue.Enqueue(new Keyframe<T>(_currentValue, _configuredDelaySeconds));
|
||||
}
|
||||
|
||||
// 2. 计算均分时长
|
||||
double autoStepDuration = _totalDurationForAutoSplit / values.Length;
|
||||
|
||||
// 3. 入队生成帧
|
||||
foreach (var val in values)
|
||||
{
|
||||
_keyframeQueue.Enqueue(new Keyframe<T>(val, autoStepDuration));
|
||||
}
|
||||
|
||||
MoveToNextSegment(firstStart: true);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Core Logic
|
||||
|
||||
private void PrepareStart()
|
||||
{
|
||||
_keyframeQueue.Clear();
|
||||
_isTransitioning = true;
|
||||
}
|
||||
|
||||
private void MoveToNextSegment(bool firstStart = false)
|
||||
{
|
||||
if (_keyframeQueue.Count > 0)
|
||||
{
|
||||
var kf = _keyframeQueue.Dequeue();
|
||||
|
||||
// 起点逻辑:如果是刚开始,起点是当前值;如果是中间切换,起点是上一段的终点
|
||||
_startValue = firstStart ? _currentValue : _targetValue;
|
||||
_targetValue = kf.Value;
|
||||
_stepDuration = kf.Duration;
|
||||
|
||||
if (firstStart) _progress = 0f;
|
||||
// 注意:非 firstStart 时不重置 _progress,保留溢出值以平滑过渡
|
||||
}
|
||||
else
|
||||
{
|
||||
// 队列耗尽,动画结束
|
||||
_currentValue = _targetValue;
|
||||
_isTransitioning = false;
|
||||
_progress = 1f;
|
||||
}
|
||||
}
|
||||
|
||||
public void Update(TimeSpan elapsedTime)
|
||||
{
|
||||
if (!_isTransitioning) return;
|
||||
|
||||
if (_delayRemaining > 0)
|
||||
{
|
||||
double consume = Math.Min(_delayRemaining, elapsedTime.TotalSeconds);
|
||||
_delayRemaining -= consume;
|
||||
if (_delayRemaining > 0)
|
||||
return;
|
||||
elapsedTime = TimeSpan.FromSeconds(elapsedTime.TotalSeconds - consume);
|
||||
}
|
||||
double timeStep = elapsedTime.TotalSeconds;
|
||||
|
||||
if (_durationSeconds <= 0)
|
||||
// 使用 while 处理单帧时间过长跨越多段的情况
|
||||
while (timeStep > 0 && _isTransitioning)
|
||||
{
|
||||
_progress = 1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
_progress += elapsedTime.TotalSeconds / _durationSeconds;
|
||||
}
|
||||
// 计算当前帧的步进比例
|
||||
// 极小值保护,防止除以0
|
||||
double progressDelta = (_stepDuration > 0.000001) ? (timeStep / _stepDuration) : 1.0;
|
||||
|
||||
if (_progress >= 1f)
|
||||
{
|
||||
_progress = 1f;
|
||||
_currentValue = _targetValue;
|
||||
_isTransitioning = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_currentValue = _interpolator(_startValue, _targetValue, _progress);
|
||||
if (_progress + progressDelta >= 1.0)
|
||||
{
|
||||
// === 当前段结束 ===
|
||||
|
||||
// 1. 计算这一段实际消耗的时间
|
||||
double timeConsumed = (1.0 - _progress) * _stepDuration;
|
||||
|
||||
// 2. 剩余时间留给下一段
|
||||
timeStep -= timeConsumed;
|
||||
|
||||
// 3. 修正当前值到目标值
|
||||
_progress = 1.0;
|
||||
_currentValue = _targetValue;
|
||||
|
||||
// 4. 切换到下一段
|
||||
MoveToNextSegment();
|
||||
|
||||
// 5. 如果还有下一段,进度归零
|
||||
if (_isTransitioning) _progress = 0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
// === 当前段进行中 ===
|
||||
_progress += progressDelta;
|
||||
timeStep = 0; // 时间耗尽
|
||||
|
||||
// 插值计算
|
||||
_currentValue = _interpolator(_startValue, _targetValue, _progress);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Func<T, T, double, T> GetInterpolatorByEasingType(EasingType? type)
|
||||
#endregion
|
||||
|
||||
#region Interpolators
|
||||
|
||||
public static Func<T, T, double, T> GetInterpolatorByEasingType(EasingType? type, EaseMode easingMode)
|
||||
{
|
||||
if (typeof(T) == typeof(double))
|
||||
{
|
||||
@@ -155,59 +234,32 @@ namespace BetterLyrics.WinUI3.Helper
|
||||
{
|
||||
double s = (double)(object)start;
|
||||
double e = (double)(object)end;
|
||||
double t = progress;
|
||||
switch (type)
|
||||
|
||||
Func<double, double> easeInFunc = type switch
|
||||
{
|
||||
case Enums.EasingType.EaseInOutSine:
|
||||
t = EasingHelper.EaseInOutSine(t);
|
||||
break;
|
||||
case Enums.EasingType.EaseInOutQuad:
|
||||
t = EasingHelper.EaseInOutQuad(t);
|
||||
break;
|
||||
case Enums.EasingType.EaseInOutCubic:
|
||||
t = EasingHelper.EaseInOutCubic(t);
|
||||
break;
|
||||
case Enums.EasingType.EaseInOutQuart:
|
||||
t = EasingHelper.EaseInOutQuart(t);
|
||||
break;
|
||||
case Enums.EasingType.EaseInOutQuint:
|
||||
t = EasingHelper.EaseInOutQuint(t);
|
||||
break;
|
||||
case Enums.EasingType.EaseInOutExpo:
|
||||
t = EasingHelper.EaseInOutExpo(t);
|
||||
break;
|
||||
case Enums.EasingType.EaseInOutCirc:
|
||||
t = EasingHelper.EaseInOutCirc(t);
|
||||
break;
|
||||
case Enums.EasingType.EaseInOutBack:
|
||||
t = EasingHelper.EaseInOutBack(t);
|
||||
break;
|
||||
case Enums.EasingType.EaseInOutElastic:
|
||||
t = EasingHelper.EaseInOutElastic(t);
|
||||
break;
|
||||
case Enums.EasingType.EaseInOutBounce:
|
||||
t = EasingHelper.EaseInOutBounce(t);
|
||||
break;
|
||||
case Enums.EasingType.SmoothStep:
|
||||
t = EasingHelper.SmoothStep(t);
|
||||
break;
|
||||
case Enums.EasingType.Linear:
|
||||
t = EasingHelper.Linear(t);
|
||||
break;
|
||||
default:
|
||||
t = EasingHelper.EaseInOutQuad(t);
|
||||
break;
|
||||
}
|
||||
Enums.EasingType.Sine => EaseInSine,
|
||||
Enums.EasingType.Quad => EaseInQuad,
|
||||
Enums.EasingType.Cubic => EaseInCubic,
|
||||
Enums.EasingType.Quart => EaseInQuart,
|
||||
Enums.EasingType.Quint => EaseInQuint,
|
||||
Enums.EasingType.Expo => EaseInExpo,
|
||||
Enums.EasingType.Circle => EaseInCircle,
|
||||
Enums.EasingType.Back => EaseInBack,
|
||||
Enums.EasingType.Elastic => EaseInElastic,
|
||||
Enums.EasingType.Bounce => EaseInBounce,
|
||||
Enums.EasingType.SmoothStep => SmoothStep,
|
||||
Enums.EasingType.Linear => Linear,
|
||||
_ => EaseInQuad,
|
||||
};
|
||||
double t = Ease(progress, easingMode, easeInFunc);
|
||||
|
||||
return (T)(object)(s + (e - s) * t);
|
||||
};
|
||||
}
|
||||
throw new NotSupportedException($"Easing type {type} is not supported for type {typeof(T)}.");
|
||||
|
||||
throw new NotSupportedException($"Type {typeof(T)} is not supported.");
|
||||
}
|
||||
|
||||
public void SetEasingType(EasingType? easingType)
|
||||
{
|
||||
_easingType = easingType;
|
||||
_interpolator = GetInterpolatorByEasingType(easingType);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Http;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Helper
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace BetterLyrics.WinUI3.Hooks
|
||||
/// <param name="id"></param>
|
||||
/// <param name="keys"></param>
|
||||
/// <param name="action"></param>
|
||||
private static void RegisterHotKey(Window window, ShortcutID id, List<string> keys, Action action)
|
||||
private static void RegisterHotKey(Window window, ShortcutId id, List<string> keys, Action action)
|
||||
{
|
||||
if (keys.Count == 0) return;
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace BetterLyrics.WinUI3.Hooks
|
||||
}
|
||||
}
|
||||
|
||||
private static void UnregisterHotKey(Window window, ShortcutID id)
|
||||
private static void UnregisterHotKey(Window window, ShortcutId id)
|
||||
{
|
||||
HWND hwnd = WindowNative.GetWindowHandle(window);
|
||||
User32.UnregisterHotKey(hwnd, (int)id);
|
||||
@@ -66,13 +66,13 @@ namespace BetterLyrics.WinUI3.Hooks
|
||||
_keys.Remove((int)id);
|
||||
}
|
||||
|
||||
public static void UpdateHotKey(Window window, ShortcutID id, List<string> keys, Action action)
|
||||
public static void UpdateHotKey(Window window, ShortcutId id, List<string> keys, Action action)
|
||||
{
|
||||
UnregisterHotKey(window, id);
|
||||
RegisterHotKey(window, id, keys, action);
|
||||
}
|
||||
|
||||
public static bool IsHotKeyRegistered(ShortcutID id)
|
||||
public static bool IsHotKeyRegistered(ShortcutId id)
|
||||
{
|
||||
return _actions.ContainsKey((int)id);
|
||||
}
|
||||
@@ -82,7 +82,7 @@ namespace BetterLyrics.WinUI3.Hooks
|
||||
return _keys.ContainsValue(keys);
|
||||
}
|
||||
|
||||
public static bool TryInvokeAction(ShortcutID id)
|
||||
public static bool TryInvokeAction(ShortcutId id)
|
||||
{
|
||||
return TryInvokeAction((int)id);
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@ using FlaUI.Core.EventHandlers;
|
||||
using FlaUI.UIA3;
|
||||
using Microsoft.UI.Dispatching;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Threading;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// 2025/6/23 by Zhe Fang
|
||||
|
||||
using BetterLyrics.WinUI3.Enums;
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Models.Settings;
|
||||
using BetterLyrics.WinUI3.Views;
|
||||
using CommunityToolkit.WinUI;
|
||||
using Microsoft.UI.Dispatching;
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using BetterLyrics.WinUI3.Helper;
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Constants;
|
||||
using BetterLyrics.WinUI3.Helper;
|
||||
using BetterLyrics.WinUI3.Models.Lyrics;
|
||||
using BetterLyrics.WinUI3.Models.Settings;
|
||||
using DevWinUI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@@ -31,41 +33,82 @@ namespace BetterLyrics.WinUI3.Logic
|
||||
bool isLayoutChanged,
|
||||
bool isPrimaryPlayingLineChanged,
|
||||
bool isMouseScrollingChanged,
|
||||
double currentProgressMs
|
||||
double currentPositionMs
|
||||
)
|
||||
{
|
||||
if (lines == null) return;
|
||||
if (lines == null || lines.Count == 0) return;
|
||||
|
||||
var currentPlayingLine = lines.ElementAtOrDefault(primaryPlayingLineIndex);
|
||||
if (currentPlayingLine == null) return;
|
||||
if (primaryPlayingLineIndex < 0 || primaryPlayingLineIndex >= lines.Count) return;
|
||||
var primaryPlayingLine = lines[primaryPlayingLineIndex];
|
||||
|
||||
var phoneticOpacity = lyricsStyle.PhoneticLyricsOpacity / 100.0;
|
||||
var originalOpacity = lyricsStyle.OriginalLyricsOpacity / 100.0;
|
||||
var translatedOpacity = lyricsStyle.TranslatedLyricsOpacity / 100.0;
|
||||
|
||||
for (int i = startIndex; i <= endIndex + 1; i++)
|
||||
{
|
||||
var line = lines.ElementAtOrDefault(i);
|
||||
if (line == null) continue;
|
||||
double topHeightFactor = canvasHeight * playingLineTopOffsetFactor;
|
||||
double bottomHeightFactor = canvasHeight * (1 - playingLineTopOffsetFactor);
|
||||
|
||||
bool isSecondaryLinePlaying = currentProgressMs >= line.StartMs && currentProgressMs <= line.EndMs;
|
||||
if (i == primaryPlayingLineIndex) isSecondaryLinePlaying = true;
|
||||
double scrollTopDurationSec = lyricsEffect.LyricsScrollTopDuration / 1000.0;
|
||||
double scrollTopDelaySec = lyricsEffect.LyricsScrollTopDelay / 1000.0;
|
||||
double scrollBottomDurationSec = lyricsEffect.LyricsScrollBottomDuration / 1000.0;
|
||||
double scrollBottomDelaySec = lyricsEffect.LyricsScrollBottomDelay / 1000.0;
|
||||
double canvasTransDuration = canvasYScrollTransition.DurationSeconds;
|
||||
|
||||
bool isBlurEnabled = lyricsEffect.IsLyricsBlurEffectEnabled;
|
||||
bool isOutOfSightEnabled = lyricsEffect.IsLyricsOutOfSightEffectEnabled;
|
||||
bool isFanEnabled = lyricsEffect.IsFanLyricsEnabled;
|
||||
double fanAngleRad = Math.PI * (lyricsEffect.FanLyricsAngle / 180.0);
|
||||
bool isGlowEnabled = lyricsEffect.IsLyricsGlowEffectEnabled;
|
||||
bool isFloatEnabled = lyricsEffect.IsLyricsFloatAnimationEnabled;
|
||||
bool isScaleEnabled = lyricsEffect.IsLyricsScaleEffectEnabled;
|
||||
|
||||
int safeStart = Math.Max(0, startIndex);
|
||||
int safeEnd = Math.Min(lines.Count - 1, endIndex + 1);
|
||||
|
||||
for (int i = safeStart; i <= safeEnd; i++)
|
||||
{
|
||||
var line = lines[i];
|
||||
var lineHeight = line.PrimaryLineHeight;
|
||||
if (lineHeight == null || lineHeight <= 0) continue;
|
||||
|
||||
bool isWordAnimationEnabled = lyricsEffect.WordByWordEffectMode switch
|
||||
{
|
||||
Enums.WordByWordEffectMode.Auto => line.IsPrimaryHasRealSyllableInfo,
|
||||
Enums.WordByWordEffectMode.Always => true,
|
||||
Enums.WordByWordEffectMode.Never => false,
|
||||
_ => line.IsPrimaryHasRealSyllableInfo
|
||||
};
|
||||
|
||||
double targetCharFloat = lyricsEffect.IsLyricsFloatAnimationAmountAutoAdjust
|
||||
? lineHeight.Value * 0.1
|
||||
: lyricsEffect.LyricsFloatAnimationAmount;
|
||||
double targetCharGlow = lyricsEffect.IsLyricsGlowEffectAmountAutoAdjust
|
||||
? lineHeight.Value * 0.2
|
||||
: lyricsEffect.LyricsGlowEffectAmount;
|
||||
double targetCharScale = lyricsEffect.IsLyricsScaleEffectAmountAutoAdjust
|
||||
? 1.15
|
||||
: lyricsEffect.LyricsScaleEffectAmount / 100.0;
|
||||
|
||||
var maxAnimationDurationMs = Math.Max(line.EndMs ?? 0 - currentPositionMs, 0);
|
||||
|
||||
bool isSecondaryLinePlaying = line.GetIsPlaying(currentPositionMs);
|
||||
bool isSecondaryLinePlayingChanged = line.IsPlayingLastFrame != isSecondaryLinePlaying;
|
||||
line.IsPlayingLastFrame = isSecondaryLinePlaying;
|
||||
|
||||
if (isLayoutChanged || isPrimaryPlayingLineChanged || isMouseScrollingChanged || isSecondaryLinePlayingChanged)
|
||||
// 行动画
|
||||
if (isLayoutChanged || isPrimaryPlayingLineChanged || isMouseScrollingChanged)
|
||||
{
|
||||
int lineCountDelta = i - primaryPlayingLineIndex;
|
||||
double distanceFromPlayingLine = Math.Abs(line.OriginalPosition.Y - currentPlayingLine.OriginalPosition.Y);
|
||||
double distanceFromPlayingLine = Math.Abs(line.PrimaryPosition.Y - primaryPlayingLine.PrimaryPosition.Y);
|
||||
|
||||
double distanceFactor;
|
||||
if (lineCountDelta < 0)
|
||||
{
|
||||
distanceFactor = Math.Clamp(distanceFromPlayingLine / (canvasHeight * playingLineTopOffsetFactor), 0, 1);
|
||||
distanceFactor = Math.Clamp(distanceFromPlayingLine / topHeightFactor, 0, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
distanceFactor = Math.Clamp(distanceFromPlayingLine / (canvasHeight * (1 - playingLineTopOffsetFactor)), 0, 1);
|
||||
distanceFactor = Math.Clamp(distanceFromPlayingLine / bottomHeightFactor, 0, 1);
|
||||
}
|
||||
|
||||
double yScrollDuration;
|
||||
@@ -74,91 +117,179 @@ namespace BetterLyrics.WinUI3.Logic
|
||||
if (lineCountDelta < 0)
|
||||
{
|
||||
yScrollDuration =
|
||||
canvasYScrollTransition.DurationSeconds +
|
||||
distanceFactor * (lyricsEffect.LyricsScrollTopDuration / 1000.0 - canvasYScrollTransition.DurationSeconds);
|
||||
yScrollDelay = distanceFactor * lyricsEffect.LyricsScrollTopDelay / 1000.0;
|
||||
canvasTransDuration +
|
||||
distanceFactor * (scrollTopDurationSec - canvasTransDuration);
|
||||
yScrollDelay = distanceFactor * scrollTopDelaySec;
|
||||
}
|
||||
else if (lineCountDelta == 0)
|
||||
{
|
||||
yScrollDuration = canvasYScrollTransition.DurationSeconds;
|
||||
yScrollDuration = canvasTransDuration;
|
||||
yScrollDelay = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
yScrollDuration =
|
||||
canvasYScrollTransition.DurationSeconds +
|
||||
distanceFactor * (lyricsEffect.LyricsScrollBottomDuration / 1000.0 - canvasYScrollTransition.DurationSeconds);
|
||||
yScrollDelay = distanceFactor * lyricsEffect.LyricsScrollBottomDelay / 1000.0;
|
||||
canvasTransDuration +
|
||||
distanceFactor * (scrollBottomDurationSec - canvasTransDuration);
|
||||
yScrollDelay = distanceFactor * scrollBottomDelaySec;
|
||||
}
|
||||
|
||||
line.BlurAmountTransition.SetDuration(yScrollDuration);
|
||||
line.BlurAmountTransition.SetDelay(yScrollDelay);
|
||||
line.BlurAmountTransition.StartTransition(
|
||||
line.BlurAmountTransition.Start(
|
||||
(isMouseScrolling || isSecondaryLinePlaying) ? 0 :
|
||||
(lyricsEffect.IsLyricsBlurEffectEnabled ? (5 * distanceFactor) : 0));
|
||||
(isBlurEnabled ? (5 * distanceFactor) : 0));
|
||||
|
||||
line.ScaleTransition.SetDuration(yScrollDuration);
|
||||
line.ScaleTransition.SetDelay(yScrollDelay);
|
||||
line.ScaleTransition.StartTransition(
|
||||
line.ScaleTransition.Start(
|
||||
isSecondaryLinePlaying ? _highlightedScale :
|
||||
(lyricsEffect.IsLyricsOutOfSightEffectEnabled ?
|
||||
(isOutOfSightEnabled ?
|
||||
(_highlightedScale - distanceFactor * (_highlightedScale - _defaultScale)) :
|
||||
_highlightedScale));
|
||||
|
||||
line.PhoneticOpacityTransition.SetDuration(yScrollDuration);
|
||||
line.PhoneticOpacityTransition.SetDelay(yScrollDelay);
|
||||
line.PhoneticOpacityTransition.StartTransition(
|
||||
line.PhoneticOpacityTransition.Start(
|
||||
isSecondaryLinePlaying ? phoneticOpacity :
|
||||
CalculateTargetOpacity(phoneticOpacity, phoneticOpacity, distanceFactor, isMouseScrolling, lyricsEffect));
|
||||
|
||||
// 原文不透明度(已播放)
|
||||
line.PlayedOriginalOpacityTransition.SetDuration(yScrollDuration);
|
||||
line.PlayedOriginalOpacityTransition.SetDelay(yScrollDelay);
|
||||
line.PlayedOriginalOpacityTransition.StartTransition(
|
||||
line.PlayedOriginalOpacityTransition.Start(
|
||||
isSecondaryLinePlaying ? 1.0 :
|
||||
CalculateTargetOpacity(originalOpacity, 1.0, distanceFactor, isMouseScrolling, lyricsEffect));
|
||||
// 原文不透明度(未播放)
|
||||
line.UnplayedOriginalOpacityTransition.SetDuration(yScrollDuration);
|
||||
line.UnplayedOriginalOpacityTransition.SetDelay(yScrollDelay);
|
||||
line.UnplayedOriginalOpacityTransition.StartTransition(
|
||||
line.UnplayedOriginalOpacityTransition.Start(
|
||||
isSecondaryLinePlaying ? originalOpacity :
|
||||
CalculateTargetOpacity(originalOpacity, originalOpacity, distanceFactor, isMouseScrolling, lyricsEffect));
|
||||
|
||||
line.TranslatedOpacityTransition.SetDuration(yScrollDuration);
|
||||
line.TranslatedOpacityTransition.SetDelay(yScrollDelay);
|
||||
line.TranslatedOpacityTransition.StartTransition(
|
||||
line.TranslatedOpacityTransition.Start(
|
||||
isSecondaryLinePlaying ? translatedOpacity :
|
||||
CalculateTargetOpacity(translatedOpacity, translatedOpacity, distanceFactor, isMouseScrolling, lyricsEffect));
|
||||
|
||||
line.ColorTransition.SetDuration(yScrollDuration);
|
||||
line.ColorTransition.SetDelay(yScrollDelay);
|
||||
line.ColorTransition.StartTransition(isSecondaryLinePlaying ? fgColor : bgColor);
|
||||
line.ColorTransition.Start(isSecondaryLinePlaying ? fgColor : bgColor);
|
||||
|
||||
line.AngleTransition.SetEasingType(canvasYScrollTransition.EasingType);
|
||||
line.AngleTransition.SetInterpolator(canvasYScrollTransition.Interpolator);
|
||||
line.AngleTransition.SetDuration(yScrollDuration);
|
||||
line.AngleTransition.SetDelay(yScrollDelay);
|
||||
line.AngleTransition.StartTransition(
|
||||
(lyricsEffect.IsFanLyricsEnabled && !isMouseScrolling) ?
|
||||
Math.PI * (lyricsEffect.FanLyricsAngle / 180.0) * distanceFactor * (i > primaryPlayingLineIndex ? 1 : -1) :
|
||||
line.AngleTransition.Start(
|
||||
(isFanEnabled && !isMouseScrolling) ?
|
||||
fanAngleRad * distanceFactor * (i > primaryPlayingLineIndex ? 1 : -1) :
|
||||
0);
|
||||
|
||||
line.YOffsetTransition.SetEasingType(canvasYScrollTransition.EasingType);
|
||||
line.YOffsetTransition.SetInterpolator(canvasYScrollTransition.Interpolator);
|
||||
line.YOffsetTransition.SetDuration(yScrollDuration);
|
||||
line.YOffsetTransition.SetDelay(yScrollDelay);
|
||||
// 设计之初是当 isLayoutChanged 为真时 jumpTo
|
||||
// 但考虑到动画视觉,强制使用动画
|
||||
line.YOffsetTransition.StartTransition(targetYScrollOffset);
|
||||
line.YOffsetTransition.Start(targetYScrollOffset);
|
||||
}
|
||||
|
||||
line.AngleTransition.Update(elapsedTime);
|
||||
line.ScaleTransition.Update(elapsedTime);
|
||||
line.BlurAmountTransition.Update(elapsedTime);
|
||||
line.PhoneticOpacityTransition.Update(elapsedTime);
|
||||
line.PlayedOriginalOpacityTransition.Update(elapsedTime);
|
||||
line.UnplayedOriginalOpacityTransition.Update(elapsedTime);
|
||||
line.TranslatedOpacityTransition.Update(elapsedTime);
|
||||
line.YOffsetTransition.Update(elapsedTime);
|
||||
line.ColorTransition.Update(elapsedTime);
|
||||
if (isWordAnimationEnabled)
|
||||
{
|
||||
if (isSecondaryLinePlayingChanged)
|
||||
{
|
||||
// 辉光动画
|
||||
if (isGlowEnabled && lyricsEffect.LyricsGlowEffectScope == Enums.LyricsEffectScope.LineStartToCurrentChar
|
||||
&& isSecondaryLinePlaying)
|
||||
{
|
||||
foreach (var renderChar in line.PrimaryRenderChars)
|
||||
{
|
||||
var stepInOutDuration = Math.Min(Time.AnimationDuration.TotalMilliseconds, maxAnimationDurationMs) / 2.0 / 1000.0;
|
||||
var stepLastingDuration = Math.Max(maxAnimationDurationMs / 1000.0 - stepInOutDuration * 2, 0);
|
||||
renderChar.GlowTransition.Start(
|
||||
new Models.Keyframe<double>(targetCharGlow, stepInOutDuration),
|
||||
new Models.Keyframe<double>(targetCharGlow, stepLastingDuration),
|
||||
new Models.Keyframe<double>(0, stepInOutDuration)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// 浮动动画
|
||||
if (isFloatEnabled)
|
||||
{
|
||||
foreach (var renderChar in line.PrimaryRenderChars)
|
||||
{
|
||||
renderChar.FloatTransition.Start(isSecondaryLinePlaying ? targetCharFloat : 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 字符动画
|
||||
foreach (var renderChar in line.PrimaryRenderChars)
|
||||
{
|
||||
renderChar.ProgressPlayed = renderChar.GetPlayProgress(currentPositionMs);
|
||||
|
||||
bool isCharPlaying = renderChar.GetIsPlaying(currentPositionMs);
|
||||
bool isCharPlayingChanged = renderChar.IsPlayingLastFrame != isCharPlaying;
|
||||
|
||||
if (isCharPlayingChanged)
|
||||
{
|
||||
if (isFloatEnabled)
|
||||
{
|
||||
renderChar.FloatTransition.SetDurationMs(Math.Min(lyricsEffect.LyricsFloatAnimationDuration, maxAnimationDurationMs));
|
||||
renderChar.FloatTransition.Start(0);
|
||||
}
|
||||
|
||||
renderChar.IsPlayingLastFrame = isCharPlaying;
|
||||
}
|
||||
}
|
||||
|
||||
// 音节动画
|
||||
foreach (var syllable in line.PrimaryRenderSyllables)
|
||||
{
|
||||
bool isSyllablePlaying = syllable.GetIsPlaying(currentPositionMs);
|
||||
bool isSyllablePlayingChanged = syllable.IsPlayingLastFrame != isSyllablePlaying;
|
||||
|
||||
if (isSyllablePlayingChanged)
|
||||
{
|
||||
if (isScaleEnabled && isSyllablePlaying)
|
||||
{
|
||||
foreach (var renderChar in syllable.ChildrenRenderLyricsChars)
|
||||
{
|
||||
if (syllable.DurationMs >= lyricsEffect.LyricsScaleEffectLongSyllableDuration)
|
||||
{
|
||||
var stepDuration = Math.Min(syllable.DurationMs, maxAnimationDurationMs) / 2.0 / 1000.0;
|
||||
renderChar.ScaleTransition.Start(
|
||||
new Models.Keyframe<double>(targetCharScale, stepDuration),
|
||||
new Models.Keyframe<double>(1.0, stepDuration)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isGlowEnabled && isSyllablePlaying && lyricsEffect.LyricsGlowEffectScope == Enums.LyricsEffectScope.LongDurationSyllable
|
||||
&& syllable.DurationMs >= lyricsEffect.LyricsGlowEffectLongSyllableDuration)
|
||||
{
|
||||
foreach (var renderChar in syllable.ChildrenRenderLyricsChars)
|
||||
{
|
||||
var stepDuration = Math.Min(syllable.DurationMs, maxAnimationDurationMs) / 2.0 / 1000.0;
|
||||
renderChar.GlowTransition.Start(
|
||||
new Models.Keyframe<double>(targetCharGlow, stepDuration),
|
||||
new Models.Keyframe<double>(0, stepDuration)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
syllable.IsPlayingLastFrame = isSyllablePlaying;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var renderChar in line.PrimaryRenderChars)
|
||||
{
|
||||
renderChar.Update(elapsedTime);
|
||||
}
|
||||
}
|
||||
|
||||
line.Update(elapsedTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using BetterLyrics.WinUI3.Helper;
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Models.Lyrics;
|
||||
using BetterLyrics.WinUI3.Models.Settings;
|
||||
using Microsoft.Graphics.Canvas.UI.Xaml;
|
||||
using System;
|
||||
@@ -79,50 +79,52 @@ namespace BetterLyrics.WinUI3.Logic
|
||||
// 左上角坐标
|
||||
line.TopLeftPosition = new Vector2(0, (float)currentY);
|
||||
// 注音层
|
||||
line.PhoneticPosition = line.TopLeftPosition;
|
||||
if (line.PhoneticCanvasTextLayout != null)
|
||||
line.TertiaryPosition = line.TopLeftPosition;
|
||||
if (line.TertiaryTextLayout != null)
|
||||
{
|
||||
currentY += line.PhoneticCanvasTextLayout.LayoutBounds.Height;
|
||||
currentY += line.TertiaryTextLayout.LayoutBounds.Height;
|
||||
// 间距
|
||||
currentY += (line.PhoneticCanvasTextLayout.LayoutBounds.Height / line.PhoneticCanvasTextLayout.LineCount) * 0.1;
|
||||
currentY += (line.TertiaryTextLayout.LayoutBounds.Height / line.TertiaryTextLayout.LineCount) * 0.1;
|
||||
|
||||
actualWidth = Math.Max(actualWidth, line.PhoneticCanvasTextLayout.LayoutBounds.Width);
|
||||
actualWidth = Math.Max(actualWidth, line.TertiaryTextLayout.LayoutBounds.Width);
|
||||
}
|
||||
|
||||
// 原文层
|
||||
line.OriginalPosition = new Vector2(0, (float)currentY);
|
||||
if (line.OriginalCanvasTextLayout != null)
|
||||
line.PrimaryPosition = new Vector2(0, (float)currentY);
|
||||
if (line.PrimaryTextLayout != null)
|
||||
{
|
||||
currentY += line.OriginalCanvasTextLayout.LayoutBounds.Height;
|
||||
currentY += line.PrimaryTextLayout.LayoutBounds.Height;
|
||||
|
||||
actualWidth = Math.Max(actualWidth, line.OriginalCanvasTextLayout.LayoutBounds.Width);
|
||||
actualWidth = Math.Max(actualWidth, line.PrimaryTextLayout.LayoutBounds.Width);
|
||||
}
|
||||
|
||||
// 翻译层
|
||||
if (line.TranslatedCanvasTextLayout != null)
|
||||
if (line.SecondaryTextLayout != null)
|
||||
{
|
||||
// 间距
|
||||
currentY += (line.TranslatedCanvasTextLayout.LayoutBounds.Height / line.TranslatedCanvasTextLayout.LineCount) * 0.1;
|
||||
currentY += (line.SecondaryTextLayout.LayoutBounds.Height / line.SecondaryTextLayout.LineCount) * 0.1;
|
||||
}
|
||||
line.TranslatedPosition = new Vector2(0, (float)currentY);
|
||||
if (line.TranslatedCanvasTextLayout != null)
|
||||
line.SecondaryPosition = new Vector2(0, (float)currentY);
|
||||
if (line.SecondaryTextLayout != null)
|
||||
{
|
||||
currentY += line.TranslatedCanvasTextLayout.LayoutBounds.Height;
|
||||
currentY += line.SecondaryTextLayout.LayoutBounds.Height;
|
||||
|
||||
actualWidth = Math.Max(actualWidth, line.TranslatedCanvasTextLayout.LayoutBounds.Width);
|
||||
actualWidth = Math.Max(actualWidth, line.SecondaryTextLayout.LayoutBounds.Width);
|
||||
}
|
||||
|
||||
// 右下角坐标
|
||||
line.BottomRightPosition = new Vector2(0 + (float)actualWidth, (float)currentY);
|
||||
|
||||
// 行间距
|
||||
if (line.OriginalCanvasTextLayout != null)
|
||||
if (line.PrimaryTextLayout != null)
|
||||
{
|
||||
currentY += (line.OriginalCanvasTextLayout.LayoutBounds.Height / line.OriginalCanvasTextLayout.LineCount) * style.LyricsLineSpacingFactor;
|
||||
currentY += (line.PrimaryTextLayout.LayoutBounds.Height / line.PrimaryTextLayout.LineCount) * style.LyricsLineSpacingFactor;
|
||||
}
|
||||
|
||||
// 更新中心点
|
||||
line.UpdateCenterPosition(lyricsWidth, style.LyricsAlignmentType);
|
||||
|
||||
line.RecreateRenderChars();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -138,9 +140,9 @@ namespace BetterLyrics.WinUI3.Logic
|
||||
var currentLine = lines.ElementAtOrDefault(playingLineIndex);
|
||||
var firstLine = lines.FirstOrDefault();
|
||||
|
||||
if (currentLine?.OriginalCanvasTextLayout == null || firstLine == null) return null;
|
||||
if (currentLine?.PrimaryTextLayout == null || firstLine == null) return null;
|
||||
|
||||
return -currentLine.OriginalPosition.Y + firstLine.OriginalPosition.Y
|
||||
return -currentLine.PrimaryPosition.Y + firstLine.PrimaryPosition.Y
|
||||
- (currentLine.BottomRightPosition.Y - currentLine.TopLeftPosition.Y) / 2.0;
|
||||
}
|
||||
|
||||
@@ -239,7 +241,7 @@ namespace BetterLyrics.WinUI3.Logic
|
||||
{
|
||||
int mid = (left + right) / 2;
|
||||
var line = lines[mid];
|
||||
if (line.OriginalCanvasTextLayout == null) break;
|
||||
if (line.PrimaryTextLayout == null) break;
|
||||
double value = offset + line.BottomRightPosition.Y;
|
||||
if (value >= mousePosition.Y) { result = mid; right = mid - 1; }
|
||||
else { left = mid + 1; }
|
||||
@@ -265,7 +267,7 @@ namespace BetterLyrics.WinUI3.Logic
|
||||
{
|
||||
int mid = (left + right) / 2;
|
||||
var line = lines[mid];
|
||||
if (line.OriginalCanvasTextLayout == null) break;
|
||||
if (line.PrimaryTextLayout == null) break;
|
||||
double value = offset + line.BottomRightPosition.Y;
|
||||
// 理论上说应该使用下面这一行来精确计算视野内的首个可见行,但是考虑到动画视觉效果,还是注释掉了
|
||||
//if (value >= lyricsY) { result = mid; right = mid - 1; }
|
||||
@@ -282,7 +284,7 @@ namespace BetterLyrics.WinUI3.Logic
|
||||
{
|
||||
int mid = (left + right) / 2;
|
||||
var line = lines[mid];
|
||||
if (line.OriginalCanvasTextLayout == null) break;
|
||||
if (line.PrimaryTextLayout == null) break;
|
||||
double value = offset + line.BottomRightPosition.Y;
|
||||
// 同理
|
||||
//if (value >= lyricsY + lyricsHeight) { result = mid; right = mid - 1; }
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Enums;
|
||||
using BetterLyrics.WinUI3.Models;
|
||||
using BetterLyrics.WinUI3.Models.Lyrics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
@@ -65,19 +67,14 @@ namespace BetterLyrics.WinUI3.Logic
|
||||
|
||||
public LinePlaybackState GetLinePlayingProgress(
|
||||
double currentTimeMs,
|
||||
LyricsLine line,
|
||||
LyricsLine? nextLine,
|
||||
double songDurationMs,
|
||||
bool isForceWordByWord)
|
||||
RenderLyricsLine line,
|
||||
WordByWordEffectMode wordByWordEffectMode)
|
||||
{
|
||||
var state = new LinePlaybackState { SyllableStartIndex = 0, SyllableLength = 0, SyllableProgress = 0 };
|
||||
|
||||
if (line == null) return state;
|
||||
|
||||
double lineEndMs;
|
||||
if (line.EndMs != null) lineEndMs = line.EndMs.Value;
|
||||
else if (nextLine != null) lineEndMs = nextLine.StartMs;
|
||||
else lineEndMs = songDurationMs;
|
||||
double lineEndMs = line.EndMs ?? 0;
|
||||
|
||||
// 还没到
|
||||
if (currentTimeMs < line.StartMs) return state;
|
||||
@@ -86,42 +83,53 @@ namespace BetterLyrics.WinUI3.Logic
|
||||
if (currentTimeMs > lineEndMs)
|
||||
{
|
||||
state.SyllableProgress = 1f;
|
||||
state.SyllableStartIndex = Math.Max(0, line.OriginalText.Length - 1);
|
||||
state.SyllableStartIndex = Math.Max(0, line.PrimaryText.Length - 1);
|
||||
state.SyllableLength = 1;
|
||||
return state;
|
||||
}
|
||||
|
||||
// 逐字
|
||||
if (line.LyricsSyllables != null && line.LyricsSyllables.Count > 1)
|
||||
switch (wordByWordEffectMode)
|
||||
{
|
||||
return CalculateSyllableProgress(currentTimeMs, line, lineEndMs);
|
||||
}
|
||||
|
||||
// 强制逐字
|
||||
if (isForceWordByWord && line.OriginalText.Length > 0)
|
||||
{
|
||||
return CalculateSimulatedProgress(currentTimeMs, line, lineEndMs);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 普通行
|
||||
state.SyllableStartIndex = line.OriginalText.Length;
|
||||
state.SyllableProgress = 1f;
|
||||
return state;
|
||||
case WordByWordEffectMode.Auto:
|
||||
if (line.IsPrimaryHasRealSyllableInfo)
|
||||
{
|
||||
return CalculateSyllableProgress(currentTimeMs, line, lineEndMs);
|
||||
}
|
||||
else
|
||||
{
|
||||
state.SyllableStartIndex = line.PrimaryText.Length;
|
||||
state.SyllableProgress = 1f;
|
||||
return state;
|
||||
}
|
||||
case WordByWordEffectMode.Never:
|
||||
state.SyllableStartIndex = line.PrimaryText.Length;
|
||||
state.SyllableProgress = 1f;
|
||||
return state;
|
||||
case WordByWordEffectMode.Always:
|
||||
if (line.IsPrimaryHasRealSyllableInfo)
|
||||
{
|
||||
return CalculateSyllableProgress(currentTimeMs, line, lineEndMs);
|
||||
}
|
||||
else
|
||||
{
|
||||
return CalculateSimulatedProgress(currentTimeMs, line, lineEndMs);
|
||||
}
|
||||
default:
|
||||
return state;
|
||||
}
|
||||
}
|
||||
|
||||
private LinePlaybackState CalculateSyllableProgress(double time, LyricsLine line, double lineEndMs)
|
||||
private LinePlaybackState CalculateSyllableProgress(double time, RenderLyricsLine line, double lineEndMs)
|
||||
{
|
||||
var state = new LinePlaybackState();
|
||||
int count = line.LyricsSyllables.Count;
|
||||
int count = line.PrimaryRenderSyllables.Count;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var timing = line.LyricsSyllables[i];
|
||||
var nextTiming = (i + 1 < count) ? line.LyricsSyllables[i + 1] : null;
|
||||
var timing = line.PrimaryRenderSyllables[i];
|
||||
var nextTiming = (i + 1 < count) ? line.PrimaryRenderSyllables[i + 1] : null;
|
||||
|
||||
double timingEndMs = timing.EndMs ?? nextTiming?.StartMs ?? lineEndMs;
|
||||
double timingEndMs = timing.EndMs ?? 0;
|
||||
|
||||
// 在当前字范围内
|
||||
if (time >= timing.StartMs && time <= timingEndMs)
|
||||
@@ -145,10 +153,10 @@ namespace BetterLyrics.WinUI3.Logic
|
||||
return state;
|
||||
}
|
||||
|
||||
private LinePlaybackState CalculateSimulatedProgress(double time, LyricsLine line, double lineEndMs)
|
||||
private LinePlaybackState CalculateSimulatedProgress(double time, RenderLyricsLine line, double lineEndMs)
|
||||
{
|
||||
var state = new LinePlaybackState();
|
||||
int textLength = line.OriginalText.Length;
|
||||
int textLength = line.PrimaryText.Length;
|
||||
|
||||
double progress = (time - line.StartMs) / (lineEndMs - line.StartMs);
|
||||
progress = Math.Clamp(progress, 0, 1);
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models.Db
|
||||
{
|
||||
public partial class FilesIndexDbContext : DbContext
|
||||
{
|
||||
public FilesIndexDbContext(DbContextOptions<FilesIndexDbContext> options) : base(options) { }
|
||||
|
||||
public DbSet<FilesIndexItem> FilesIndex { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models.Db
|
||||
{
|
||||
public partial class LyricsCacheDbContext : DbContext
|
||||
{
|
||||
public LyricsCacheDbContext(DbContextOptions<LyricsCacheDbContext> options) : base(options) { }
|
||||
|
||||
public DbSet<LyricsCacheItem> LyricsCache { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models.Db
|
||||
{
|
||||
public partial class PlayHistoryDbContext : DbContext
|
||||
{
|
||||
public PlayHistoryDbContext(DbContextOptions<PlayHistoryDbContext> options) : base(options) { }
|
||||
|
||||
public DbSet<PlayHistoryItem> PlayHistory { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
using BetterLyrics.WinUI3.Models.Entities;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models.DbContext
|
||||
{
|
||||
public partial class FilesIndexDbContext : Microsoft.EntityFrameworkCore.DbContext
|
||||
{
|
||||
public FilesIndexDbContext(DbContextOptions<FilesIndexDbContext> options) : base(options) { }
|
||||
|
||||
public DbSet<FilesIndexItem> FilesIndex { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models.DbContext
|
||||
{
|
||||
public partial class LyricsCacheDbContext : Microsoft.EntityFrameworkCore.DbContext
|
||||
{
|
||||
public LyricsCacheDbContext(DbContextOptions<LyricsCacheDbContext> options) : base(options) { }
|
||||
|
||||
public DbSet<LyricsCacheItem> LyricsCache { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
using BetterLyrics.WinUI3.Models.Entities;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models.DbContext
|
||||
{
|
||||
public partial class PlayHistoryDbContext : Microsoft.EntityFrameworkCore.DbContext
|
||||
{
|
||||
public PlayHistoryDbContext(DbContextOptions<PlayHistoryDbContext> options) : base(options) { }
|
||||
|
||||
public DbSet<PlayHistoryItem> PlayHistory { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,8 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models.Db
|
||||
namespace BetterLyrics.WinUI3.Models.DbContext
|
||||
{
|
||||
public partial class SongSearchMapDbContext : DbContext
|
||||
public partial class SongSearchMapDbContext : Microsoft.EntityFrameworkCore.DbContext
|
||||
{
|
||||
public DbSet<MappedSongSearchQuery> SongSearchMap { get; set; }
|
||||
|
||||
@@ -3,7 +3,7 @@ using System;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models
|
||||
namespace BetterLyrics.WinUI3.Models.Entities
|
||||
{
|
||||
[Index(nameof(MediaFolderId))] // 普通索引
|
||||
[Index(nameof(ParentUri))] // 普通索引
|
||||
@@ -14,19 +14,15 @@ namespace BetterLyrics.WinUI3.Models
|
||||
|
||||
// 关联到 MediaFolder.Id
|
||||
// 注意:作为索引列,必须限制长度,否则 SQL Server 会报错 (索引最大900字节)
|
||||
[MaxLength(450)]
|
||||
public string MediaFolderId { get; set; }
|
||||
[MaxLength(450)] public string MediaFolderId { get; set; }
|
||||
|
||||
// 存储父文件夹的标准 URI
|
||||
// 允许为空
|
||||
[MaxLength(450)]
|
||||
public string? ParentUri { get; set; }
|
||||
[MaxLength(450)] public string? ParentUri { get; set; }
|
||||
|
||||
// 唯一索引列
|
||||
// 必须限制长度。450字符 * 2字节/字符 = 900字节 (正好卡在 SQL Server 限制内)
|
||||
[Required]
|
||||
[MaxLength(450)]
|
||||
public string Uri { get; set; }
|
||||
[Required][MaxLength(450)] public string Uri { get; set; }
|
||||
|
||||
public string FileName { get; set; } = "";
|
||||
|
||||
@@ -39,7 +35,7 @@ namespace BetterLyrics.WinUI3.Models
|
||||
// 下面的元数据字段通常不需要索引,可以使用 MaxLength 稍微优化空间,
|
||||
// 或者直接留空(默认为 nvarchar(max))
|
||||
public string Title { get; set; } = "";
|
||||
public string Artist { get; set; } = "";
|
||||
[Column("Artists")] public string Artist { get; set; } = "";
|
||||
public string Album { get; set; } = "";
|
||||
public int? Year { get; set; }
|
||||
public int Bitrate { get; set; }
|
||||
@@ -47,11 +43,9 @@ namespace BetterLyrics.WinUI3.Models
|
||||
public int BitDepth { get; set; }
|
||||
public int Duration { get; set; }
|
||||
|
||||
[MaxLength(50)] // 格式名称通常很短,限制一下是个好习惯
|
||||
public string AudioFormatName { get; set; } = "";
|
||||
[MaxLength(50)] public string AudioFormatName { get; set; } = "";
|
||||
|
||||
[MaxLength(20)]
|
||||
public string AudioFormatShortName { get; set; } = "";
|
||||
[MaxLength(20)] public string AudioFormatShortName { get; set; } = "";
|
||||
|
||||
public string Encoder { get; set; } = "";
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using BetterLyrics.WinUI3.Enums;
|
||||
using BetterLyrics.WinUI3.Extensions;
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using NTextCat.Commons;
|
||||
using System;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
@@ -3,7 +3,7 @@ using System;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models
|
||||
namespace BetterLyrics.WinUI3.Models.Entities
|
||||
{
|
||||
[Index(nameof(Title))]
|
||||
[Index(nameof(Artist))]
|
||||
@@ -1,5 +1,6 @@
|
||||
using ATL;
|
||||
using BetterLyrics.WinUI3.Helper;
|
||||
using BetterLyrics.WinUI3.Models.Entities;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
using BetterLyrics.WinUI3.Enums;
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models
|
||||
namespace BetterLyrics.WinUI3.Models.Http
|
||||
{
|
||||
public class CutletDockerRequest
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models
|
||||
namespace BetterLyrics.WinUI3.Models.Http
|
||||
{
|
||||
public class CutletDockerResponse
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models
|
||||
namespace BetterLyrics.WinUI3.Models.Http
|
||||
{
|
||||
public class LibreTranslateResponse
|
||||
{
|
||||
18
BetterLyrics.WinUI3/BetterLyrics.WinUI3/Models/Keyframe.cs
Normal file
18
BetterLyrics.WinUI3/BetterLyrics.WinUI3/Models/Keyframe.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models
|
||||
{
|
||||
public struct Keyframe<T>
|
||||
{
|
||||
public T Value { get; }
|
||||
public double Duration { get; }
|
||||
|
||||
public Keyframe(T value, double durationSeconds)
|
||||
{
|
||||
Value = value;
|
||||
Duration = durationSeconds;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models.Lyrics
|
||||
{
|
||||
public class BaseLyrics
|
||||
{
|
||||
public int StartMs { get; set; }
|
||||
public int? EndMs { get; set; } = null;
|
||||
public int DurationMs => Math.Max((EndMs ?? 0) - StartMs, 0);
|
||||
|
||||
public string Text { get; set; } = "";
|
||||
public int Length => Text.Length;
|
||||
|
||||
public int StartIndex { get; set; }
|
||||
public int EndIndex => StartIndex + Length - 1;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models.Lyrics
|
||||
{
|
||||
public class BaseRenderLyrics : BaseLyrics
|
||||
{
|
||||
public bool IsPlayingLastFrame { get; set; } = false;
|
||||
|
||||
public BaseRenderLyrics(BaseLyrics baseLyrics)
|
||||
{
|
||||
this.Text = baseLyrics.Text;
|
||||
this.StartMs = baseLyrics.StartMs;
|
||||
this.EndMs = baseLyrics.EndMs;
|
||||
this.StartIndex = baseLyrics.StartIndex;
|
||||
}
|
||||
|
||||
public bool GetIsPlaying(double currentMs) => this.StartMs <= currentMs && currentMs < this.EndMs;
|
||||
public double GetPlayProgress(double currentMs) => Math.Clamp((currentMs - this.StartMs) / this.DurationMs, 0, 1);
|
||||
}
|
||||
}
|
||||
@@ -5,12 +5,10 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models
|
||||
namespace BetterLyrics.WinUI3.Models.Lyrics
|
||||
{
|
||||
public class LyricsData
|
||||
{
|
||||
private static readonly ILocalizationService _localizationService = Ioc.Default.GetRequiredService<ILocalizationService>();
|
||||
|
||||
public List<LyricsLine> LyricsLines { get; set; } = [];
|
||||
public string? LanguageCode
|
||||
{
|
||||
@@ -18,7 +16,7 @@ namespace BetterLyrics.WinUI3.Models
|
||||
set => field = value;
|
||||
}
|
||||
public bool AutoGenerated { get; set; } = false;
|
||||
public string WrappedOriginalText => string.Join(StringHelper.NewLine, LyricsLines.Select(line => line.OriginalText));
|
||||
public string WrappedOriginalText => string.Join(StringHelper.NewLine, LyricsLines.Select(line => line.PrimaryText));
|
||||
|
||||
public LyricsData()
|
||||
{
|
||||
@@ -29,15 +27,5 @@ namespace BetterLyrics.WinUI3.Models
|
||||
LyricsLines = lyricsLines;
|
||||
}
|
||||
|
||||
public static LyricsData GetNotfoundPlaceholder()
|
||||
{
|
||||
return new LyricsData([new LyricsLine
|
||||
{
|
||||
StartMs = 0,
|
||||
EndMs = (int)TimeSpan.FromMinutes(99).TotalMilliseconds,
|
||||
OriginalText = _localizationService.GetLocalizedString("LyricsNotFound"),
|
||||
}]);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
// 2025/6/23 by Zhe Fang
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models.Lyrics
|
||||
{
|
||||
public class LyricsLine : BaseLyrics
|
||||
{
|
||||
public List<BaseLyrics> PrimarySyllables { get; set; } = [];
|
||||
public List<BaseLyrics> SecondarySyllables { get; set; } = [];
|
||||
public List<BaseLyrics> TertiarySyllables { get; set; } = [];
|
||||
|
||||
public List<BaseLyrics> PrimaryChars { get; private set; } = [];
|
||||
public List<BaseLyrics> SecondaryChars { get; private set; } = [];
|
||||
public List<BaseLyrics> TertiaryChars { get; private set; } = [];
|
||||
|
||||
public string PrimaryText { get; set; } = "";
|
||||
public string SecondaryText { get; set; } = "";
|
||||
public string TertiaryText { get; set; } = "";
|
||||
|
||||
public new string Text => PrimaryText;
|
||||
public new int StartIndex = 0;
|
||||
|
||||
public bool IsPrimaryHasRealSyllableInfo { get; set; } = false;
|
||||
|
||||
public LyricsLine()
|
||||
{
|
||||
for (int charStartIndex = 0; charStartIndex < PrimaryText.Length; charStartIndex++)
|
||||
{
|
||||
var syllable = PrimarySyllables.FirstOrDefault(x => x.StartIndex <= charStartIndex && charStartIndex <= x.EndIndex);
|
||||
if (syllable == null) continue;
|
||||
|
||||
var avgCharDuration = syllable.DurationMs / syllable.Length;
|
||||
if (avgCharDuration == 0) continue;
|
||||
|
||||
var charStartMs = syllable.StartMs + (charStartIndex - syllable.StartIndex) * avgCharDuration;
|
||||
var charEndMs = charStartMs + avgCharDuration;
|
||||
|
||||
PrimaryChars.Add(new BaseLyrics
|
||||
{
|
||||
StartIndex = charStartIndex,
|
||||
StartMs = charStartMs,
|
||||
EndMs = charEndMs,
|
||||
Text = PrimaryText[charStartIndex].ToString()
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
using BetterLyrics.WinUI3.Constants;
|
||||
using BetterLyrics.WinUI3.Enums;
|
||||
using BetterLyrics.WinUI3.Helper;
|
||||
using System;
|
||||
using Windows.Foundation;
|
||||
|
||||
namespace BetterLyrics.WinUI3.Models.Lyrics
|
||||
{
|
||||
public class RenderLyricsChar : BaseRenderLyrics
|
||||
{
|
||||
public Rect LayoutRect { get; private set; }
|
||||
|
||||
public ValueTransition<double> ScaleTransition { get; set; }
|
||||
public ValueTransition<double> GlowTransition { get; set; }
|
||||
public ValueTransition<double> FloatTransition { get; set; }
|
||||
|
||||
public double ProgressPlayed { get; set; } = 0; // 0~1
|
||||
|
||||
public RenderLyricsChar(BaseLyrics lyricsChars, Rect layoutRect) : base(lyricsChars)
|
||||
{
|
||||
ScaleTransition = new(
|
||||
initialValue: 1.0,
|
||||
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
|
||||
defaultTotalDuration: Time.AnimationDuration.TotalSeconds
|
||||
);
|
||||
GlowTransition = new(
|
||||
initialValue: 0,
|
||||
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
|
||||
defaultTotalDuration: Time.AnimationDuration.TotalSeconds
|
||||
);
|
||||
FloatTransition = new(
|
||||
initialValue: 0,
|
||||
EasingHelper.GetInterpolatorByEasingType<double>(EasingType.Sine),
|
||||
defaultTotalDuration: Time.LongAnimationDuration.TotalSeconds
|
||||
);
|
||||
LayoutRect = layoutRect;
|
||||
}
|
||||
|
||||
public void Update(TimeSpan elapsedTime)
|
||||
{
|
||||
ScaleTransition.Update(elapsedTime);
|
||||
GlowTransition.Update(elapsedTime);
|
||||
FloatTransition.Update(elapsedTime);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user