Files
BetterLyrics/BetterLyrics.WinUI3/BetterLyrics.WinUI3/Renderer/CoverBackgroundRenderer.cs
2025-12-14 07:58:41 -05:00

249 lines
8.3 KiB
C#

using BetterLyrics.WinUI3.Enums;
using BetterLyrics.WinUI3.Helper;
using Microsoft.Graphics.Canvas;
using Microsoft.Graphics.Canvas.Effects;
using Microsoft.Graphics.Canvas.UI.Xaml;
using System;
using System.Numerics;
using Windows.Foundation;
namespace BetterLyrics.WinUI3.Renderer
{
public partial class CoverBackgroundRenderer : IDisposable
{
private CanvasBitmap? _currentBitmap;
private CanvasBitmap? _previousBitmap;
private CanvasRenderTarget? _currentTargetCache;
private CanvasRenderTarget? _previousTargetCache;
private Size _lastScreenSize;
private bool _lastWasRotating = false;
private readonly ValueTransition<double> _crossfadeTransition;
private float _rotationAngle = 0f;
public bool IsEnabled { get; set; } = false;
public int Opacity { get; set; } = 100;
private bool _needsCacheUpdate = false;
private int _blurAmount = 100;
public int BlurAmount
{
get => _blurAmount;
set
{
if (_blurAmount != value)
{
_blurAmount = value;
_needsCacheUpdate = true;
}
}
}
private int _speed = 100;
public int Speed
{
get => _speed;
set
{
if (_speed != value)
{
_speed = value;
_needsCacheUpdate = true;
}
}
}
public CoverBackgroundRenderer()
{
_crossfadeTransition = new ValueTransition<double>(1.0, 0.7, easingType: EasingType.Linear);
}
public void SetCoverBitmap(CanvasBitmap? newBitmap)
{
if (_currentBitmap == newBitmap) return;
_previousBitmap = _currentBitmap;
_previousTargetCache = _currentTargetCache;
_currentTargetCache = null;
_currentBitmap = newBitmap;
if (_currentBitmap == null)
{
_crossfadeTransition.StartTransition(1.0, jumpTo: true);
}
else
{
if (_previousBitmap == null)
{
_crossfadeTransition.StartTransition(1.0, jumpTo: true);
}
else
{
_crossfadeTransition.Reset(0.0);
_crossfadeTransition.StartTransition(1.0);
}
}
_needsCacheUpdate = true;
}
public void Update(TimeSpan deltaTime)
{
if (!IsEnabled) return;
_crossfadeTransition.Update(deltaTime);
if (Speed > 0)
{
float baseSpeed = 0.6f;
float currentSpeed = (Speed / 100.0f) * baseSpeed;
_rotationAngle += currentSpeed * (float)deltaTime.TotalSeconds;
_rotationAngle %= (float)(2 * Math.PI);
}
if (_crossfadeTransition.Value >= 1.0 && _previousBitmap != null)
{
_previousBitmap = null;
_previousTargetCache?.Dispose();
_previousTargetCache = null;
}
}
public void Draw(ICanvasAnimatedControl control, CanvasDrawingSession ds)
{
if (!IsEnabled || Opacity <= 0) return;
if (_lastScreenSize != control.Size)
{
_lastScreenSize = control.Size;
_needsCacheUpdate = true;
}
bool isRotating = Speed > 0;
if (_lastWasRotating != isRotating)
{
_lastWasRotating = isRotating;
_needsCacheUpdate = true;
}
EnsureCachedLayer(control, _currentBitmap, ref _currentTargetCache);
float baseAlpha = Opacity / 100.0f;
float angle = isRotating ? _rotationAngle : 0f;
double fadeProgress = _crossfadeTransition.Value;
bool isCrossfading = fadeProgress < 1.0 && _previousTargetCache != null;
Vector2 screenCenter = new Vector2((float)control.Size.Width / 2f, (float)control.Size.Height / 2f);
if (isCrossfading)
{
DrawCachedLayer(ds, _previousTargetCache, screenCenter, angle, baseAlpha);
float newLayerAlpha = baseAlpha * (float)fadeProgress;
DrawCachedLayer(ds, _currentTargetCache, screenCenter, angle, newLayerAlpha);
}
else if (_currentTargetCache != null)
{
DrawCachedLayer(ds, _currentTargetCache, screenCenter, angle, baseAlpha);
}
}
private void EnsureCachedLayer(ICanvasResourceCreator resourceCreator, CanvasBitmap? sourceBitmap, ref CanvasRenderTarget? targetCache)
{
if (sourceBitmap == null)
{
targetCache?.Dispose();
targetCache = null;
return;
}
bool deviceMismatch = targetCache != null && targetCache.Device != resourceCreator.Device;
if (_needsCacheUpdate || targetCache == null || deviceMismatch)
{
targetCache?.Dispose();
float imgW = sourceBitmap.SizeInPixels.Width;
float imgH = sourceBitmap.SizeInPixels.Height;
Size screenSize = _lastScreenSize;
float scale;
if (_lastWasRotating) // Speed > 0
{
float screenDiagonal = (float)Math.Sqrt(screenSize.Width * screenSize.Width + screenSize.Height * screenSize.Height);
scale = Math.Max(screenDiagonal / imgW, screenDiagonal / imgH);
}
else
{
float scaleX = (float)screenSize.Width / imgW;
float scaleY = (float)screenSize.Height / imgH;
scale = Math.Max(scaleX, scaleY);
}
float targetW = imgW * scale;
float targetH = imgH * scale;
targetCache = new CanvasRenderTarget(resourceCreator, targetW, targetH, sourceBitmap.Dpi);
using (var ds = targetCache.CreateDrawingSession())
{
ds.Clear(Windows.UI.Color.FromArgb(0, 0, 0, 0));
using (var transformEffect = new Transform2DEffect())
using (var blurEffect = new GaussianBlurEffect())
{
transformEffect.Source = sourceBitmap;
transformEffect.TransformMatrix = Matrix3x2.CreateScale(scale);
transformEffect.InterpolationMode = CanvasImageInterpolation.Linear;
blurEffect.Source = transformEffect;
blurEffect.BlurAmount = BlurAmount;
blurEffect.BorderMode = EffectBorderMode.Hard;
ds.DrawImage(blurEffect);
}
}
if (sourceBitmap == _currentBitmap)
{
_needsCacheUpdate = false;
}
}
}
private void DrawCachedLayer(CanvasDrawingSession ds, CanvasRenderTarget? cachedTexture, Vector2 screenCenter, float rotationRadians, float alpha)
{
if (cachedTexture == null) return;
Vector2 textureCenter = new Vector2((float)cachedTexture.Size.Width / 2f, (float)cachedTexture.Size.Height / 2f);
Matrix3x2 transform =
Matrix3x2.CreateTranslation(-textureCenter) * Matrix3x2.CreateRotation(rotationRadians) * Matrix3x2.CreateTranslation(screenCenter);
Matrix3x2 previousTransform = ds.Transform;
ds.Transform = transform * previousTransform;
ds.DrawImage(cachedTexture, 0, 0, new Rect(0, 0, cachedTexture.Size.Width, cachedTexture.Size.Height), alpha);
ds.Transform = previousTransform;
}
public void Dispose()
{
_currentBitmap?.Dispose();
_previousBitmap?.Dispose();
_currentTargetCache?.Dispose();
_previousTargetCache?.Dispose();
_currentBitmap = null;
_previousBitmap = null;
_currentTargetCache = null;
_previousTargetCache = null;
}
}
}